www.pudn.com > AndreasHalm-src.zip > OpenGLSLCubizzle.cpp
// OpenGLSLCubizzle.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "OpenGLSLCubizzle.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// COpenGLSLCubizzleApp
BEGIN_MESSAGE_MAP(COpenGLSLCubizzleApp, CWinApp)
END_MESSAGE_MAP()
// COpenGLSLCubizzleApp construction
COpenGLSLCubizzleApp::COpenGLSLCubizzleApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only COpenGLSLCubizzleApp object
COpenGLSLCubizzleApp theApp;
// COpenGLSLCubizzleApp initialization
BOOL COpenGLSLCubizzleApp::InitInstance()
{
// InitCommonControls() is required on Windows XP if an application
// manifest specifies use of ComCtl32.dll version 6 or later to enable
// visual styles. Otherwise, any window creation will fail.
InitCommonControls();
CWinApp::InitInstance();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
//SetRegistryKey(_T("Local AppWizard-Generated Applications"));
// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object
CMainFrame* pFrame = new CMainFrame;
if (!pFrame)
return FALSE;
m_pMainWnd = pFrame;
// create and load the frame with its resources
pFrame->LoadFrame(IDR_MAINFRAME,
WS_OVERLAPPEDWINDOW, NULL,
NULL);
// The one and only window has been initialized, so show and update it
pFrame->ShowWindow(SW_SHOWMAXIMIZED);
pFrame->UpdateWindow();
// call DragAcceptFiles only if there's a suffix
// In an SDI app, this should occur after ProcessShellCommand
return TRUE;
}
// COpenGLSLCubizzleApp message handlers