www.pudn.com > Chat_IO.rar > ClientSocket.cpp


// ClientSocket.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "Chatter.h" 
#include "ClientSocket.h" 
#include "chatterMgr.h" 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CClientSocket 
 
CClientSocket::CClientSocket() 
{ 
} 
 
CClientSocket::~CClientSocket() 
{ 
} 
 
 
// Do not edit the following lines, which are needed by ClassWizard. 
#if 0 
BEGIN_MESSAGE_MAP(CClientSocket, CAsyncSocket) 
	//{{AFX_MSG_MAP(CClientSocket) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
#endif	// 0 
 
///////////////////////////////////////////////////////////////////////////// 
// CClientSocket member functions 
 
void CClientSocket::OnConnect(int nErrorCode)  
{ 
	GetChatterMgr()->OnConnect(nErrorCode); 
	CAsyncSocket::OnConnect(nErrorCode); 
} 
 
void CClientSocket::OnReceive(int nErrorCode)  
{ 
	if(nErrorCode == 0) 
	{ 
		char buf[1024]="\0"; 
		 
		if(SOCKET_ERROR == Receive(buf, 1024)) 
		{ 
			GetChatterMgr()->ServerClosed(); 
		} 
		else 
		{ 
			GetChatterMgr()->ProcessReceiveData(buf); 
		} 
	} 
		 
	CAsyncSocket::OnReceive(nErrorCode); 
} 
 
void CClientSocket::OnSend(int nErrorCode)  
{ 
	// TODO: Add your specialized code here and/or call the base class 
	 
	CAsyncSocket::OnSend(nErrorCode); 
} 
 
void CClientSocket::OnClose(int nErrorCode)  
{ 
	if(nErrorCode != 0) 
	{ 
		GetChatterMgr()->ServerClosed(); 
	} 
	 
	CAsyncSocket::OnClose(nErrorCode); 
}