www.pudn.com > Chat_IO.rar > ClientSocket.cpp
// ClientSocket.cpp : implementation file
//
#include "stdafx.h"
#include "Chatter.h"
#include "ClientSocket.h"
#include "chatterMgr.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CClientSocket
CClientSocket::CClientSocket()
{
}
CClientSocket::~CClientSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CClientSocket, CAsyncSocket)
//{{AFX_MSG_MAP(CClientSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CClientSocket member functions
void CClientSocket::OnConnect(int nErrorCode)
{
GetChatterMgr()->OnConnect(nErrorCode);
CAsyncSocket::OnConnect(nErrorCode);
}
void CClientSocket::OnReceive(int nErrorCode)
{
if(nErrorCode == 0)
{
char buf[1024]="\0";
if(SOCKET_ERROR == Receive(buf, 1024))
{
GetChatterMgr()->ServerClosed();
}
else
{
GetChatterMgr()->ProcessReceiveData(buf);
}
}
CAsyncSocket::OnReceive(nErrorCode);
}
void CClientSocket::OnSend(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
CAsyncSocket::OnSend(nErrorCode);
}
void CClientSocket::OnClose(int nErrorCode)
{
if(nErrorCode != 0)
{
GetChatterMgr()->ServerClosed();
}
CAsyncSocket::OnClose(nErrorCode);
}