www.pudn.com > renliandesanweichongjian.rar > OpenGL.h


#if !defined(AFX_OPENGL_H__38B5D1C8_2DFF_4A7D_9A99_3AC401C19D72__INCLUDED_) 
#define AFX_OPENGL_H__38B5D1C8_2DFF_4A7D_9A99_3AC401C19D72__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// OpenGL.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// COpenGL window 
 
class COpenGL : public CWnd 
{ 
// Construction 
public: 
	COpenGL(); 
 
// Attributes 
public: 
 
// Operations 
public: 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(COpenGL) 
	//}}AFX_VIRTUAL 
 
// Implementation 
public: 
	BOOL SetNormScreen(); 
	BOOL SetFullScreen(int width, int height, int depth); 
	virtual void RenderGLScene(); 
 	void Create(CRect rect, CWnd *parent); 
    void readstr(FILE *f,char *string); 
	virtual ~COpenGL(); 
 
	// Generated message map functions 
protected: 
	int numtriangles; 
	int numface; 
	float vertex[113][3]; 
    int face[184][3]; 
	CRect m_rect; 
	CWnd* m_parent; 
	BOOL m_bFullScreen; 
	DEVMODE m_DMsaved; 
	BOOL m_bInit; 
	int InitGL(); 
	void KillGLWindow(); 
	HDC m_hDC; 
	HGLRC m_hRC; 
	//{{AFX_MSG(COpenGL) 
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 
	afx_msg void OnPaint(); 
	afx_msg void OnSize(UINT nType, int cx, int cy); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_OPENGL_H__38B5D1C8_2DFF_4A7D_9A99_3AC401C19D72__INCLUDED_)