www.pudn.com > renliandesanweichongjian.rar > OpenGL.h
#if !defined(AFX_OPENGL_H__38B5D1C8_2DFF_4A7D_9A99_3AC401C19D72__INCLUDED_)
#define AFX_OPENGL_H__38B5D1C8_2DFF_4A7D_9A99_3AC401C19D72__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// OpenGL.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// COpenGL window
class COpenGL : public CWnd
{
// Construction
public:
COpenGL();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COpenGL)
//}}AFX_VIRTUAL
// Implementation
public:
BOOL SetNormScreen();
BOOL SetFullScreen(int width, int height, int depth);
virtual void RenderGLScene();
void Create(CRect rect, CWnd *parent);
void readstr(FILE *f,char *string);
virtual ~COpenGL();
// Generated message map functions
protected:
int numtriangles;
int numface;
float vertex[113][3];
int face[184][3];
CRect m_rect;
CWnd* m_parent;
BOOL m_bFullScreen;
DEVMODE m_DMsaved;
BOOL m_bInit;
int InitGL();
void KillGLWindow();
HDC m_hDC;
HGLRC m_hRC;
//{{AFX_MSG(COpenGL)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OPENGL_H__38B5D1C8_2DFF_4A7D_9A99_3AC401C19D72__INCLUDED_)