www.pudn.com > renliandesanweichongjian.rar > FaceDlg.cpp


// FaceDlg.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "Face.h" 
#include "FaceDlg.h" 
#include "Dib.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
COpenGL m_openGL; 
///////////////////////////////////////////////////////////////////////////// 
// CFaceDlg dialog 
 
CFaceDlg::CFaceDlg(CWnd* pParent /*=NULL*/) 
	: CDialog(CFaceDlg::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CFaceDlg) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32 
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); 
} 
 
void CFaceDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CFaceDlg) 
		// NOTE: the ClassWizard will add DDX and DDV calls here 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CFaceDlg, CDialog) 
	//{{AFX_MSG_MAP(CFaceDlg) 
	ON_WM_PAINT() 
	ON_WM_QUERYDRAGICON() 
	ON_BN_CLICKED(IDC_OpenFile, OnOpenFile) 
	ON_WM_TIMER() 
	ON_BN_CLICKED(IDC_FACERECONSTR, OnFacereconstr) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CFaceDlg message handlers 
 
BOOL CFaceDlg::OnInitDialog() 
{ 
	CDialog::OnInitDialog(); 
 
	// Set the icon for this dialog.  The framework does this automatically 
	//  when the application's main window is not a dialog 
	SetIcon(m_hIcon, TRUE);			// Set big icon 
	SetIcon(m_hIcon, FALSE);		// Set small icon 
	 
 
	// TODO: Add extra initialization here 
	CWnd *pWnd0= GetDlgItem(IDC_BMPSHOW); 
	pDCShow = pWnd0->GetDC(); 
 
	m_pMainDib = new CDib(); 
 
	m_tOriPixelArray = NULL; 
	m_tResPixelArray = NULL; 
 
	m_pResMap = NULL; 
 
	m_nWndWidth = 0; 
	m_nWndHeight= 0; 
	m_sFileName = ""; 
	return TRUE;  // return TRUE  unless you set the focus to a control 
} 
 
// If you add a minimize button to your dialog, you will need the code below 
//  to draw the icon.  For MFC applications using the document/view model, 
//  this is automatically done for you by the framework. 
 
void CFaceDlg::OnPaint()  
{ 
	if (IsIconic()) 
	{ 
		CPaintDC dc(this); // device context for painting 
 
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); 
 
		// Center icon in client rectangle 
		int cxIcon = GetSystemMetrics(SM_CXICON); 
		int cyIcon = GetSystemMetrics(SM_CYICON); 
		CRect rect; 
		GetClientRect(&rect); 
		int x = (rect.Width() - cxIcon + 1) / 2; 
		int y = (rect.Height() - cyIcon + 1) / 2; 
 
		// Draw the icon 
		dc.DrawIcon(x, y, m_hIcon); 
	} 
	else 
	{ 
		CDialog::OnPaint(); 
	} 
} 
 
// The system calls this to obtain the cursor to display while the user drags 
//  the minimized window. 
HCURSOR CFaceDlg::OnQueryDragIcon() 
{ 
	return (HCURSOR) m_hIcon; 
} 
 
void CFaceDlg::OnCancel()  
{ 
	// TODO: Add extra cleanup here 
	 
	CDialog::OnCancel(); 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
// 生成新的位图 
//////////////////////////////////////////////////////////////////////////////// 
CFaceDlg::MakeBitMap() 
{ 
	CClientDC ClientDC(pDCShow->GetWindow()); 
	if(m_pResMap!=NULL) delete m_pResMap; 
 
	m_pResMap=new CBitmap(); 
	m_pResMap->CreateCompatibleBitmap(&ClientDC,m_nWndWidth,m_nWndHeight); 
 
	CDC  dc; 
	dc.CreateCompatibleDC(&ClientDC); 
	dc.SelectObject(m_pResMap); 
 
	for(int i=0; im_pDibBits; 
	int byteBitCount  = pDib->GetBiBitCount()/8; 
 
	m_tOriPixelArray  = new RGBQUAD*[m_nWndHeight]; 
	m_tResPixelArray  = new RGBQUAD*[m_nWndHeight]; 
	for(int l=0 ; l=0; i--) 
	{ 
		for(int j=0; jOpen(strFile); 
	 
	m_nWndWidth = m_pMainDib->GetWidth(); 
	m_nWndHeight= m_pMainDib->GetHeight(); 
	m_sFileName = strFile; 
 
	SetCursor(LoadCursor(NULL,IDC_WAIT)); 
	//获取像素的值 
	LoadOriPixel(m_pMainDib); 
	MakeBitMap(); 
	SetCursor(LoadCursor(NULL,IDC_ARROW));	 
} 
 
//////////////////////////////////////////////////////////////////////////////// 
// 画图 
//////////////////////////////////////////////////////////////////////////////// 
void CFaceDlg::MyDraw() 
{ 
	CRect rc; 
	pDCShow->GetWindow()->GetClientRect(&rc); 
	pDCShow->Rectangle(&rc); 
	CDC dc; 
	CBitmap *pOldBitmap; 
	dc.CreateCompatibleDC(pDCShow); 
	pOldBitmap=dc.SelectObject(m_pResMap); 
	pDCShow->StretchBlt(0,0,m_nWndWidth,m_nWndHeight,&dc,0,0,m_nWndWidth,m_nWndHeight,SRCCOPY); 
	dc.SelectObject(pOldBitmap); 
	dc.DeleteDC(); 
} 
 
void CFaceDlg::OnTimer(UINT nIDEvent)  
{ 
	// TODO: Add your message handler code here and/or call default 
		if (nIDEvent == 1) { 
		m_openGL.RenderGLScene(); 
	} 
	CDialog::OnTimer(nIDEvent); 
} 
 
void CFaceDlg::OnFacereconstr()  
{ 
	// TODO: Add your control notification handler code here 
		CRect rect; 
	CWnd *pWnd0= GetDlgItem(IDC_BMPSHOW); 
	GetDlgItem(IDC_BMPSHOW)->GetWindowRect(rect); 
 	ScreenToClient(rect); 
	m_openGL.Create(rect, pWnd0); 
	 
	SetTimer(1, 50, NULL); 
}