www.pudn.com > SimpleMUD.rar > EnemyDatabase.h


// MUD Programming 
// Ron Penton 
// (C)2003 
// EnemyDatabase.h - The class that stores all of the enemies within the MUD 
//  
//  
 
#ifndef ENEMYDATABASE_H 
#define ENEMYDATABASE_H 
 
 
#include "EntityDatabase.h" 
#include "Enemy.h" 
#include "DatabasePointer.h" 
 
namespace SimpleMUD 
{ 
 
 
class EnemyTemplateDatabase : public EntityDatabaseVector 
{ 
public: 
    static void Load(); 
};  // end class EnemyTemplateDatabase 
 
 
class EnemyDatabase : public EntityDatabase 
{ 
public: 
    static void Create( entityid p_template, room p_room ); 
    static void Delete( enemy p_enemy ); 
    static void Load(); 
    static void Save(); 
 
};  // end class EnemyDatabase 
 
 
 
}   // end namespace SimpleMUD 
 
#endif