www.pudn.com > SimpleMUD.rar > SimpleMUD.cpp
// MUD Programming // Ron Penton // (C)2003 // Demo10-01.cpp - SimpleMUD - Enemies, Enemy Databases, and the Game Loop // // #include#include "SocketLib/SocketLib.h" #include "SimpleMUD/ItemDatabase.h" #include "SimpleMUD/PlayerDatabase.h" #include "SimpleMUD/RoomDatabase.h" #include "SimpleMUD/StoreDatabase.h" #include "SimpleMUD/EnemyDatabase.h" #include "SimpleMUD/Logon.h" #include "SimpleMUD/Game.h" #include "SimpleMUD/GameLoop.h" #include "SimpleMUD/SimpleMUDLogs.h" using namespace SocketLib; using namespace SimpleMUD; int main() { try { GameLoop gameloop; ListeningManager lm; ConnectionManager cm( 128, 60, 65536 ); lm.SetConnectionManager( &cm ); lm.AddPort( 5100 ); while( Game::Running() ) { lm.Listen(); cm.Manage(); gameloop.Loop(); ThreadLib::YieldThread(); } } catch( SocketLib::Exception& e ) { ERRORLOG.Log( "Fatal Socket Error: " + e.PrintError() ); } catch( ThreadLib::Exception& ) { ERRORLOG.Log( "Fatal Thread Error" ); } catch( std::exception& e ) { ERRORLOG.Log( "Standard Error: " + std::string( e.what() ) ); } catch( ... ) { ERRORLOG.Log( "Unspecified Error" ); } }