www.pudn.com > mycode-08[1].8.24.rar > char_data.h
#ifndef __CHAR_DATA_H__
#define __CHAR_DATA_H__
#include "item.h"
#include "char.h"
#define CHAR_CLASS01_PASSLV 20
#define BATEBAN 2
#define FIRSTPOSITIONMAXINDEX 1
#define ELDERINDEXSTART FIRSTPOSITIONMAXINDEX+BATEBAN+1
typedef struct tagLevelUpPattern
{
#if 1
struct Exptbl{
int origin;
int multi;
}exptbl[3];
int hpupminpoint; /* hp ¼°Ø¤»¥Ô 쵰À*/
int hpupmaxpoint; /* hp ¼°Ø¤»¥Ô 쵰À*/
int needexp; /* ۢئ·³¶°À */
#else
int uppoint[5];
#endif
}LevelUpPattern;
/*====================âÙÓå°À£ýÒÁƤ»ïʧÓÀÃóèúÒç====================*/
BOOL CHAR_getDefaultChar( Char* nc, int imagenumber );
/*====================Á¥ £ý ì« Ä¯×¸ÒüèúÒç====================*/
int CHAR_getNewImagenumberFromEquip( int basebaseimagenumber,
ITEM_CATEGORY category );
/*==================== ì« Ä¯ Ù¯ -> įèúÒç====================*/
void CHAR_initSeekGraphicNumberFromString();
int CHAR_seekGraphicNumberFromString( char* string );
/*====================ƽÅҷ¼°âÙÓå°ÀèúÒç====================*/
BOOL CHAR_getInitElderPosition( Char* ch,int hometown);
BOOL CHAR_getElderPosition( int elderindex, int* fl, int* x, int* y );
void CHAR_setInitValues( Char* ch );
/*==================== ³ÄÞË èúÒç====================*/
typedef enum
{
CHAR_INVAREA,
CHAR_CANNOTDROPAREA,
CHAR_CANNOTMAGICAREA,
CHAR_AREAKIND_NONE,
}CHAR_AREAKIND;
BOOL CHAR_initInvinciblePlace( char* filename );
BOOL CHAR_isCannotMagicArea( int floor , int x, int y, int magicnum );
BOOL CHAR_initAppearPosition( char* filename );
BOOL CHAR_isInvincibleArea( int floor , int x, int y );
BOOL CHAR_isAppearPosition( int floor, int *x, int *y);
BOOL CHAR_isCannotDropArea( int floor , int x, int y );
/* Ó® èúÒç */
BOOL CHAR_ElderSetPosition( int elderindex ,int fl,int x ,int y);
/*************************************************
½ÍÀÃÒÁì»ïʧÓÀÃóÖÊ
*************************************************/
int GetEnemyExp( int level );
int CHAR_GetLevel();
int CHAR_GetLevelExp( int level );
int CHAR_GetOldLevelExp( int level);
int CHAR_LevelUpCheck( int charaindex , int toindex);
int CHAR_PetLevelUp( int petindex );
BOOL CHAR_checkFaceImageNumber( int imagenumber, int faceimagenumber);
BOOL CHAR_checkPlayerImageNumber( int imagenumber);
int CHAR_PetTakeLevelUp( int petindex, int lv); //Ç¿ÖÆ³èÎïÉý¼¶
int CHAR_PetTakeDrop( int petindex, int floor, int ox, int oy); //Ç¿ÖÆ¶ªÆú³èÎïÉý¼¶
#ifdef _NPC_FUSION
int PETFUSION_FusionPetSub( int charaindex, int Subindex1, int Subindex2, int *work, int *skill);
BOOL PETFUSION_FusionPetMain( int charaindex, int Mainindex, int *work, int *skill);
BOOL PETFUSION_DelPet( int toindex, int Mainindex, int Subindex1, int Subindex2, int flg);
int PETFUSION_Evolution( int charaindex, int petindex);
#endif
int PETTRANS_PetTransManStatus( int toindex, int petindex1, int petindex2);
#ifdef _PET_2TRANS
int NPC_PetTransManGetAns( int total1, int total2, int LV, int rank, int tran);
#else
int NPC_PetTransManGetAns( int total1, int total2, int LV, int rank);
#endif //_PET_2TRANS
#ifdef _CHIKULA_STONE
void CHAR_AutoChikulaStone( int charaindex, int Dflg);
#endif
#ifdef _STATUS_WATERWORD //Ë®ÊÀ½ç״̬
void CHAR_CheckWaterStatus( int charaindex);
#endif
int CHAR_findSurplusPetBox( int charaindex );
#endif