www.pudn.com > 3dwind2.0.rar > deferred_post_onepass.material
// Post processors
material DeferredShading/Post/Single
{
technique
{
pass
{
cull_hardware none
cull_software none
depth_func always_pass
depth_write on
// Doesn't work for some reason
//depth_check off
fragment_program_ref DeferredShading/post/hlsl/SinglePass_ps
{
}
vertex_program_ref DeferredShading/post/hlsl/vs
{
}
texture_unit
{
tex_address_mode clamp
filtering none
}
texture_unit
{
tex_address_mode clamp
filtering none
}
}
}
technique
{
pass
{
cull_hardware none
cull_software none
depth_func always_pass
depth_write on
// Doesn't work for some reason
//depth_check off
fragment_program_ref DeferredShading/post/glsl/SinglePass_ps
{
}
vertex_program_ref DeferredShading/post/glsl/vs
{
}
texture_unit
{
tex_address_mode clamp
filtering none
}
texture_unit
{
tex_address_mode clamp
filtering none
}
}
}
}