www.pudn.com > 3dwind2.0.rar > deferred_post_multipass.hlsl.program


// Post processors  
fragment_program DeferredShading/post/hlsl/Ambient_ps hlsl  
{  
	source DeferredShading/post/hlsl/Ambient_ps.hlsl  
	target ps_2_0  
	entry_point main  
	  
	default_params  
	{  
		param_named_auto ambientColor ambient_light_colour 0		  
		param_named_auto proj projection_matrix  
	}  
}  
fragment_program DeferredShading/post/hlsl/GlobalLight_ps hlsl  
{  
	source DeferredShading/post/hlsl/GlobalLight_ps.hlsl  
	target ps_2_0  
	entry_point main  
	  
	default_params  
	{  
		//param_named_auto invProj inverse_projection_matrix	  
		  
		param_named_auto lightPos0 light_position_view_space 0  
		param_named_auto lightDiffuseColor0 light_diffuse_colour 0  
		param_named_auto lightSpecularColor0 light_specular_colour 0  
	}  
}