www.pudn.com > 3dwind2.0.rar > deferred_post_multipass.hlsl.program
// Post processors
fragment_program DeferredShading/post/hlsl/Ambient_ps hlsl
{
source DeferredShading/post/hlsl/Ambient_ps.hlsl
target ps_2_0
entry_point main
default_params
{
param_named_auto ambientColor ambient_light_colour 0
param_named_auto proj projection_matrix
}
}
fragment_program DeferredShading/post/hlsl/GlobalLight_ps hlsl
{
source DeferredShading/post/hlsl/GlobalLight_ps.hlsl
target ps_2_0
entry_point main
default_params
{
//param_named_auto invProj inverse_projection_matrix
param_named_auto lightPos0 light_position_view_space 0
param_named_auto lightDiffuseColor0 light_diffuse_colour 0
param_named_auto lightSpecularColor0 light_specular_colour 0
}
}