www.pudn.com > 3dwind2.0.rar > deferred_post_multipass.glsl.program
// Post processors
fragment_program DeferredShading/post/glsl/Ambient_ps glsl
{
source DeferredShading/post/glsl/Ambient_ps.glsl
default_params
{
param_named_auto ambientColor ambient_light_colour 0
param_named_auto proj projection_matrix
param_named tex0 int 0
param_named tex1 int 1
}
}
fragment_program DeferredShading/post/glsl/GlobalLight_ps glsl
{
source DeferredShading/post/glsl/GlobalLight_ps.glsl
default_params
{
param_named_auto lightPos0 light_position_view_space 0
param_named_auto lightDiffuseColor0 light_diffuse_colour 0
param_named_auto lightSpecularColor0 light_specular_colour 0
param_named tex0 int 0
param_named tex1 int 1
}
}