www.pudn.com > 3dwind2.0.rar > deferred_post_multipass.glsl.program


// Post processors  
fragment_program DeferredShading/post/glsl/Ambient_ps glsl  
{  
	source DeferredShading/post/glsl/Ambient_ps.glsl  
	  
	default_params  
	{  
		param_named_auto ambientColor ambient_light_colour 0		  
		param_named_auto proj projection_matrix  
		param_named tex0 int 0  
		param_named tex1 int 1  
	}  
}  
fragment_program DeferredShading/post/glsl/GlobalLight_ps glsl  
{  
	source DeferredShading/post/glsl/GlobalLight_ps.glsl  
	  
	default_params  
	{  
		param_named_auto lightPos0 light_position_view_space 0  
		param_named_auto lightDiffuseColor0 light_diffuse_colour 0  
		param_named_auto lightSpecularColor0 light_specular_colour 0  
		param_named tex0 int 0  
		param_named tex1 int 1  
	}  
}