www.pudn.com > 3dwind2.0.rar > deferred_post_minilight.hlsl.program
// Auxilary lights
vertex_program DeferredShading/post/hlsl/LightMaterial_vs hlsl
{
source DeferredShading/post/hlsl/LightMaterial_vs.hlsl
target vs_1_1
entry_point main
default_params
{
param_named_auto worldViewProj worldviewproj_matrix
param_named_auto invProj inverse_projection_matrix
param_named_auto vpWidth viewport_width
param_named_auto vpHeight viewport_height
}
}
fragment_program DeferredShading/post/hlsl/LightMaterial_ps hlsl
{
source DeferredShading/post/hlsl/LightMaterial_ps.hlsl
target ps_2_0
entry_point main
default_params
{
param_named_auto worldView worldview_matrix
param_named_auto lightDiffuseColor custom 1
param_named_auto lightSpecularColor custom 2
param_named_auto lightFalloff custom 3
}
}