www.pudn.com > 3dwind2.0.rar > deferred_post_minilight.glsl.program
// Auxilary lights
vertex_program DeferredShading/post/glsl/LightMaterial_vs glsl
{
source DeferredShading/post/glsl/LightMaterial_vs.glsl
default_params
{
param_named_auto invProj inverse_projection_matrix
param_named_auto vpWidth viewport_width
param_named_auto vpHeight viewport_height
}
}
fragment_program DeferredShading/post/glsl/LightMaterial_ps glsl
{
source DeferredShading/post/glsl/LightMaterial_ps.glsl
default_params
{
param_named_auto worldView worldview_matrix
param_named_auto lightDiffuseColor custom 1
param_named_auto lightSpecularColor custom 2
param_named_auto lightFalloff custom 3
param_named tex0 int 0
param_named tex1 int 1
}
}