www.pudn.com > 3dwind2.0.rar > deferred_post_minilight.glsl.program


// Auxilary lights  
vertex_program DeferredShading/post/glsl/LightMaterial_vs glsl  
{  
	source DeferredShading/post/glsl/LightMaterial_vs.glsl  
	default_params  
	{  
		param_named_auto invProj inverse_projection_matrix  
		param_named_auto vpWidth viewport_width  
		param_named_auto vpHeight viewport_height  
	}  
}  
fragment_program DeferredShading/post/glsl/LightMaterial_ps glsl  
{  
	source DeferredShading/post/glsl/LightMaterial_ps.glsl  
	default_params  
	{  
		param_named_auto worldView worldview_matrix  
		  
		param_named_auto lightDiffuseColor custom 1  
		param_named_auto lightSpecularColor custom 2  
		param_named_auto lightFalloff custom 3  
		  
		param_named tex0 int 0  
		param_named tex1 int 1  
	}  
}