www.pudn.com > 3dwind2.0.rar > deferred.hlsl.program
// Materials for rendering to the fat buffer
// Plain phong
vertex_program DeferredShading/material/hlsl/vs hlsl
{
source DeferredShading/material/hlsl/vs.hlsl
target vs_1_1
entry_point main
default_params
{
param_named_auto worldView worldview_matrix
param_named_auto worldViewProj worldviewproj_matrix
}
}
fragment_program DeferredShading/material/hlsl/ps hlsl
{
source DeferredShading/material/hlsl/ps.hlsl
target ps_2_0
entry_point main
default_params
{
param_named specularity float 0.0
}
}
fragment_program DeferredShading/material/hlsl/notex_ps hlsl
{
source DeferredShading/material/hlsl/notex_ps.hlsl
target ps_2_0
entry_point main
default_params
{
param_named specularity float 0.0
}
}
// Normal mapping
vertex_program DeferredShading/material/hlsl/nm_vs hlsl
{
source DeferredShading/material/hlsl/nm_vs.hlsl
target vs_1_1
entry_point main
default_params
{
param_named_auto worldView worldview_matrix
param_named_auto worldViewProj worldviewproj_matrix
}
}
fragment_program DeferredShading/material/hlsl/nm_ps hlsl
{
source DeferredShading/material/hlsl/nm_ps.hlsl
target ps_2_0
entry_point main
default_params
{
param_named specularity float 0.0
}
}
fragment_program DeferredShading/material/hlsl/nm_notex_ps hlsl
{
source DeferredShading/material/hlsl/nm_notex_ps.hlsl
target ps_2_0
entry_point main
default_params
{
param_named colour float3 0.7 0.7 0.7
param_named specularity float 0.0
}
}