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// jia.h : main header file for the JIA application
//
#if !defined(AFX_JIA_H__D962B4A5_BFCA_11D3_ADCE_DFC503B95E89__INCLUDED_)
#define AFX_JIA_H__D962B4A5_BFCA_11D3_ADCE_DFC503B95E89__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CJiaApp:
// See jia.cpp for the implementation of this class
//
class CJiaApp : public CWinApp
{
public:
float m_nlength10;
float m_ncurrent10;
float m_nload10;
float m_nline10;
float m_nminstyle10;
float m_nmaxstyle10;
float m_nuncontinue10;
float m_nsure10;
float m_ntime10;
float m_nlength35;
float m_ncurrent35;
float m_nload35;
float m_nline35;
float m_nminstyle35;
float m_nmaxstyle35;
float m_nuncontinue35;
float m_nsure35;
float m_ntime35;
CJiaApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CJiaApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CJiaApp)
afx_msg void OnAppAbout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_JIA_H__D962B4A5_BFCA_11D3_ADCE_DFC503B95E89__INCLUDED_)