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// jia.h : main header file for the JIA application 
// 
 
#if !defined(AFX_JIA_H__D962B4A5_BFCA_11D3_ADCE_DFC503B95E89__INCLUDED_) 
#define AFX_JIA_H__D962B4A5_BFCA_11D3_ADCE_DFC503B95E89__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#ifndef __AFXWIN_H__ 
	#error include 'stdafx.h' before including this file for PCH 
#endif 
 
#include "resource.h"       // main symbols 
 
///////////////////////////////////////////////////////////////////////////// 
// CJiaApp: 
// See jia.cpp for the implementation of this class 
// 
 
class CJiaApp : public CWinApp 
{ 
public: 
	float m_nlength10; 
	float m_ncurrent10; 
	float m_nload10; 
	float m_nline10; 
	float m_nminstyle10; 
	float m_nmaxstyle10; 
	float m_nuncontinue10; 
	float m_nsure10; 
	float m_ntime10; 
 
    float m_nlength35; 
	float m_ncurrent35; 
	float m_nload35; 
	float m_nline35; 
	float m_nminstyle35; 
	float m_nmaxstyle35; 
	float m_nuncontinue35; 
	float m_nsure35; 
	float m_ntime35; 
	CJiaApp(); 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CJiaApp) 
	public: 
	virtual BOOL InitInstance(); 
	//}}AFX_VIRTUAL 
 
// Implementation 
	//{{AFX_MSG(CJiaApp) 
	afx_msg void OnAppAbout(); 
 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_JIA_H__D962B4A5_BFCA_11D3_ADCE_DFC503B95E89__INCLUDED_)