www.pudn.com > opengl_activex.zip > GL3dOcxPpg.h


#if !defined(AFX_GL3DOCXPPG_H__A015E032_7691_11D3_955D_8422F5C00000__INCLUDED_) 
#define AFX_GL3DOCXPPG_H__A015E032_7691_11D3_955D_8422F5C00000__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
// GL3dOcxPpg.h : Declaration of the CGL3dOcxPropPage property page class. 
 
//////////////////////////////////////////////////////////////////////////// 
// CGL3dOcxPropPage : See GL3dOcxPpg.cpp.cpp for implementation. 
 
class CGL3dOcxPropPage : public COlePropertyPage 
{ 
	DECLARE_DYNCREATE(CGL3dOcxPropPage) 
	DECLARE_OLECREATE_EX(CGL3dOcxPropPage) 
 
// Constructor 
public: 
	CGL3dOcxPropPage(); 
 
// Dialog Data 
	//{{AFX_DATA(CGL3dOcxPropPage) 
	enum { IDD = IDD_PROPPAGE_GL3DOCX }; 
		// NOTE - ClassWizard will add data members here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_DATA 
 
// Implementation 
protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
 
// Message maps 
protected: 
	//{{AFX_MSG(CGL3dOcxPropPage) 
		// NOTE - ClassWizard will add and remove member functions here. 
		//    DO NOT EDIT what you see in these blocks of generated code ! 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_GL3DOCXPPG_H__A015E032_7691_11D3_955D_8422F5C00000__INCLUDED)