www.pudn.com > 3DSLOADER.rar > TRIOBJECT.CPP


// TriObject.cpp: implementation of the CTriObject class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#include "stdafx.h" 
#include "3DSLoader.h" 
#include "TriObject.h" 
#include  
 
#ifdef _DEBUG 
#undef THIS_FILE 
static char THIS_FILE[]=__FILE__; 
#define new DEBUG_NEW 
#endif 
 
////////////////////////////////////////////////////////////////////// 
// Construction/Destruction 
////////////////////////////////////////////////////////////////////// 
 
CTriObject::CTriObject() 
{ 
	x = y = z = nx = ny = nz = NULL; 
	matfaces = faces = NULL; 
	materials = NULL; 
	numvertices = 0; 
	numnormals = 0; 
	numfaces = 0; 
	nummatfacesapplied = 0; 
	i = 0; 
	nummaterials=0; 
	pivot[0] = 0.0f; 
	pivot[1] = 0.0f; 
	pivot[2] = 0.0f; 
	pivotrot[0] = 0.0f; 
	pivotrot[1] = 0.0f; 
	pivotrot[2] = 0.0f; 
	pivotrot[3] = 0.0f; 
	normalapplied = FALSE; 
	materialsapplied = FALSE; 
} 
 
CTriObject::~CTriObject() 
{ 
	delete [] x; 
	delete [] y; 
	delete [] z; 
	delete [] nx; 
	delete [] ny; 
	delete [] nz; 
	delete [] faces; 
	delete [] matfaces; 
	delete [] materials; 
} 
 
void CTriObject::applyNormals() 
{ 
	if (numfaces == 0) return; 
	delete [] nx; 
	delete [] ny; 
	delete [] nz; 
	nx = new float[numfaces/3]; 
	ny = new float[numfaces/3]; 
	nz = new float[numfaces/3]; 
	if( nx==NULL || ny==NULL || nz==NULL ) 
	{ 
		delete [] nx; 
		delete [] ny; 
		delete [] nz; 
		normalapplied = FALSE; 
		return; 
	} 
 
	float normal[3]; 
	for ( int i=0 ; iambientColor[0]; 
	materials[nummaterials-1].ambientColor[1] = _material->ambientColor[1]; 
	materials[nummaterials-1].ambientColor[2] = _material->ambientColor[2]; 
 
	materials[nummaterials-1].diffuseColor[0] = _material->diffuseColor[0]; 
	materials[nummaterials-1].diffuseColor[1] = _material->diffuseColor[1]; 
	materials[nummaterials-1].diffuseColor[2] = _material->diffuseColor[2]; 
 
	materials[nummaterials-1].specularColor[0] = _material->specularColor[0]; 
	materials[nummaterials-1].specularColor[1] = _material->specularColor[1]; 
	materials[nummaterials-1].specularColor[2] = _material->specularColor[2]; 
 
	materials[nummaterials-1].emissiveColor[0] = _material->emissiveColor[0]; 
	materials[nummaterials-1].emissiveColor[1] = _material->emissiveColor[1]; 
	materials[nummaterials-1].emissiveColor[2] = _material->emissiveColor[2]; 
 
	materials[nummaterials-1].shininess = _material->shininess; 
	materials[nummaterials-1].transparency = _material->transparency; 
	 
	materialsapplied = TRUE; 
 
	return (nummaterials -1);  
} 
 
 
void CTriObject::setId(int _id) 
{ 
	id = _id; 
}