www.pudn.com > IPFlood.rar > md5.h
#ifndef MD
#define MD 5
#endif
/* POINTER defines a generic pointer type */
typedef unsigned char *POINTER;
/* UINT2 defines a two byte word */
typedef unsigned short int UINT2;
/* UINT4 defines a four byte word */
typedef unsigned long int UINT4;
/* PROTO_LIST is defined depending on how PROTOTYPES is defined above.
If using PROTOTYPES, then PROTO_LIST returns the list, otherwise it
returns an empty list.
*/
/* MD5 context. */
typedef struct {
UINT4 state[4]; /* state (ABCD) */
UINT4 count[2]; /* number of bits, modulo 2^64 (lsb first) */
unsigned char buffer[64]; /* input buffer */
} MD5_CTX;
void MD5Init (MD5_CTX *);
void MD5Update (MD5_CTX *, unsigned char *, unsigned int);
void MD5Final (unsigned char [16], MD5_CTX *);
void md5_hmac(char *text, int text_len,unsigned char *key, int key_len,unsigned char [16]);
void MD5Print(unsigned char [16],char [33]);
/* Constants for MD5Transform routine. */
#define S11 7
#define S12 12
#define S13 17
#define S14 22
#define S21 5
#define S22 9
#define S23 14
#define S24 20
#define S31 4
#define S32 11
#define S33 16
#define S34 23
#define S41 6
#define S42 10
#define S43 15
#define S44 21
void MD5Transform (UINT4 [4], unsigned char [64]);
void Encode (unsigned char *, UINT4 *, unsigned int);
void Decode (UINT4 *, unsigned char *, unsigned int);
void MD5_memcpy (POINTER, POINTER, unsigned int);
void MD5_memset (POINTER, int, unsigned int);
static unsigned char PADDING[64] = {
0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
/* F, G, H and I are basic MD5 functions. */
#define F(x, y, z) (((x) & (y)) | ((~x) & (z)))
#define G(x, y, z) (((x) & (z)) | ((y) & (~z)))
#define H(x, y, z) ((x) ^ (y) ^ (z))
#define I(x, y, z) ((y) ^ ((x) | (~z)))
/* ROTATE_LEFT rotates x left n bits. */
#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n))))
/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4.
Rotation is separate from addition to prevent recomputation.
*/
#define FF(a, b, c, d, x, s, ac) { \
(a) += F ((b), (c), (d)) + (x) + (UINT4)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}
#define GG(a, b, c, d, x, s, ac) { \
(a) += G ((b), (c), (d)) + (x) + (UINT4)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}
#define HH(a, b, c, d, x, s, ac) { \
(a) += H ((b), (c), (d)) + (x) + (UINT4)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}
#define II(a, b, c, d, x, s, ac) { \
(a) += I ((b), (c), (d)) + (x) + (UINT4)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}