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// SimulinkVCDlg.h : header file 
// 
 
#if !defined(AFX_SIMULINKVCDLG_H__6A4AD75F_45DB_41CC_8255_A6AE0CEE851B__INCLUDED_) 
#define AFX_SIMULINKVCDLG_H__6A4AD75F_45DB_41CC_8255_A6AE0CEE851B__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
#include "engine.h" 
///////////////////////////////////////////////////////////////////////////// 
// CSimulinkVCDlg dialog 
 
class CSimulinkVCDlg : public CDialog 
{ 
// Construction 
public: 
	Engine *ep; 
	BOOL m_bRun; 
	CSimulinkVCDlg(CWnd* pParent = NULL);	// standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(CSimulinkVCDlg) 
	enum { IDD = IDD_SIMULINKVC_DIALOG }; 
	CButton	m_btnStart; 
	CComboBox	m_cmbSolver; 
	float	m_fStartTime; 
	float	m_fStopTime; 
	double	m_dangle; 
	double	m_dw; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CSimulinkVCDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	HICON m_hIcon; 
 
	// Generated message map functions 
	//{{AFX_MSG(CSimulinkVCDlg) 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam); 
	afx_msg void OnPaint(); 
	afx_msg HCURSOR OnQueryDragIcon(); 
	afx_msg void OnBtnStart(); 
	virtual void OnOK(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_SIMULINKVCDLG_H__6A4AD75F_45DB_41CC_8255_A6AE0CEE851B__INCLUDED_)