www.pudn.com > roll.rar > Roll.001
# Microsoft Developer Studio Project File - Name="roll" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=roll - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Roll.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Roll.mak" CFG="roll - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "roll - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "roll - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "roll - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Target_Dir "" F90=fl32.exe # ADD BASE F90 /Ox /I "Release/" /c /nologo # ADD F90 /Ox /4R8 /I "Release/" /c /nologo /MD # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "roll - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Target_Dir "" F90=fl32.exe # ADD BASE F90 /Zi /I "Debug/" /c /nologo # ADD F90 /Zi /I "Debug/" /c /nologo # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 # SUBTRACT LINK32 /profile /force !ENDIF # Begin Target # Name "roll - Win32 Release" # Name "roll - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\AboutDlg.cpp # End Source File # Begin Source File SOURCE=.\bbroll.cpp # End Source File # Begin Source File SOURCE=.\bgridwnd.cpp # End Source File # Begin Source File SOURCE=.\BiemParameter.cpp # End Source File # Begin Source File SOURCE=.\comnfun.cpp # End Source File # Begin Source File SOURCE=.\Curve2D.cpp # End Source File # Begin Source File SOURCE=.\Curve2DW.cpp # End Source File # Begin Source File SOURCE=.\dynamic.cpp # End Source File # Begin Source File SOURCE=.\DynPara.cpp # End Source File # Begin Source File SOURCE=.\Dynwnd.cpp # End Source File # Begin Source File SOURCE=.\Figure.cpp # End Source File # Begin Source File SOURCE=.\GeomWnd.cpp # End Source File # Begin Source File SOURCE=.\Inputdatafile.cpp # End Source File # Begin Source File SOURCE=.\InputString.cpp # End Source File # Begin Source File SOURCE=.\InputTwoString.cpp # End Source File # Begin Source File SOURCE=.\Intersec.cpp # End Source File # Begin Source File SOURCE=.\postfigure.cpp # End Source File # Begin Source File SOURCE=.\rigidity.cpp # End Source File # Begin Source File SOURCE=.\roll.cpp # End Source File # Begin Source File SOURCE=.\roll.rc # End Source File # Begin Source File SOURCE=.\rollDlg.cpp # End Source File # Begin Source File SOURCE=.\rolldlg1.cpp # End Source File # Begin Source File SOURCE=.\rolldlg2.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp !IF "$(CFG)" == "roll - 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