www.pudn.com > roll.rar > Roll.001


# Microsoft Developer Studio Project File - Name="roll" - Package Owner=<4> 
# Microsoft Developer Studio Generated Build File, Format Version 5.00 
# ** DO NOT EDIT ** 
 
# TARGTYPE "Win32 (x86) Application" 0x0101 
 
CFG=roll - Win32 Release 
!MESSAGE This is not a valid makefile. To build this project using NMAKE, 
!MESSAGE use the Export Makefile command and run 
!MESSAGE  
!MESSAGE NMAKE /f "Roll.mak". 
!MESSAGE  
!MESSAGE You can specify a configuration when running NMAKE 
!MESSAGE by defining the macro CFG on the command line. For example: 
!MESSAGE  
!MESSAGE NMAKE /f "Roll.mak" CFG="roll - Win32 Release" 
!MESSAGE  
!MESSAGE Possible choices for configuration are: 
!MESSAGE  
!MESSAGE "roll - Win32 Release" (based on "Win32 (x86) Application") 
!MESSAGE "roll - Win32 Debug" (based on "Win32 (x86) Application") 
!MESSAGE  
 
# Begin Project 
# PROP Scc_ProjName "" 
# PROP Scc_LocalPath "" 
CPP=cl.exe 
MTL=midl.exe 
RSC=rc.exe 
 
!IF  "$(CFG)" == "roll - Win32 Release" 
 
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F90=fl32.exe 
# ADD BASE F90 /Ox /I "Release/" /c /nologo 
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# ADD LINK32 /nologo /subsystem:windows /machine:I386 
 
!ELSEIF  "$(CFG)" == "roll - Win32 Debug" 
 
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# Begin Target 
 
# Name "roll - Win32 Release" 
# Name "roll - Win32 Debug" 
# Begin Group "Source Files" 
 
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# Begin Source File 
 
SOURCE=.\AboutDlg.cpp 
# End Source File 
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SOURCE=.\bgridwnd.cpp 
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SOURCE=.\BiemParameter.cpp 
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SOURCE=.\comnfun.cpp 
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SOURCE=.\roll.rc 
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SOURCE=.\rolldlg1.cpp 
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SOURCE=.\rolldlg2.cpp 
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SOURCE=.\StdAfx.cpp 
 
!IF  "$(CFG)" == "roll - Win32 Release" 
 
# ADD CPP /Yc"stdafx.h" 
 
!ELSEIF  "$(CFG)" == "roll - Win32 Debug" 
 
# ADD CPP /Yc 
 
!ENDIF  
 
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SOURCE=.\res\roll.ico 
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SOURCE=.\res\roll.rc2 
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SOURCE=.\res\rolldemo.BMP 
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# End Project