www.pudn.com > roll.rar > ROLL.CPP
// bbem.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "roll.h"
#include "rollDlg.h"
#include "bbroll.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBbemApp
BEGIN_MESSAGE_MAP(CBbemApp, CWinApp)
//{{AFX_MSG_MAP(CBbemApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBbemApp construction
CBbemApp::CBbemApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CBbemApp object
CString strGeomWndClass;
CBbemApp theApp;
CBbroll theRoll;
/////////////////////////////////////////////////////////////////////////////
// CBbemApp initialization
BOOL CBbemApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CBbemDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
BOOL CBbemApp::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
// TODO: Add your specialized code here and/or call the base class
return CWinApp::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
CDocument* CBbemApp::OpenDocumentFile(LPCTSTR lpszFileName)
{
// TODO: Add your specialized code here and/or call the base class
return CWinApp::OpenDocumentFile(lpszFileName);
}
BOOL CBbemApp::InitApplication()
{
strGeomWndClass=AfxRegisterWndClass(CS_HREDRAW|CS_VREDRAW,LoadStandardCursor(IDC_ARROW),CreateSolidBrush(0x00FFFFFF));
return CWinApp::InitApplication();
}