www.pudn.com > roll.rar > Inputdatafile.cpp


// Inputdatafile.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "roll.h" 
#include "Inputdatafile.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CInputdatafile dialog 
 
CInputdatafile::CInputdatafile(CWnd* pParent /*=NULL*/) 
	: CDialog(CInputdatafile::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CInputdatafile) 
	m_YesNo = FALSE; 
	//}}AFX_DATA_INIT 
} 
 
void CInputdatafile::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CInputdatafile) 
	DDX_Check(pDX, IDYES, m_YesNo); 
	DDX_Text(pDX, IDC_FILE, m_file); 
	DDV_MaxChars(pDX, m_file, 25); 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CInputdatafile, CDialog) 
	//{{AFX_MSG_MAP(CInputdatafile) 
		// NOTE: the ClassWizard will add message map macros here 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CInputdatafile message handlers