www.pudn.com > roll.rar > Inputdatafile.cpp
// Inputdatafile.cpp : implementation file
//
#include "stdafx.h"
#include "roll.h"
#include "Inputdatafile.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CInputdatafile dialog
CInputdatafile::CInputdatafile(CWnd* pParent /*=NULL*/)
: CDialog(CInputdatafile::IDD, pParent)
{
//{{AFX_DATA_INIT(CInputdatafile)
m_YesNo = FALSE;
//}}AFX_DATA_INIT
}
void CInputdatafile::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CInputdatafile)
DDX_Check(pDX, IDYES, m_YesNo);
DDX_Text(pDX, IDC_FILE, m_file);
DDV_MaxChars(pDX, m_file, 25);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CInputdatafile, CDialog)
//{{AFX_MSG_MAP(CInputdatafile)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CInputdatafile message handlers