www.pudn.com > roll.rar > InputString.cpp


// IputString.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "roll.h" 
#include "InputString.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CIputString dialog 
 
 
CInputString::CInputString(CString& strStatic,CWnd* pParent /*=NULL*/) 
	: CDialog(CInputString::IDD, pParent) , strState(strStatic) 
{ 
	//{{AFX_DATA_INIT(CIputString) 
	m_String = _T(""); 
	//}}AFX_DATA_INIT 
} 
 
 
void CInputString::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CIputString) 
	DDX_Text(pDX, IDC_FIELD, m_String); 
	//}}AFX_DATA_MAP 
} 
 
 
BEGIN_MESSAGE_MAP(CInputString, CDialog) 
	//{{AFX_MSG_MAP(CIputString) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CIputString message handlers 
 
BOOL CInputString::OnInitDialog()  
{ 
	CDialog::OnInitDialog(); 
	CStatic* Static=(CStatic*)GetDlgItem(IDC_STATE); 
	Static->SetWindowText(strState); 
	return TRUE;  // return TRUE unless you set the focus to a control 
	              // EXCEPTION: OCX Property Pages should return FALSE 
}