www.pudn.com > roll.rar > InputString.cpp
// IputString.cpp : implementation file
//
#include "stdafx.h"
#include "roll.h"
#include "InputString.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CIputString dialog
CInputString::CInputString(CString& strStatic,CWnd* pParent /*=NULL*/)
: CDialog(CInputString::IDD, pParent) , strState(strStatic)
{
//{{AFX_DATA_INIT(CIputString)
m_String = _T("");
//}}AFX_DATA_INIT
}
void CInputString::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CIputString)
DDX_Text(pDX, IDC_FIELD, m_String);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CInputString, CDialog)
//{{AFX_MSG_MAP(CIputString)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CIputString message handlers
BOOL CInputString::OnInitDialog()
{
CDialog::OnInitDialog();
CStatic* Static=(CStatic*)GetDlgItem(IDC_STATE);
Static->SetWindowText(strState);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}