www.pudn.com > battlecity.zip > Input.cpp


// Input.cpp: implementation of the CDirectInput class. 
// 
////////////////////////////////////////////////////////////////////// 
 
#include "Input.h" 
 
#define SAFE_RELEASE(x)		if(x) { x->Release(); x = NULL; } 
 
////////////////////////////////////////////////////////////////////// 
// Construction/Destruction 
////////////////////////////////////////////////////////////////////// 
 
CDirectInput::CDirectInput() 
{ 
	m_pDI = NULL; 
	m_pdevKeyboard = NULL; 
	m_pdevJoystick = NULL; 
} 
 
CDirectInput::~CDirectInput() 
{ 
	Destroy(); 
} 
 
 
BOOL CDirectInput::Create( HINSTANCE hInst, HWND hWnd ) 
{ 
	HRESULT hr; 
 
	// Create DirectInput object 
	hr = DirectInputCreate( hInst, DIRECTINPUT_VERSION, &m_pDI, NULL ); 
	if( FAILED(hr) ) 
		return FALSE; 
 
	// Initialize keyboard... 
	hr = m_pDI->CreateDevice( GUID_SysKeyboard, &m_pdevKeyboard, NULL ); 
	if( FAILED(hr) ) 
	{ 
		Destroy(); 
		return FALSE; 
	} 
 
	m_pdevKeyboard->SetDataFormat( &c_dfDIKeyboard ); 
 
	m_pdevKeyboard->SetCooperativeLevel( hWnd,  
			DISCL_FOREGROUND | DISCL_NONEXCLUSIVE ); 
 
	// acquire keyboard 
	m_pdevKeyboard->Acquire(); 
 
 
	 
	// enum joystick devices 
	m_pDI->EnumDevices( DIDEVTYPE_JOYSTICK, EnumJoystickCB, 
			(LPVOID)this, DIEDFL_ATTACHEDONLY ); 
 
	if( m_pdevJoystick ) 
	{ 
		m_pdevJoystick->SetDataFormat( &c_dfDIJoystick ); 
		 
		m_pdevJoystick->SetCooperativeLevel( hWnd, 
			DISCL_FOREGROUND | DISCL_EXCLUSIVE ); 
		 
		// Set the range of the joystick axes tp [-1000,+1000] 
		DIPROPRANGE diprg;  
		diprg.diph.dwSize       = sizeof(DIPROPRANGE);  
		diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);  
		diprg.diph.dwHow        = DIPH_BYOFFSET;  
		diprg.lMin              = -10;  
		diprg.lMax              = +10;  
		 
		diprg.diph.dwObj = DIJOFS_X;    // Set the x-axis range 
		m_pdevJoystick->SetProperty( DIPROP_RANGE, &diprg.diph ); 
		 
		diprg.diph.dwObj = DIJOFS_Y;    // Set the y-axis range 
		m_pdevJoystick->SetProperty( DIPROP_RANGE, &diprg.diph ); 
		 
		// Set the dead zone for the joystick axes (because many joysticks 
		// aren't perfectly calibrated to be zero when centered). 
		DIPROPDWORD dipdw;  
		ZeroMemory( &dipdw, sizeof(dipdw) ); 
		dipdw.diph.dwSize       = sizeof(DIPROPDWORD);  
		dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);  
		dipdw.diph.dwHow        = DIPH_DEVICE;  
		dipdw.dwData            = 9000; 
		 
		dipdw.diph.dwObj = DIJOFS_X;    // Set the x-axis deadzone 
		m_pdevJoystick->SetProperty( DIPROP_DEADZONE, &dipdw.diph ); 
		 
		dipdw.diph.dwObj = DIJOFS_Y;    // Set the y-axis deadzone 
		m_pdevJoystick->SetProperty( DIPROP_DEADZONE, &dipdw.diph ); 
		 
		// acquire joystick 
		m_pdevJoystick->Acquire(); 
	} 
 
	return TRUE; 
} 
 
 
void CDirectInput::Destroy() 
{ 
	if( m_pdevKeyboard ) 
		m_pdevKeyboard->Unacquire(); 
	if( m_pdevJoystick ) 
		m_pdevJoystick->Unacquire(); 
	SAFE_RELEASE( m_pdevKeyboard ); 
	SAFE_RELEASE( m_pdevJoystick ); 
	SAFE_RELEASE( m_pDI ); 
} 
 
 
BOOL CDirectInput::Acquire() 
{ 
	if( !m_pdevKeyboard ||  
		FAILED(m_pdevKeyboard->Acquire()) ) 
		return FALSE; 
 
	if( m_pdevJoystick ) 
		m_pdevJoystick->Acquire(); 
	 
	return TRUE; 
} 
 
 
BOOL CDirectInput::GetKey( WORD& input1, WORD& input2 ) 
{ 
#define KEYDOWN(key)	(buffer[key] & 0x80) 
	 
	// Read keyboard data... 
	HRESULT hr; 
	char buffer[256]; 
 
	// We have not read any data yet 
	input1 = input2 = 0; 
 
	hr = m_pdevKeyboard->GetDeviceState( sizeof(buffer), &buffer ); 
	if( FAILED(hr) ) 
	{ 
		if( hr == DIERR_INPUTLOST ) 
			hr = Acquire(); 
		 
		return FALSE; 
	} 
 
	if( KEYDOWN( DIK_UP ) ) 
		input1 |= KEY_UP; 
	else if( KEYDOWN( DIK_DOWN ) ) 
		input1 |= KEY_DOWN; 
	else if( KEYDOWN( DIK_LEFT ) ) 
		input1 |= KEY_LEFT; 
	else if( KEYDOWN( DIK_RIGHT ) ) 
		input1 |= KEY_RIGHT; 
	if( KEYDOWN( DIK_NUMPAD0 ) ) 
		input1 |= KEY_FIRE; 
 
	if( KEYDOWN( DIK_E ) ) 
		input2 |= KEY_UP; 
	else if( KEYDOWN( DIK_D ) ) 
		input2 |= KEY_DOWN; 
	else if( KEYDOWN( DIK_S ) ) 
		input2 |= KEY_LEFT; 
	else if( KEYDOWN( DIK_F ) ) 
		input2 |= KEY_RIGHT; 
	if( KEYDOWN( DIK_SPACE ) ) 
		input2 |= KEY_FIRE; 
 
 
	if( m_pdevJoystick ) 
	{ 
		DIJOYSTATE	js; 
		 
		// poll the joystick to read the current state 
		m_pdevJoystick->Poll(); 
		 
		// get data from the joystick 
		hr = m_pdevJoystick->GetDeviceState( sizeof(js), &js ); 
		if( FAILED(hr) ) 
		{ 
			// did the read fail because we lost input for some reason?  
			// if so, then attempt to reacquire. If the second acquire  
			// fails, then the error from GetDeviceData will be  
			// DIERR_NOTACQUIRED, so we won't get stuck an infinite loop. 
			if( hr = DIERR_INPUTLOST ) 
				hr = Acquire(); 
			 
			return FALSE; 
		} 
 
		if( js.lX < 0 ) 
			input1 |= KEY_LEFT; 
		else if( js.lX > 0 ) 
			input1 |= KEY_RIGHT; 
		else if( js.lY < 0 ) 
			input1 |= KEY_UP; 
		else if( js.lY > 0 ) 
			input1 |= KEY_DOWN; 
		if( js.rgbButtons[0] & 0x80 ) 
			input1 |= KEY_FIRE; 
	} 
 
	return TRUE; 
} 
 
 
 
BOOL CALLBACK EnumJoystickCB( LPCDIDEVICEINSTANCE pdinst,  
							   LPVOID pvRef ) 
{ 
	CDirectInput* p = (CDirectInput*)pvRef; 
	LPDIRECTINPUTDEVICE pdev; 
 
	if( FAILED(p->m_pDI->CreateDevice( pdinst->guidInstance, &pdev, NULL)) ) 
		return DIENUM_CONTINUE; 
 
	pdev->QueryInterface( IID_IDirectInputDevice2, (LPVOID *)&p->m_pdevJoystick ); 
	return DIENUM_STOP; 
}