www.pudn.com > 模拟LIFT.rar > liftDlg.cpp
// liftDlg.cpp : implementation file
//
#include "stdafx.h"
#include "lift.h"
#include "liftDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLiftDlg dialog
CLiftDlg::CLiftDlg(CWnd* pParent /*=NULL*/)
: CDialog(CLiftDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CLiftDlg)
m_PresentFloor = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CLiftDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CLiftDlg)
DDX_Text(pDX, IDC_EDIT1, m_PresentFloor);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CLiftDlg, CDialog)
//{{AFX_MSG_MAP(CLiftDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
ON_BN_CLICKED(IDC_BUTTON6, OnButton6)
ON_BN_CLICKED(IDC_BUTTON7, OnButton7)
ON_BN_CLICKED(IDC_BUTTON8, OnButton8)
ON_BN_CLICKED(IDC_BUTTON9, OnButton9)
ON_BN_CLICKED(IDC_BUTTON10, OnButton10)
ON_BN_CLICKED(IDC_BUTTON11, OnButton11)
ON_BN_CLICKED(IDC_BUTTON12, OnButton12)
ON_BN_CLICKED(IDC_BUTTON13, OnButton13)
ON_BN_CLICKED(IDC_BUTTON14, OnButton14)
ON_BN_CLICKED(IDC_BUTTON15, OnButton15)
ON_BN_CLICKED(IDC_BUTTON16, OnButton16)
ON_BN_CLICKED(IDC_BUTTON17, OnButton17)
ON_BN_CLICKED(IDC_BUTTON18, OnButton18)
ON_BN_CLICKED(IDC_BUTTON19, OnButton19)
ON_BN_CLICKED(IDC_BUTTON20, OnButton20)
ON_BN_CLICKED(IDC_BUTTON21, OnButton21)
ON_BN_CLICKED(IDC_BUTTON22, OnButton22)
ON_BN_CLICKED(IDC_BUTTON23, OnButton23)
ON_BN_CLICKED(IDC_BUTTON24, OnButton24)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLiftDlg message handlers
BOOL CLiftDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
SetTimer(10001,6000,NULL);
m_PresentFloor=1;
UpdateData(false);
iUpOrDownOrStop=0;//电梯初始为停的状态
SetDlgItemText(IDC_BUTTON25,"Stop");//设置面板上的状态按钮显示为停
return TRUE; // return TRUE unless you set the focus to a control
}
void CLiftDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CLiftDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CLiftDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
int CLiftDlg::CheckState()
{
for(int i=0;i<8;i++)
{
if(lift.state[i].up==true||lift.state[i].down==true)
{
return 1;
}
if(lift.stop[i]!=0)
{
return 1;
}
}
return 0;
}
void CLiftDlg::OnButton1()
{
lift.mkState(1,true);
UpdateDlgView();
}
void CLiftDlg::OnButton2()
{
lift.mkState(1,false);
UpdateDlgView();
}
void CLiftDlg::OnButton3()
{
lift.mkState(2,true);
UpdateDlgView();
}
void CLiftDlg::OnButton4()
{
lift.mkState(2,false);
UpdateDlgView();
}
void CLiftDlg::OnButton5()
{
lift.mkState(3,true);
UpdateDlgView();
}
void CLiftDlg::OnButton6()
{
lift.mkState(3,false);
UpdateDlgView();
}
void CLiftDlg::OnButton7()
{
lift.mkState(4,true);
UpdateDlgView();
}
void CLiftDlg::OnButton8()
{
lift.mkState(4,false);
UpdateDlgView();
}
void CLiftDlg::OnButton9()
{
lift.mkState(5,true);
UpdateDlgView();
}
void CLiftDlg::OnButton10()
{
lift.mkState(5,false);
UpdateDlgView();
}
void CLiftDlg::OnButton11()
{
lift.mkState(6,true);
UpdateDlgView();
}
void CLiftDlg::OnButton12()
{
lift.mkState(6,false);
UpdateDlgView();
}
void CLiftDlg::OnButton13()
{
lift.mkState(7,true);
UpdateDlgView();
}
void CLiftDlg::OnButton14()
{
lift.mkState(7,false);
UpdateDlgView();
}
void CLiftDlg::OnButton15()
{
lift.mkState(8,true);
UpdateDlgView();
}
void CLiftDlg::OnButton16()
{
lift.mkState(8,false);
UpdateDlgView();
}
void CLiftDlg::OnButton17() //want to the 1st floor
{
lift.stop[0]=2;
UpdateDlgView();
}
void CLiftDlg::OnButton18()
{
if(lift.PresentFloor>2) //want to 2nd when above it
lift.stop[1]=2;
else
lift.stop[1]=1;
UpdateDlgView();
}
void CLiftDlg::OnButton19()
{
if(lift.PresentFloor>3)
lift.stop[2]=2;
else
lift.stop[2]=1;
UpdateDlgView();
}
void CLiftDlg::OnButton20()
{
if(lift.PresentFloor>4)
lift.stop[3]=2;
else
lift.stop[3]=1;
UpdateDlgView();
}
void CLiftDlg::OnButton21()
{
if(lift.PresentFloor>5)
lift.stop[4]=2;
else
lift.stop[4]=1;
UpdateDlgView();
}
void CLiftDlg::OnButton22()
{
if(lift.PresentFloor>6)
lift.stop[5]=2;
else
lift.stop[5]=1;
UpdateDlgView();
}
void CLiftDlg::OnButton23()
{
if(lift.PresentFloor>7)
lift.stop[6]=2;
else
lift.stop[6]=1;
UpdateDlgView();
}
void CLiftDlg::OnButton24()
{
lift.stop[7]=1; //the highest floor should always be upwards
UpdateDlgView();
}
void CLiftDlg::OnTimer(UINT nIDEvent)
{
UpDown();
CDialog::OnTimer(nIDEvent);
}
///////////////////////////////////////////////////////////////////////////
//UpDown:the main arithmetic to judge up or down or stop
void CLiftDlg::UpDown()
{
if(iUpOrDownOrStop==1) //when upwards
{
for(int i=lift.PresentFloor-1;i<8;i++)
{
if(lift.state[i].up==true)
{
UpdateDlgView();
To(i+1,true);//go upstairs
return; //exit
}
if(lift.stop[i]==1)
{
UpdateDlgView();
UpTo(i+1,2);
return;
}
}
for(int m=7;m>=lift.PresentFloor;m--)
{
if(lift.state[m].down==true)
{
UpdateDlgView();
To(m+1,false);
return;
}
}
for(int j=lift.PresentFloor-1;j>=0;j--)
{
if(lift.state[j].down==true)
{
UpdateDlgView();
To(j+1,false);
return;
}
if(lift.stop[j]==2)
{
UpdateDlgView();
DownTo(j+1,2);
return;
}
}
for(int n=0;n<=lift.PresentFloor;n++)
{
if(lift.state[n].up==true)
{
UpdateDlgView();
To(n+1,true);
return;
}
}
}
else if(iUpOrDownOrStop==2)//when downwards
{
for(int j=lift.PresentFloor-1;j>=0;j--)
{
if(lift.state[j].down==true)
{
UpdateDlgView();
To(j+1,false);
return;
}
if(lift.stop[j]==2)
{
UpdateDlgView();
DownTo(j+1,2);
return;
}
}
for(int n=0;n<=lift.PresentFloor;n++)
{
if(lift.state[n].up==true)
{
UpdateDlgView();
To(n+1,true);
return;
}
}
for(int i=lift.PresentFloor-1;i<8;i++)
{
if(lift.state[i].up==true)
{
UpdateDlgView();
To(i+1,true);
return;
}
if(lift.stop[i]==1)
{
UpdateDlgView();
UpTo(i+1,2);
return;
}
}
for(int m=7;m>=lift.PresentFloor;m--)
{
if(lift.state[m].down==true)
{
UpdateDlgView();
To(m+1,false);
return;
}
}
}
else if(iUpOrDownOrStop==0)//when no action
{
for(int i=lift.PresentFloor-1;i<8;i++)
{
if(lift.state[i].up==true)
{
UpdateDlgView();
To(i+1,true);
return;
}
if(lift.stop[i]==1)
{
UpdateDlgView();
UpTo(i+1,2);
return;
}
}
for(int j=lift.PresentFloor-1;j>=0;j--)
{
if(lift.state[j].down==true)
{
UpdateDlgView();
To(j+1,false);
return;
}
if(lift.stop[j]==2)
{
UpdateDlgView();
DownTo(j+1,2);
return;
}
}
for(int m=7;m>=lift.PresentFloor;m--)
{
if(lift.state[m].down==true)
{
UpdateDlgView();
To(m+1,false);
return;
}
}
for(int n=0;n<=lift.PresentFloor;n++)
{
if(lift.state[n].up==true)
{
UpdateDlgView();
To(n+1,true);
return;
}
}
}
}
//////////////////////////////////////////////////////////////////////////////////
//To: go to the floor
void CLiftDlg::To(int Floor,bool Up)
{
int i;
if(Up==false)
i=0;
else
i=1;
if(lift.PresentFloor<=Floor)
UpTo(Floor,i);
else
DownTo(Floor,i);
}
//////////////////////////////////////////////////////////////////////////////////
// UpTo: upwards
void CLiftDlg::UpTo(int Floor,int state)
{
if(lift.PresentFloorFloor)
{
iUpOrDownOrStop=2;
lift.PresentFloor=lift.PresentFloor-1;
}
if(lift.PresentFloor==Floor)
{
switch(state)
{
case 0:
lift.state[Floor-1].down=false;
break;
case 1:
lift.state[Floor-1].up=false;
break;
case 2:
{
lift.stop[Floor-1]=0;
if(CheckState()==0)
iUpOrDownOrStop=0;
break;
}
}
}
UpdateDlgView();
// KillTimer(10001);
// SetTimer(10001,6000,NULL);
}
void CLiftDlg::UpdateDlgView()
{
for(int i=0;i<8;i++)
{
if(lift.state[i].up==true)
{
int ID=1000+2*i+1;
CButton* ptBtn=(CButton*)GetDlgItem(ID);
ptBtn->SetState(true);
}
else
{
int ID=1000+2*i+1;
CButton* ptBtn=(CButton*)GetDlgItem(ID);
ptBtn->SetState(false);
}
if(lift.state[i].down==true)
{
int ID=1000+2*(i+1);
CButton* ptBtn=(CButton*)GetDlgItem(ID);
ptBtn->SetState(true);
}
else
{
int ID=1000+2*(i+1);
CButton* ptBtn=(CButton*)GetDlgItem(ID);
ptBtn->SetState(false);
}
if(lift.stop[i]!=0)
{
int ID=1018+i;
CButton* ptBtn=(CButton*)GetDlgItem(ID);
ptBtn->SetState(true);
}
else
{
int ID=1018+i;
CButton* ptBtn=(CButton*)GetDlgItem(ID);
ptBtn->SetState(false);
}
}
m_PresentFloor=lift.PresentFloor;
UpdateData(false);
switch(iUpOrDownOrStop)//show the state
{
case 0:
SetDlgItemText(IDC_BUTTON25,"Stop");
break;
case 1:
SetDlgItemText(IDC_BUTTON25,"Up");
break;
case 2:
SetDlgItemText(IDC_BUTTON25,"Down");
break;
}
}