www.pudn.com > RecDemo6.0.rar > MultiPlay.h
#if !defined(AFX_MULTIPLAY_H__A9D4ACC4_E2D5_11D5_B57E_00E04C68DC29__INCLUDED_)
#define AFX_MULTIPLAY_H__A9D4ACC4_E2D5_11D5_B57E_00E04C68DC29__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MultiPlay.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMultiPlay dialog
class CMultiPlay : public CDialog
{
// Construction
public:
CMultiPlay(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CMultiPlay)
enum { IDD = IDD_DIALOG_MULTI_PLAY };
CListBox m_FileList2;
CListBox m_FileList1;
CEdit m_EditTextChnl2;
CEdit m_EditTextChnl1;
CButton m_PlayButton2;
CButton m_PlayButton1;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMultiPlay)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CMultiPlay)
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnButton1();
afx_msg void OnButton2();
afx_msg void OnButton3();
afx_msg void OnButton4();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MULTIPLAY_H__A9D4ACC4_E2D5_11D5_B57E_00E04C68DC29__INCLUDED_)