www.pudn.com > RecDemo6.0.rar > MultiPlay.h


#if !defined(AFX_MULTIPLAY_H__A9D4ACC4_E2D5_11D5_B57E_00E04C68DC29__INCLUDED_) 
#define AFX_MULTIPLAY_H__A9D4ACC4_E2D5_11D5_B57E_00E04C68DC29__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// MultiPlay.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CMultiPlay dialog 
 
class CMultiPlay : public CDialog 
{ 
// Construction 
public: 
	CMultiPlay(CWnd* pParent = NULL);   // standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(CMultiPlay) 
	enum { IDD = IDD_DIALOG_MULTI_PLAY }; 
	CListBox	m_FileList2; 
	CListBox	m_FileList1; 
	CEdit	m_EditTextChnl2; 
	CEdit	m_EditTextChnl1; 
	CButton	m_PlayButton2; 
	CButton	m_PlayButton1; 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CMultiPlay) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(CMultiPlay) 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnDestroy(); 
	afx_msg void OnTimer(UINT nIDEvent); 
	afx_msg void OnButton1(); 
	afx_msg void OnButton2(); 
	afx_msg void OnButton3(); 
	afx_msg void OnButton4(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_MULTIPLAY_H__A9D4ACC4_E2D5_11D5_B57E_00E04C68DC29__INCLUDED_)