www.pudn.com > ÈýάÌì¿ÕÓëµØÐÎ.zip > oglInit.h, change:2001-10-13,size:810b
// SkyDome Demo - October 2001 // // Luis R. Sempé // visual@spheregames.com // Sphere Games (http://www.spheregames.com) // // You may use, copy, distribute or create derivative software // for any purpose. If you do, I'd appreciate it if you write me // and let me know what you do with it. Thanks! // Have fun! //////////////////////////////////////////////////// #ifndef OGLINIT_H_ #define OGLINIT_H_ #include <windows.h> #include <gl\gl.h> #include <gl\glu.h> #include <gl\glaux.h> extern GLuint texture[2]; GLint InitGL(GLvoid); GLvoid ResizeGLWindow(GLsizei width, GLsizei height); void Move(float px, float py, float pz, float roll, float pitch, float heading); int LoadTextures(char *filename, int id); AUX_RGBImageRec *LoadBMP(char *filename); #endif