www.pudn.com > ÈýάÌì¿ÕÓëµØÐÎ.zip > oglInit.h, change:2001-10-13,size:810b


// SkyDome Demo  -  October 2001 
// 
// Luis R. Sempé 
// visual@spheregames.com 
// Sphere Games (http://www.spheregames.com) 
//  
// You may use, copy, distribute or create derivative software 
// for any purpose. If you do, I'd appreciate it if you write me  
// and let me know what you do with it. Thanks! 
// Have fun! 
//////////////////////////////////////////////////// 
 
#ifndef OGLINIT_H_ 
#define OGLINIT_H_ 
 
#include <windows.h> 
#include <gl\gl.h> 
#include <gl\glu.h> 
#include <gl\glaux.h> 
 
extern GLuint texture[2]; 
 
GLint InitGL(GLvoid); 
 
GLvoid ResizeGLWindow(GLsizei width, GLsizei height); 
 
void Move(float px, float py, float pz, float roll, 
		  float pitch, float heading); 
 
int LoadTextures(char *filename, int id); 
AUX_RGBImageRec *LoadBMP(char *filename); 
 
 
#endif