www.pudn.com > modelmagic3d.zip > SpotLights.wld, change:1999-01-18,size:11777b


// Version: 1.03 
// ModelMagic3D World Definition File
// 'glOOP' and ModelMagic3D version 1.03, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics

#include   < D:\MSDEV\projects\ModelMagic3D\Default.mtl >	//Our Worlds Materials

C3dCamera {
	Origin    < -0.856533 -2.944334 40.000000 >
	Rotation  < -50.500000 0.000000 -29.000000 >
	Perspective View  < 1 >
	Field of View 'Y' < 45.000000 >
	Near clip Plane   < 1.000000 >
	Far clip Plane    < 500.000000 >
	CAnimation Procedures {
	}
}

C3dWorld {
	Name         < SpotLights.wld >
	DisplayAxis  < 0 >
	DisplayGrid  < 0 >
	DisplayMode  < 2 >
	AnimateWorld < 1 >
	Background Color:
	C3dColor {
		Name    < > >
		Color   < 0.000000 0.000000 0.000000 1.000000 > // RGBA
	}
	Texture Map   < None >
	CAnimation Procedures {
	}
}


C3dObjectLight {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 15.400421 >
	AmbientColor  < 0.200000 0.200000 0.200000 1.000000 > //RGBA
	DiffuseColor  < 0.000000 1.000000 0.062745 1.000000 > //RGBA
	SpecularColor < 0.000000 1.000000 0.000000 1.000000 > //RGBA
	Spot Exponent < 0.000000 >
	Cutoff Angle  < 15.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Green Light >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 16.000000 1.000000 >
	Rotation      < 195.241882 -16.177334 0.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
		CAnimSpin {
			SpinX         < 0.000000 >
			SpinY         < 0.000000 >
			SpinZ         < 30.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 1.000000 >
			Name          < Spin >
		}
		CAnimWobble {
			WobbleX       < 30.000000 >
			WobbleY       < 20.000000 >
			WobbleZ       < 0.000000 >
			LimitX        < 20.000000 >
			LimitY        < 20.000000 >
			LimitZ        < 20.000000 >
			SpinSpeedX    < 1.000000 >
			SpinSpeedY    < 1.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Wobble >
		}
	}
}

C3dObjectLight {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 15.195010 >
	AmbientColor  < 0.200000 0.200000 0.200000 1.000000 > //RGBA
	DiffuseColor  < 1.000000 0.000000 0.000000 1.000000 > //RGBA
	SpecularColor < 0.972549 0.000000 0.000000 1.000000 > //RGBA
	Spot Exponent < 0.000000 >
	Cutoff Angle  < 17.535999 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Red Light >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 15.000000 1.000000 >
	Rotation      < 185.772629 19.517012 6.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
		CAnimSpin {
			SpinX         < 0.000000 >
			SpinY         < 0.000000 >
			SpinZ         < 3.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Spin >
		}
		CAnimWobble {
			WobbleX       < 4.000000 >
			WobbleY       < 3.000000 >
			WobbleZ       < 0.000000 >
			LimitX        < 45.000000 >
			LimitY        < 45.000000 >
			LimitZ        < 45.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Wobble >
		}
	}
}

C3dObjectLight {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 14.420079 >
	AmbientColor  < 0.200000 0.200000 0.200000 1.000000 > //RGBA
	DiffuseColor  < 0.000000 0.062745 1.000000 1.000000 > //RGBA
	SpecularColor < 0.000000 0.031373 1.000000 1.000000 > //RGBA
	Spot Exponent < 0.000000 >
	Cutoff Angle  < 15.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Blue Light >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 14.000000 1.000000 >
	Rotation      < 144.797607 -18.616674 4.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
		CAnimSpin {
			SpinX         < 0.000000 >
			SpinY         < 0.000000 >
			SpinZ         < 2.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Spin >
		}
		CAnimWobble {
			WobbleX       < 2.000000 >
			WobbleY       < 3.000000 >
			WobbleZ       < 0.000000 >
			LimitX        < 45.000000 >
			LimitY        < 45.000000 >
			LimitZ        < 45.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Wobble >
		}
	}
}

C3dObjectGrid {
	Depth         < 17.000000 >
	Width         < 17.000000 >
	Divisions 'X' < 11 >
	Divisions 'Y' < 11 >
	Name          < Grid 0 >
	Color         < 1.000000 1.000000 1.000000 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.000000 0.000000 >
	Rotation      < 0.000000 0.000000 277.862335 >
	Scale         < 2.000000 2.000000 2.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < Shiny >
	Texture Map   < None >
	CAnimation Procedures {
		CAnimSpin {
			SpinX         < 0.000000 >
			SpinY         < 0.000000 >
			SpinZ         < 360.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 10.000000 >
			Name          < Spin >
		}
	}
}

C3dObjectCSG {
	CSG Type      < 0 >
	Name          < Six Sided Box >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < -0.037674 -0.147412 3.336387 0.000000 >
	Rotation      < 258.000000 156.000000 54.000000 >
	Scale         < 2.000000 2.000000 2.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
		CAnimSpin {
			SpinX         < 2.000000 >
			SpinY         < 4.000000 >
			SpinZ         < 6.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Spin >
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Name          < Top >
		Color         < 0.941176 0.062745 0.000000 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 1.000000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Name          < Bottom >
		Color         < 0.878431 0.156863 0.000000 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 -1.000000 0.000000 >
		Rotation      < 180.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Name          < Back >
		Color         < 1.000000 0.784314 0.094118 1.000000 > // RGBA
		Origin        < 0.000000 1.000000 0.000000 0.000000 >
		Rotation      < -90.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Name          < Front >
		Color         < 1.000000 0.752941 0.094118 1.000000 > // RGBA
		Origin        < 0.000000 -1.000000 0.000000 0.000000 >
		Rotation      < 90.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Name          < Left >
		Color         < 0.470588 0.000000 0.533333 1.000000 > // RGBA
		Origin        < -1.000000 0.000000 0.000000 0.000000 >
		Rotation      < 0.000000 -90.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Name          < Right >
		Color         < 0.596078 0.000000 0.564706 1.000000 > // RGBA
		Origin        < 1.000000 0.000000 0.000000 0.000000 >
		Rotation      < 0.000000 90.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}
}

C3dObjectTorus {
	MajorRadius   < 2.000000 >
	MinorRadius   < 0.250000 >
	MajorSlices   < 40 >
	MinorSlices   < 40 >
	Name          < Torus 0 >
	Color         < 0.123598 0.986816 0.015076 1.000000 > // RGBA
	Origin        < 23.342958 3.844584 -0.486975 0.000000 >
	Rotation      < 282.000000 14.000000 198.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
		CAnimKeyFrame {
			Cycle Frames  < 1 >
			CKeyFrame List {
				NumKeyFrames  < 6 >

				CKeyFrame {
					Time Ref      < 0.000000 >
					Color         < 0.422303 0.581842 0.564955 1.000000 > // RGBA
					Origin        < -24.732706 -8.858131 0.158731 0.000000 >
					Rotation      < 92.000000 184.000000 8.000000 >
					Scale         < 1.000000 1.000000 1.000000 >
					Translate     < 0.000000 0.000000 0.000000 >
				}

				CKeyFrame {
					Time Ref      < 3.000000 >
					Color         < 0.422303 0.581842 0.564955 1.000000 > // RGBA
					Origin        < 0.132639 0.106760 8.458050 0.000000 >
					Rotation      < 92.000000 184.000000 8.000000 >
					Scale         < 1.000000 1.000000 1.000000 >
					Translate     < 0.000000 0.000000 0.000000 >
				}

				CKeyFrame {
					Time Ref      < 5.000000 >
					Color         < 0.000000 0.125490 1.000000 1.000000 > // RGBA
					Origin        < 0.132639 0.106760 8.458050 0.000000 >
					Rotation      < 92.000000 184.000000 8.000000 >
					Scale         < 1.000000 1.000000 1.000000 >
					Translate     < 0.000000 0.000000 0.000000 >
				}

				CKeyFrame {
					Time Ref      < 8.000000 >
					Color         < 0.000000 0.125490 1.000000 1.000000 > // RGBA
					Origin        < 0.132639 0.106760 8.458050 0.000000 >
					Rotation      < 92.000000 184.000000 8.000000 >
					Scale         < 1.000000 1.000000 1.000000 >
					Translate     < 0.000000 0.000000 0.000000 >
				}

				CKeyFrame {
					Time Ref      < 11.000000 >
					Color         < 0.125490 1.000000 0.000000 1.000000 > // RGBA
					Origin        < 0.132639 0.106760 8.458050 0.000000 >
					Rotation      < 92.000000 184.000000 8.000000 >
					Scale         < 1.000000 1.000000 1.000000 >
					Translate     < 0.000000 0.000000 0.000000 >
				}

				CKeyFrame {
					Time Ref      < 14.000000 >
					Color         < 0.125490 1.000000 0.000000 1.000000 > // RGBA
					Origin        < 23.881361 3.931289 -0.694470 0.000000 >
					Rotation      < 92.000000 184.000000 8.000000 >
					Scale         < 1.000000 1.000000 1.000000 >
					Translate     < 0.000000 0.000000 0.000000 >
				}
			}
		}
		CAnimSpin {
			SpinX         < 2.000000 >
			SpinY         < 2.000000 >
			SpinZ         < 2.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Spin >
		}
	}
}