www.pudn.com > modelmagic3d.zip > NTwilliam.wld, change:1998-07-21,size:7658b
// Version: 1.02
// ModelMagic3D World Definition File
// 'glOOP' and ModelMagic3D version 1.02, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics
#include < F:\MSDEV\projects\ModelMagic3D\Default.mtl > //Our Worlds Materials
C3dCamera {
Origin < 0.000000 0.000000 7.750000 >
Rotation < -75.000000 0.000000 -15.000000 >
Perspective View < 1 >
Field of View 'Y' < 45.000000 >
Near clip Plane < 1.000000 >
Far clip Plane < 500.000000 >
CAnimation Procedures {
}
}
C3dWorld {
Name < williamNT.wld >
DisplayAxis < 0 >
DisplayGrid < 0 >
DisplayMode < 2 >
AnimateWorld < 1 >
Background Color:
C3dColor {
Name < Black >
Color < 0.000000 0.000000 0.000000 1.000000 > // RGBA
}
}
C3dLightDirectional {
Radius < 0.500000 >
Direction < 0.000000 0.000000 0.000000 >
AmbientColor < 0.000000 0.000000 0.000000 1.000000 > //RGBA
DiffuseColor < 1.000000 0.300000 0.300000 1.000000 > //RGBA
SpecularColor < 0.961696 0.413475 0.389535 1.000000 > //RGBA
Spot Exponent < 20.000000 >
Cutoff Angle < 45.000000 >
Constant Attenuation < 1.000000 >
Linear Attenuation < 0.000000 >
Quadratic Atenuation < 0.000000 >
Name < Red Spot Light >
Color < 1.000000 0.300000 0.300000 1.000000 > // RGBA
Origin < 11.419456 -9.099477 1.684204 1.000000 >
Rotation < -103.020401 -49.249146 6.579681 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
Material Name < None >
Texture Map < None >
CAnimation Procedures {
}
}
C3dLightDirectional {
Radius < 0.500000 >
Direction < 0.000000 0.000000 0.000000 >
AmbientColor < 0.000000 0.000000 0.000000 1.000000 > //RGBA
DiffuseColor < 0.300000 0.300000 0.700000 1.000000 > //RGBA
SpecularColor < 0.000000 0.031373 1.000000 1.000000 > //RGBA
Spot Exponent < 20.000000 >
Cutoff Angle < 45.000000 >
Constant Attenuation < 1.000000 >
Linear Attenuation < 0.000000 >
Quadratic Atenuation < 0.000000 >
Name < Blue Spot Light >
Color < 0.300000 0.300000 0.700000 1.000000 > // RGBA
Origin < -11.078884 -9.882707 -1.284810 1.000000 >
Rotation < -80.027435 47.456093 51.053864 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
Material Name < None >
Texture Map < None >
CAnimation Procedures {
}
}
C3dObjectCSG {
CSG Type < 0 >
Name < CSG 0 >
Color < 0.150000 1.000000 0.000000 1.000000 > // RGBA
Origin < 0.000000 0.000000 0.000000 0.000000 >
Rotation < 90.000000 180.000000 270.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
Material Name < None >
Texture Map < None >
CAnimation Procedures {
CAnimSpin {
SpinX < 2.000000 >
SpinY < 4.000000 >
SpinZ < 6.000000 >
SpinSpeedX < 0.000000 >
SpinSpeedY < 0.000000 >
SpinSpeedZ < 0.000000 >
Name < Spin >
}
}
C3dObjectCube {
Depth < 1.000000 >
Height < 1.000000 >
Width < 1.000000 >
Name < Cube 1 >
Color < 0.150000 1.000000 0.000000 1.000000 > // RGBA
Origin < 0.000000 0.000000 0.000000 0.000000 >
Rotation < 270.000000 180.000000 45.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
Material Name < None >
Texture Map < F:\MSDEV\projects\ModelMagic3D\William.bmp >
CAnimation Procedures {
CAnimSpin {
SpinX < -2.000000 >
SpinY < -4.000000 >
SpinZ < -3.000000 >
SpinSpeedX < 0.000000 >
SpinSpeedY < 0.000000 >
SpinSpeedZ < 0.000000 >
Name < Spin >
}
}
}
C3dObjectTorus {
MajorRadius < 2.000000 >
MinorRadius < 0.250000 >
MajorSlices < 40 >
MinorSlices < 40 >
Name < Torus 0 >
Color < 0.407505 0.599398 0.580993 1.000000 > // RGBA
Origin < 0.000000 0.000000 0.000000 0.000000 >
Rotation < 0.000000 0.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
Material Name < Shiny >
Texture Map < None >
CAnimation Procedures {
CAnimKey {
Cycle Frames < 1 >
CKeyFrame List {
NumKeyFrames < 3 >
CKeyFrame {
Time Ref < 0.000000 >
Color < 0.972549 0.125490 0.000000 1.000000 > // RGBA
Origin < 0.000000 0.000000 0.000000 0.000000 >
Rotation < 0.000000 0.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
}
CKeyFrame {
Time Ref < 5.000000 >
Color < 0.000000 0.941176 1.000000 1.000000 > // RGBA
Origin < 0.000000 0.000000 0.000000 0.000000 >
Rotation < 0.000000 0.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
}
CKeyFrame {
Time Ref < 10.000000 >
Color < 0.972549 0.062745 0.000000 1.000000 > // RGBA
Origin < 0.000000 0.000000 0.000000 0.000000 >
Rotation < 0.000000 0.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
}
}
}
}
}
}
C3dObjectSphere {
Radius < 0.500000 >
MajorSlices < 20 >
MinorSlices < 20 >
Name < Sphere 2 >
Color < 1.000000 0.869864 0.300895 1.000000 > // RGBA
Origin < 0.000000 0.000000 0.000000 0.000000 >
Rotation < 234.000000 144.000000 234.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 3.000000 0.000000 0.000000 >
Material Name < None >
Texture Map < F:\Planets\earth.bmp >
CAnimation Procedures {
CAnimSpin {
SpinX < 4.000000 >
SpinY < 2.000000 >
SpinZ < 4.000000 >
SpinSpeedX < 0.000000 >
SpinSpeedY < 0.000000 >
SpinSpeedZ < 0.000000 >
Name < Spin >
}
}
}
C3dObjectCone {
Solid < 1 >
Height < 1.500000 >
BaseRadius < 0.750000 >
MajorSlices < 40 >
MinorSlices < 1 >
Name < Cone 0 >
Color < 0.790080 0.190657 0.034286 1.000000 > // RGBA
Origin < 0.000000 0.000000 0.000000 0.000000 >
Rotation < 340.000000 284.000000 340.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 -3.000000 0.000000 >
Material Name < None >
Texture Map < None >
CAnimation Procedures {
CAnimSpin {
SpinX < 2.000000 >
SpinY < 2.000000 >
SpinZ < 2.000000 >
SpinSpeedX < 0.000000 >
SpinSpeedY < 0.000000 >
SpinSpeedZ < 0.000000 >
Name < Spin >
}
}
}
C3dObjectTTF {
FontName < Arial >
FontHeight < 4294967285 >
FontWeight < 400 >
FontItalic < 255 >
FontUnderline < 0 >
FontStrikeOut < 0 >
Extrusion < 0.200000 >
Name < William's World >
Color < 0.000000 1.000000 0.156863 1.000000 > // RGBA
Origin < 0.000000 -2.000000 0.000000 0.000000 >
Rotation < 180.000000 270.000000 90.000000 >
Scale < 0.600000 1.000000 1.000000 >
Translate < -4.500000 0.000000 2.000000 >
Material Name < None >
Texture Map < None >
CAnimation Procedures {
CAnimSpin {
SpinX < 2.000000 >
SpinY < 6.000000 >
SpinZ < 2.000000 >
SpinSpeedX < 0.000000 >
SpinSpeedY < 0.000000 >
SpinSpeedZ < 0.000000 >
Name < Spin >
}
}
}