www.pudn.com > modelmagic3d.zip > NTwilliam.wld, change:1998-07-21,size:7658b


// Version: 1.02
// ModelMagic3D World Definition File
// 'glOOP' and ModelMagic3D version 1.02, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics

#include   < F:\MSDEV\projects\ModelMagic3D\Default.mtl >	//Our Worlds Materials

C3dCamera {
	Origin    < 0.000000 0.000000 7.750000 >
	Rotation  < -75.000000 0.000000 -15.000000 >
	Perspective View  < 1 >
	Field of View 'Y' < 45.000000 >
	Near clip Plane   < 1.000000 >
	Far clip Plane    < 500.000000 >
	CAnimation Procedures {
	}
}

C3dWorld {
	Name         < williamNT.wld >
	DisplayAxis  < 0 >
	DisplayGrid  < 0 >
	DisplayMode  < 2 >
	AnimateWorld < 1 >
	Background Color:
	C3dColor {
		Name    < Black >
		Color   < 0.000000 0.000000 0.000000 1.000000 > // RGBA
	}
}


C3dLightDirectional {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 0.000000 >
	AmbientColor  < 0.000000 0.000000 0.000000 1.000000 > //RGBA
	DiffuseColor  < 1.000000 0.300000 0.300000 1.000000 > //RGBA
	SpecularColor < 0.961696 0.413475 0.389535 1.000000 > //RGBA
	Spot Exponent < 20.000000 >
	Cutoff Angle  < 45.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Red Spot Light >
	Color         < 1.000000 0.300000 0.300000 1.000000 > // RGBA
	Origin        < 11.419456 -9.099477 1.684204 1.000000 >
	Rotation      < -103.020401 -49.249146 6.579681 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
	}
}

C3dLightDirectional {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 0.000000 >
	AmbientColor  < 0.000000 0.000000 0.000000 1.000000 > //RGBA
	DiffuseColor  < 0.300000 0.300000 0.700000 1.000000 > //RGBA
	SpecularColor < 0.000000 0.031373 1.000000 1.000000 > //RGBA
	Spot Exponent < 20.000000 >
	Cutoff Angle  < 45.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Blue Spot Light >
	Color         < 0.300000 0.300000 0.700000 1.000000 > // RGBA
	Origin        < -11.078884 -9.882707 -1.284810 1.000000 >
	Rotation      < -80.027435 47.456093 51.053864 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
	}
}

C3dObjectCSG {
	CSG Type      < 0 >
	Name          < CSG 0 >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.000000 0.000000 >
	Rotation      < 90.000000 180.000000 270.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {

		CAnimSpin {
			SpinX         < 2.000000 >
			SpinY         < 4.000000 >
			SpinZ         < 6.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Spin >
		}
	}

	C3dObjectCube {
		Depth         < 1.000000 >
		Height        < 1.000000 >
		Width         < 1.000000 >
		Name          < Cube 1 >
		Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 0.000000 0.000000 >
		Rotation      < 270.000000 180.000000 45.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < F:\MSDEV\projects\ModelMagic3D\William.bmp >
		CAnimation Procedures {

			CAnimSpin {
				SpinX         < -2.000000 >
				SpinY         < -4.000000 >
				SpinZ         < -3.000000 >
				SpinSpeedX    < 0.000000 >
				SpinSpeedY    < 0.000000 >
				SpinSpeedZ    < 0.000000 >
				Name          < Spin >
			}
		}
	}

	C3dObjectTorus {
		MajorRadius   < 2.000000 >
		MinorRadius   < 0.250000 >
		MajorSlices   < 40 >
		MinorSlices   < 40 >
		Name          < Torus 0 >
		Color         < 0.407505 0.599398 0.580993 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 0.000000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < Shiny >
		Texture Map   < None >
		CAnimation Procedures {

			CAnimKey {
				Cycle Frames  < 1 >
				CKeyFrame List {
					NumKeyFrames  < 3 >

					CKeyFrame {
						Time Ref      < 0.000000 >
						Color         < 0.972549 0.125490 0.000000 1.000000 > // RGBA
						Origin        < 0.000000 0.000000 0.000000 0.000000 >
						Rotation      < 0.000000 0.000000 0.000000 >
						Scale         < 1.000000 1.000000 1.000000 >
						Translate     < 0.000000 0.000000 0.000000 >
					}

					CKeyFrame {
						Time Ref      < 5.000000 >
						Color         < 0.000000 0.941176 1.000000 1.000000 > // RGBA
						Origin        < 0.000000 0.000000 0.000000 0.000000 >
						Rotation      < 0.000000 0.000000 0.000000 >
						Scale         < 1.000000 1.000000 1.000000 >
						Translate     < 0.000000 0.000000 0.000000 >
					}

					CKeyFrame {
						Time Ref      < 10.000000 >
						Color         < 0.972549 0.062745 0.000000 1.000000 > // RGBA
						Origin        < 0.000000 0.000000 0.000000 0.000000 >
						Rotation      < 0.000000 0.000000 0.000000 >
						Scale         < 1.000000 1.000000 1.000000 >
						Translate     < 0.000000 0.000000 0.000000 >
					}
				}
			}
		}
	}
}

C3dObjectSphere {
	Radius        < 0.500000 >
	MajorSlices   < 20 >
	MinorSlices   < 20 >
	Name          < Sphere 2 >
	Color         < 1.000000 0.869864 0.300895 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.000000 0.000000 >
	Rotation      < 234.000000 144.000000 234.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 3.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < F:\Planets\earth.bmp >
	CAnimation Procedures {

		CAnimSpin {
			SpinX         < 4.000000 >
			SpinY         < 2.000000 >
			SpinZ         < 4.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Spin >
		}
	}
}

C3dObjectCone {
	Solid         < 1 >
	Height        < 1.500000 >
	BaseRadius    < 0.750000 >
	MajorSlices   < 40 >
	MinorSlices   < 1 >
	Name          < Cone 0 >
	Color         < 0.790080 0.190657 0.034286 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.000000 0.000000 >
	Rotation      < 340.000000 284.000000 340.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 -3.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {

		CAnimSpin {
			SpinX         < 2.000000 >
			SpinY         < 2.000000 >
			SpinZ         < 2.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Spin >
		}
	}
}

C3dObjectTTF {
	FontName      < Arial >
	FontHeight    < 4294967285 >
	FontWeight    < 400 >
	FontItalic    < 255 >
	FontUnderline < 0 >
	FontStrikeOut < 0 >
	Extrusion     < 0.200000 >
	Name          < William's World >
	Color         < 0.000000 1.000000 0.156863 1.000000 > // RGBA
	Origin        < 0.000000 -2.000000 0.000000 0.000000 >
	Rotation      < 180.000000 270.000000 90.000000 >
	Scale         < 0.600000 1.000000 1.000000 >
	Translate     < -4.500000 0.000000 2.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {

		CAnimSpin {
			SpinX         < 2.000000 >
			SpinY         < 6.000000 >
			SpinZ         < 2.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Spin >
		}
	}
}