www.pudn.com > modelmagic3d.zip > ModelMagic3d.wld, change:1998-05-02,size:5045b


// glOOP version 1.01
// ImageWare Developmenmt.  All rights reserved
// OpenGL is a registered trademark of Silicon Graphics

#include   < D:\MSDEV\projects\ModelMagic3D\Default.mtl >	//Our Worlds Materials

C3dCamera {
	Position  < 0.000000 0.000000 7.500000 >
	Rotation  < -75.000000 0.000000 -15.000000 >
	Perspective View  < 1 >
	Field of View 'Y' < 45.000000 >
	Near clip Plane   < 1.000000 >
	Far clip Plane    < 500.000000 >
}

C3dWorld {
	Name         < ModelMagic3d.wld >
	DisplayAxis  < 0 >
	DisplayGrid  < 0 >
	DisplayMode  < 2 >
	AnimateWorld < 1 >
	Background Color:
	C3dColor {
		Name    < Black >
		Color   < 0.000000 0.000000 0.000000 1.000000 > // RGBA
	}
}


C3dLightDirectional {
	Name          < Red Spot Light >
	Color         < 1.000000 0.300000 0.300000 1.000000 > // RGBA
	Origin        < 11.419456 -9.099477 1.684204 1.000000 >
	Rotation      < 140.979599 51.750858 96.579674 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 0.000000 >
	AmbientColor  < 0.000000 0.000000 0.000000 1.000000 > //RGBA
	DiffuseColor  < 1.000000 0.300000 0.300000 1.000000 > //RGBA
	SpecularColor < 0.941176 0.000000 0.062745 1.000000 > //RGBA
	Spot Exponent < 20.000000 >
	Cutoff Angle  < 45.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
}

C3dLightDirectional {
	Name          < Blue Spot Light >
	Color         < 0.300000 0.300000 0.700000 1.000000 > // RGBA
	Origin        < -11.078884 -9.882707 -1.284810 1.000000 >
	Rotation      < 41.972572 48.456093 85.053864 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 0.000000 >
	AmbientColor  < 0.000000 0.000000 0.000000 1.000000 > //RGBA
	DiffuseColor  < 0.300000 0.300000 0.700000 1.000000 > //RGBA
	SpecularColor < 0.000000 0.031373 1.000000 1.000000 > //RGBA
	Spot Exponent < 20.000000 >
	Cutoff Angle  < 45.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
}

C3dObjectCSG {
	Name          < CSG 0 >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.000000 0.000000 >
	Rotation      < 52.000000 52.000000 52.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CSG Type      < 0 >

	C3dObjectCube {
		Name          < Cube 1 >
		Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 0.000000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < D:\TEXTURES\Sky.bmp >
		Depth         < 1.000000 >
		Height        < 1.000000 >
		Width         < 1.000000 >
	}

	C3dObjectTorus {
		Name          < Torus 0 >
		Color         < 1.000000 0.000000 0.062745 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 0.000000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < Shiny >
		Texture Map   < None >
		MajorRadius   < 2.000000 >
		MinorRadius   < 0.250000 >
		MajorSlices   < 40 >
		MinorSlices   < 40 >
	}
}

C3dObjectSphere {
	Name          < Sphere 2 >
	Color         < 1.000000 0.869864 0.300895 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.000000 0.000000 >
	Rotation      < 216.000000 216.000000 216.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 3.000000 0.000000 0.000000 >
	Material Name < Shiny >
	Texture Map   < None >
	Radius        < 0.500000 >
	MajorSlices   < 20 >
	MinorSlices   < 20 >
}

C3dObjectCone {
	Name          < Cone 0 >
	Color         < 0.790080 0.190657 0.034286 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.000000 0.000000 >
	Rotation      < 52.000000 356.000000 52.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 -3.000000 0.000000 >
	Material Name < None >
	Texture Map   < C:\WINDOWS\Sandstone.bmp >
	Solid         < 1 >
	Height        < 1.500000 >
	BaseRadius    < 0.750000 >
	MajorSlices   < 40 >
	MinorSlices   < 1 >
}

C3dObjectTTF {
	Name          < ModelMagic 3d Saver >
	Color         < 0.000000 1.000000 0.156863 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.000000 0.000000 >
	Rotation      < 354.000000 264.000000 264.000000 >
	Scale         < 0.600000 1.000000 1.000000 >
	Translate     < -4.500000 0.000000 2.000000 >
	Material Name < Shiny >
	Texture Map   < None >
	FontName      < Bookman Old Style >
	FontHeight    < 4294967285 >
	FontWeight    < 300 >
	FontItalic    < 255 >
	FontUnderline < 0 >
	FontStrikeOut < 0 >
	Extrusion     < 0.200000 >
}