www.pudn.com > modelmagic3d.zip > KeyFrame.wld, change:1998-05-25,size:4454b
// Version: 1.02
// ModelMagic3D World Definition File
// 'glOOP' and ModelMagic3D version 1.02, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics
#include < D:\MSDEV\projects\ModelMagic3D\Default.mtl > //Our Worlds Materials
C3dCamera {
Origin < 0.000000 2.000000 30.000000 >
Rotation < -75.000000 0.000000 -15.000000 >
Perspective View < 1 >
Field of View 'Y' < 45.000000 >
Near clip Plane < 1.000000 >
Far clip Plane < 500.000000 >
CAnimation Procedures {
}
}
C3dWorld {
Name < KeyFrame.wld >
DisplayAxis < 0 >
DisplayGrid < 0 >
DisplayMode < 2 >
AnimateWorld < 0 >
Background Color:
C3dColor {
Name < > >
Color < 0.000000 0.000000 0.000000 1.000000 > // RGBA
}
}
C3dLightDirectional {
Radius < 0.500000 >
Direction < 0.000000 0.000000 0.000000 >
AmbientColor < 0.200000 0.200000 0.200000 1.000000 > //RGBA
DiffuseColor < 0.700000 0.700000 0.700000 1.000000 > //RGBA
SpecularColor < 0.900000 0.900000 0.900000 1.000000 > //RGBA
Spot Exponent < 0.000000 >
Cutoff Angle < 25.000000 >
Constant Attenuation < 1.000000 >
Linear Attenuation < 0.000000 >
Quadratic Atenuation < 0.000000 >
Name < Directional 0 >
Color < 0.150000 1.000000 0.000000 1.000000 > // RGBA
Origin < 4.863519 -5.000000 15.127844 1.000000 >
Rotation < -165.000000 -18.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
Material Name < None >
Texture Map < None >
CAnimation Procedures {
}
}
C3dObjectGrid {
Depth < 11.000000 >
Width < 11.000000 >
Divisions 'X' < 11 >
Divisions 'Y' < 11 >
Name < Grid 0 >
Color < 1.000000 1.000000 1.000000 1.000000 > // RGBA
Origin < 0.000000 0.000000 0.000000 0.000000 >
Rotation < 0.000000 0.000000 0.000000 >
Scale < 2.000000 2.000000 2.000000 >
Translate < 0.000000 0.000000 0.000000 >
Material Name < None >
Texture Map < None >
CAnimation Procedures {
CAnimSpin {
SpinX < 0.000000 >
SpinY < 0.000000 >
SpinZ < 360.000000 >
SpinSpeedX < 0.000000 >
SpinSpeedY < 0.000000 >
SpinSpeedZ < 20.000000 >
Name < Spin >
}
}
}
C3dObjectTorus {
MajorRadius < 2.000000 >
MinorRadius < 1.000000 >
MajorSlices < 40 >
MinorSlices < 40 >
Name < Torus 0 >
Color < 0.909804 1.000000 0.094118 1.000000 > // RGBA
Origin < -15.000000 -19.000000 3.000000 0.000000 >
Rotation < 0.000000 0.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
Material Name < Shiny >
Texture Map < None >
CAnimation Procedures {
CAnimKey {
Cycle Frames < 1 >
CKeyFrame List {
NumKeyFrames < 4 >
CKeyFrame {
Time Ref < 0.000000 >
Color < 0.909804 1.000000 0.094118 1.000000 > // RGBA
Origin < -15.000000 -19.000000 3.000000 0.000000 >
Rotation < 0.000000 0.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
}
CKeyFrame {
Time Ref < 5.000000 >
Color < 0.815686 1.000000 0.094118 1.000000 > // RGBA
Origin < 0.000000 0.000000 3.000000 0.000000 >
Rotation < 0.000000 0.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
}
CKeyFrame {
Time Ref < 11.000000 >
Color < 0.062745 0.094118 1.000000 1.000000 > // RGBA
Origin < 0.000000 0.000000 3.000000 0.000000 >
Rotation < 0.000000 0.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
}
CKeyFrame {
Time Ref < 13.000000 >
Color < 0.909804 1.000000 0.094118 1.000000 > // RGBA
Origin < 22.000000 0.000000 3.000000 0.000000 >
Rotation < 0.000000 0.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
}
}
}
CAnimSpin {
SpinX < 2.000000 >
SpinY < 4.000000 >
SpinZ < 6.000000 >
SpinSpeedX < 0.000000 >
SpinSpeedY < 0.000000 >
SpinSpeedZ < 0.000000 >
Name < Spin >
}
}
}