www.pudn.com > modelmagic3d.zip > KeyFrame.wld, change:1998-05-25,size:4454b


// Version: 1.02
// ModelMagic3D World Definition File
// 'glOOP' and ModelMagic3D version 1.02, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics

#include   < D:\MSDEV\projects\ModelMagic3D\Default.mtl >	//Our Worlds Materials

C3dCamera {
	Origin    < 0.000000 2.000000 30.000000 >
	Rotation  < -75.000000 0.000000 -15.000000 >
	Perspective View  < 1 >
	Field of View 'Y' < 45.000000 >
	Near clip Plane   < 1.000000 >
	Far clip Plane    < 500.000000 >
	CAnimation Procedures {
	}
}

C3dWorld {
	Name         < KeyFrame.wld >
	DisplayAxis  < 0 >
	DisplayGrid  < 0 >
	DisplayMode  < 2 >
	AnimateWorld < 0 >
	Background Color:
	C3dColor {
		Name    < > >
		Color   < 0.000000 0.000000 0.000000 1.000000 > // RGBA
	}
}


C3dLightDirectional {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 0.000000 >
	AmbientColor  < 0.200000 0.200000 0.200000 1.000000 > //RGBA
	DiffuseColor  < 0.700000 0.700000 0.700000 1.000000 > //RGBA
	SpecularColor < 0.900000 0.900000 0.900000 1.000000 > //RGBA
	Spot Exponent < 0.000000 >
	Cutoff Angle  < 25.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Directional 0 >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < 4.863519 -5.000000 15.127844 1.000000 >
	Rotation      < -165.000000 -18.000000 0.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
	}
}

C3dObjectGrid {
	Depth         < 11.000000 >
	Width         < 11.000000 >
	Divisions 'X' < 11 >
	Divisions 'Y' < 11 >
	Name          < Grid 0 >
	Color         < 1.000000 1.000000 1.000000 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.000000 0.000000 >
	Rotation      < 0.000000 0.000000 0.000000 >
	Scale         < 2.000000 2.000000 2.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {

		CAnimSpin {
			SpinX         < 0.000000 >
			SpinY         < 0.000000 >
			SpinZ         < 360.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 20.000000 >
			Name          < Spin >
		}
	}
}

C3dObjectTorus {
	MajorRadius   < 2.000000 >
	MinorRadius   < 1.000000 >
	MajorSlices   < 40 >
	MinorSlices   < 40 >
	Name          < Torus 0 >
	Color         < 0.909804 1.000000 0.094118 1.000000 > // RGBA
	Origin        < -15.000000 -19.000000 3.000000 0.000000 >
	Rotation      < 0.000000 0.000000 0.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < Shiny >
	Texture Map   < None >
	CAnimation Procedures {

		CAnimKey {
			Cycle Frames  < 1 >
			CKeyFrame List {
				NumKeyFrames  < 4 >

				CKeyFrame {
					Time Ref      < 0.000000 >
					Color         < 0.909804 1.000000 0.094118 1.000000 > // RGBA
					Origin        < -15.000000 -19.000000 3.000000 0.000000 >
					Rotation      < 0.000000 0.000000 0.000000 >
					Scale         < 1.000000 1.000000 1.000000 >
					Translate     < 0.000000 0.000000 0.000000 >
				}

				CKeyFrame {
					Time Ref      < 5.000000 >
					Color         < 0.815686 1.000000 0.094118 1.000000 > // RGBA
					Origin        < 0.000000 0.000000 3.000000 0.000000 >
					Rotation      < 0.000000 0.000000 0.000000 >
					Scale         < 1.000000 1.000000 1.000000 >
					Translate     < 0.000000 0.000000 0.000000 >
				}

				CKeyFrame {
					Time Ref      < 11.000000 >
					Color         < 0.062745 0.094118 1.000000 1.000000 > // RGBA
					Origin        < 0.000000 0.000000 3.000000 0.000000 >
					Rotation      < 0.000000 0.000000 0.000000 >
					Scale         < 1.000000 1.000000 1.000000 >
					Translate     < 0.000000 0.000000 0.000000 >
				}

				CKeyFrame {
					Time Ref      < 13.000000 >
					Color         < 0.909804 1.000000 0.094118 1.000000 > // RGBA
					Origin        < 22.000000 0.000000 3.000000 0.000000 >
					Rotation      < 0.000000 0.000000 0.000000 >
					Scale         < 1.000000 1.000000 1.000000 >
					Translate     < 0.000000 0.000000 0.000000 >
				}
			}
		}

		CAnimSpin {
			SpinX         < 2.000000 >
			SpinY         < 4.000000 >
			SpinZ         < 6.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Spin >
		}
	}
}