www.pudn.com > modelmagic3d.zip > ImageWareDev.wld, change:1999-01-12,size:14375b


// Version: 1.10
// ModelMagic3D World Definition File
// 'glOOP' and ModelMagic3D version 1.10, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics

#include   < D:\MSDEV\projects\ModelMagic3D\Default.mtl >	//Our Worlds Materials

C3dCamera {
	Origin    < 0.060225 1.224573 15.000000 >
	Rotation  < -81.000000 0.000000 9.500000 >
	Perspective View  < 1 >
	Field of View 'Y' < 45.000000 >
	Near clip Plane   < 1.000000 >
	Far clip Plane    < 500.000000 >
	CAnimation Procedures {
	}
}

C3dWorld {
	Name         < ImageWareDev.wld >
	DisplayAxis  < 0 >
	DisplayGrid  < 0 >
	DisplayMode  < 2 >
	AnimateWorld < 0 >
	Background Color:
	C3dColor {
		Name    < White >
		Color   < 1.000000 1.000000 1.000000 1.000000 > // RGBA
	}
	Texture Map   < None >
	CAnimation Procedures {
	}
}


C3dObjectLight {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 20.984728 >
	Light Type    < 2 >
	Display As    < 1 >
	AmbientColor  < 0.200000 0.200000 0.200000 1.000000 > //RGBA
	DiffuseColor  < 0.700000 0.700000 0.700000 1.000000 > //RGBA
	SpecularColor < 0.738865 0.738865 0.738865 1.000000 > //RGBA
	Spot Exponent < 50.000000 >
	Cutoff Angle  < 12.676800 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Directional 2 >
	Color         < 0.909804 0.705882 0.000000 1.000000 > // RGBA
	Origin        < 5.912184 -9.761300 -3.177336 1.000000 >
	Rotation      < -79.659348 5.491959 0.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
	}
}

C3dObjectLight {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 10.844591 >
	Light Type    < 1 >
	Display As    < 1 >
	AmbientColor  < 0.200000 0.200000 0.200000 1.000000 > //RGBA
	DiffuseColor  < 0.700000 0.700000 0.700000 1.000000 > //RGBA
	SpecularColor < 0.793886 0.793886 0.793886 1.000000 > //RGBA
	Spot Exponent < 50.000000 >
	Cutoff Angle  < 180.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Directional 3 >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < -8.709405 -9.905518 -0.178208 1.000000 >
	Rotation      < -86.093498 45.256199 0.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
	}
}

C3dObjectTTF {
	FontName      < Arial >
	FontHeight    < 4294967286 >
	FontWeight    < 700 >
	FontItalic    < 0 >
	FontUnderline < 0 >
	FontStrikeOut < 0 >
	Extrusion     < 0.200000 >
	Name          < ImageWare Development >
	Color         < 0.000000 0.000000 1.000000 1.000000 > // RGBA
	Origin        < -5.297897 -1.228391 0.689167 0.000000 >
	Rotation      < 90.000000 0.000000 0.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < Shiny >
	Texture Map   < None >
	CAnimation Procedures {
	}
}

C3dObjectCSG {
	CSG Type      < 0 >
	Name          < Spot >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < 10.256715 16.418865 1.143533 0.000000 >
	Rotation      < 5.000000 0.000000 -144.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
	}

	C3dObjectSphere {
		Radius        < 1.000000 >
		MajorSlices   < 20 >
		MinorSlices   < 20 >
		Name          < Body >
		Color         < 1.000000 0.627451 0.062745 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 0.000000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.500000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectSphere {
		Radius        < 0.500000 >
		MajorSlices   < 20 >
		MinorSlices   < 20 >
		Name          < Nose >
		Color         < 1.000000 0.533333 0.000000 1.000000 > // RGBA
		Origin        < 2.830459 0.000000 0.076866 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 2.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectSphere {
		Radius        < 1.000000 >
		MajorSlices   < 20 >
		MinorSlices   < 20 >
		Name          < Head >
		Color         < 0.815686 0.454902 0.000000 1.000000 > // RGBA
		Origin        < 1.685444 0.000000 0.254718 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < Matte >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectCylinder {
		Solid         < 1 >
		Height        < 1.000000 >
		TopRadius     < 0.200000 >
		BaseRadius    < 0.150000 >
		MajorSlices   < 10 >
		MinorSlices   < 1 >
		Name          < Front Leg >
		Color         < 0.815686 0.454902 0.000000 1.000000 > // RGBA
		Origin        < 0.700000 0.580000 -0.900000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectCylinder {
		Solid         < 1 >
		Height        < 1.000000 >
		TopRadius     < 0.200000 >
		BaseRadius    < 0.150000 >
		MajorSlices   < 10 >
		MinorSlices   < 1 >
		Name          < Front Leg >
		Color         < 0.815686 0.454902 0.000000 1.000000 > // RGBA
		Origin        < 0.700000 -0.580000 -0.900000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectCylinder {
		Solid         < 1 >
		Height        < 1.000000 >
		TopRadius     < 0.200000 >
		BaseRadius    < 0.150000 >
		MajorSlices   < 10 >
		MinorSlices   < 1 >
		Name          < Back Leg >
		Color         < 0.815686 0.454902 0.000000 1.000000 > // RGBA
		Origin        < -0.750000 -0.550000 -0.900000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectCylinder {
		Solid         < 1 >
		Height        < 1.000000 >
		TopRadius     < 0.200000 >
		BaseRadius    < 0.150000 >
		MajorSlices   < 10 >
		MinorSlices   < 1 >
		Name          < Back Leg >
		Color         < 0.815686 0.454902 0.000000 1.000000 > // RGBA
		Origin        < -0.750000 0.550000 -0.900000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectSphere {
		Radius        < 0.400000 >
		MajorSlices   < 10 >
		MinorSlices   < 10 >
		Name          < Eye >
		Color         < 0.945098 0.945098 0.945098 1.000000 > // RGBA
		Origin        < 2.500000 -0.300000 1.000000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectSphere {
		Radius        < 0.400000 >
		MajorSlices   < 10 >
		MinorSlices   < 10 >
		Name          < Eye >
		Color         < 0.945098 0.945098 0.945098 1.000000 > // RGBA
		Origin        < 2.500000 0.300000 1.000000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectSphere {
		Radius        < 0.300000 >
		MajorSlices   < 20 >
		MinorSlices   < 20 >
		Name          < Nose >
		Color         < 0.061538 0.000000 0.143590 1.000000 > // RGBA
		Origin        < 3.777233 0.000000 0.333283 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectSphere {
		Radius        < 0.150000 >
		MajorSlices   < 8 >
		MinorSlices   < 8 >
		Name          < Eye >
		Color         < 0.000000 0.000000 0.000000 1.000000 > // RGBA
		Origin        < 2.800000 -0.400000 1.100000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectSphere {
		Radius        < 0.150000 >
		MajorSlices   < 8 >
		MinorSlices   < 8 >
		Name          < Eye >
		Color         < 0.000000 0.000000 0.000000 1.000000 > // RGBA
		Origin        < 2.800000 0.400000 1.100000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectTorus {
		MajorRadius   < 1.000000 >
		MinorRadius   < 0.150000 >
		MajorSlices   < 20 >
		MinorSlices   < 20 >
		Name          < Collar >
		Color         < 1.000000 0.094118 0.188235 1.000000 > // RGBA
		Origin        < 1.089565 -0.008430 0.126442 0.000000 >
		Rotation      < 0.000000 80.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectSphere {
		Radius        < 0.350000 >
		MajorSlices   < 10 >
		MinorSlices   < 10 >
		Name          < Tail >
		Color         < 0.815686 0.454902 0.000000 1.000000 > // RGBA
		Origin        < -1.430698 0.108485 0.890434 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 0.400000 0.400000 2.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectCone {
		Solid         < 1 >
		Height        < 0.750000 >
		BaseRadius    < 0.300000 >
		MajorSlices   < 10 >
		MinorSlices   < 1 >
		Name          < Ear >
		Color         < 0.815686 0.454902 0.000000 1.000000 > // RGBA
		Origin        < 1.740000 -0.720000 1.420000 0.000000 >
		Rotation      < 25.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectCone {
		Solid         < 1 >
		Height        < 0.750000 >
		BaseRadius    < 0.300000 >
		MajorSlices   < 10 >
		MinorSlices   < 1 >
		Name          < Ear >
		Color         < 0.815686 0.454902 0.000000 1.000000 > // RGBA
		Origin        < 1.740000 0.720000 1.420000 0.000000 >
		Rotation      < -25.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectTorus {
		MajorRadius   < 0.200000 >
		MinorRadius   < 0.200000 >
		MajorSlices   < 10 >
		MinorSlices   < 10 >
		Name          < Front Foot >
		Color         < 1.000000 0.627451 0.125490 1.000000 > // RGBA
		Origin        < 0.737365 0.563193 -1.448119 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 0.800000 0.600000 0.800000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectTorus {
		MajorRadius   < 0.200000 >
		MinorRadius   < 0.200000 >
		MajorSlices   < 10 >
		MinorSlices   < 10 >
		Name          < Front Foot >
		Color         < 1.000000 0.627451 0.125490 1.000000 > // RGBA
		Origin        < 0.737365 -0.563193 -1.448119 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 0.800000 0.600000 0.800000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectTorus {
		MajorRadius   < 0.200000 >
		MinorRadius   < 0.200000 >
		MajorSlices   < 10 >
		MinorSlices   < 10 >
		Name          < Rear Foot >
		Color         < 1.000000 0.627451 0.125490 1.000000 > // RGBA
		Origin        < -0.750000 0.563193 -1.448119 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 0.800000 0.600000 0.800000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectTorus {
		MajorRadius   < 0.200000 >
		MinorRadius   < 0.200000 >
		MajorSlices   < 10 >
		MinorSlices   < 10 >
		Name          < Rear Foot >
		Color         < 1.000000 0.627451 0.125490 1.000000 > // RGBA
		Origin        < -0.750000 -0.563193 -1.448119 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 0.800000 0.600000 0.800000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}
}

C3dObjectSphere {
	Radius        < 0.150000 >
	MajorSlices   < 20 >
	MinorSlices   < 20 >
	Name          < Sphere 27 >
	Color         < 0.000000 0.000000 1.000000 1.000000 > // RGBA
	Origin        < -5.214948 -1.068260 1.657277 0.000000 >
	Rotation      < 1.000000 0.000000 -4.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < Shiny >
	Texture Map   < None >
	CAnimation Procedures {
	}
}

C3dObjectTorus {
	MajorRadius   < 2.000000 >
	MinorRadius   < 0.150000 >
	MajorSlices   < 40 >
	MinorSlices   < 40 >
	Name          < Torus 5 >
	Color         < 0.909804 0.094118 0.000000 1.000000 > // RGBA
	Origin        < 0.010932 1.442103 1.027065 0.000000 >
	Rotation      < 19.000000 8.000000 184.000000 >
	Scale         < 3.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < Shiny >
	Texture Map   < None >
	CAnimation Procedures {
	}
}