www.pudn.com > modelmagic3d.zip > Hallway.wld, change:1999-01-23,size:4169b


// Version: 1.10
// ModelMagic3D World Definition File
// 'glOOP' and ModelMagic3D version 1.10, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics

#include   <  >	//Our Worlds Materials

C3dCamera {
	Origin    < -14.704918 -7.538146 60.000000 >
	Rotation  < -75.000000 0.000000 -15.000000 >
	Perspective View  < 1 >
	Field of View 'Y' < 45.000000 >
	Near clip Plane   < 1.000000 >
	Far clip Plane    < 500.000000 >
	CAnimation Procedures {
	}
}

C3dWorld {
	Name         < glDocument1.wld >
	DisplayAxis  < 1 >
	DisplayGrid  < 0 >
	DisplayMode  < 2 >
	AnimateWorld < 0 >
	Background Color:
	C3dColor {
		Name    < Black >
		Color   < 0.000000 0.000000 0.000000 1.000000 > // RGBA
	}
	Texture Map   < None >
	CAnimation Procedures {
	}
}


C3dObjectLight {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 7.689950 >
	Light Type    < 2 >
	Display As    < 1 >
	AmbientColor  < 0.200000 0.200000 0.200000 1.000000 > //RGBA
	DiffuseColor  < 0.700000 0.700000 0.700000 1.000000 > //RGBA
	SpecularColor < 0.900000 0.900000 0.900000 1.000000 > //RGBA
	Spot Exponent < 0.000000 >
	Cutoff Angle  < 60.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Light 0 >
	Color         < 1.000000 1.000000 1.000000 1.000000 > // RGBA
	Origin        < -0.245482 -5.512597 8.218895 1.000000 >
	Rotation      < 178.686935 0.504360 0.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
	}
}

C3dObjectGrid {
	Depth         < 111.000000 >
	Width         < 111.000000 >
	Divisions 'X' < 5 >
	Divisions 'Y' < 111 >
	Name          < Grid 0 >
	Color         < 1.000000 1.000000 1.000000 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.000000 0.000000 >
	Rotation      < -1.000000 0.000000 0.500000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < D:\TEXTURES\Concrete.bmp >
		CTextureDibImage {
		}
	CAnimation Procedures {
	}

	C3dObjectPlane {
		Depth         < 111.000000 >
		Width         < 8.000000 >
		Num Points    < 4 >
			        < 4.000000, 55.500000, 0.000000 >
			        < 4.000000, -55.500000, 0.000000 >
			        < -4.000000, -55.500000, 0.000000 >
			        < -4.000000, 55.500000, 0.000000 >
		Name          < Plane 0 >
		Color         < 1.000000 1.000000 1.000000 1.000000 > // RGBA
		Origin        < -2.500000 0.000000 4.000000 0.000000 >
		Rotation      < 0.000000 90.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 111.000000 >
		Width         < 8.000000 >
		Num Points    < 4 >
			        < 4.000000, 55.500000, 0.000000 >
			        < 4.000000, -55.500000, 0.000000 >
			        < -4.000000, -55.500000, 0.000000 >
			        < -4.000000, 55.500000, 0.000000 >
		Name          < Plane 2 >
		Color         < 1.000000 1.000000 1.000000 1.000000 > // RGBA
		Origin        < 2.500000 0.000000 4.000000 0.000000 >
		Rotation      < 0.000000 -90.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 111.000000 >
		Width         < 5.000000 >
		Num Points    < 4 >
			        < 2.500000, 55.500000, 0.000000 >
			        < 2.500000, -55.500000, 0.000000 >
			        < -2.500000, -55.500000, 0.000000 >
			        < -2.500000, 55.500000, 0.000000 >
		Name          < Plane 3 >
		Color         < 1.000000 1.000000 1.000000 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 8.000000 0.000000 >
		Rotation      < 180.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}
}