www.pudn.com > modelmagic3d.zip > Dancing Baby.wld, change:1998-12-12,size:2213b
// Version: 1.03
// ModelMagic3D World Definition File
// 'glOOP' and ModelMagic3D version 1.03, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics
#include < > //Our Worlds Materials
C3dCamera {
Origin < 0.000000 0.000000 7.500000 >
Rotation < -75.000000 0.000000 -15.000000 >
Perspective View < 1 >
Field of View 'Y' < 45.000000 >
Near clip Plane < 1.000000 >
Far clip Plane < 500.000000 >
CAnimation Procedures {
}
}
C3dWorld {
Name < glDocument1 >
DisplayAxis < 0 >
DisplayGrid < 0 >
DisplayMode < 2 >
AnimateWorld < 1 >
Background Color:
C3dColor {
Name < Black >
Color < 0.000000 0.000000 0.000000 1.000000 > // RGBA
}
Texture Map < None >
CAnimation Procedures {
}
}
C3dLightDirectional {
Radius < 0.500000 >
Direction < 0.000000 0.000000 0.000000 >
AmbientColor < 0.200000 0.200000 0.200000 1.000000 > //RGBA
DiffuseColor < 0.700000 0.700000 0.700000 1.000000 > //RGBA
SpecularColor < 0.900000 0.900000 0.900000 1.000000 > //RGBA
Spot Exponent < 0.000000 >
Cutoff Angle < 180.000000 >
Constant Attenuation < 1.000000 >
Linear Attenuation < 0.000000 >
Quadratic Atenuation < 0.000000 >
Name < Directional 0 >
Color < 0.150000 1.000000 0.000000 1.000000 > // RGBA
Origin < 5.000000 -5.000000 5.000000 1.000000 >
Rotation < -145.000000 -35.000000 0.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
Material Name < None >
Texture Map < None >
CAnimation Procedures {
}
}
C3dObjectDisk {
InnerRadius < 0.000000 >
OuterRadius < 3.000000 >
Segments < 20 >
Rings < 1 >
Name < Disk 0 >
Color < 1.000000 1.000000 1.000000 1.000000 > // RGBA
Origin < -0.155493 -0.018877 0.082146 0.000000 >
Rotation < 254.000000 160.000000 186.000000 >
Scale < 1.000000 1.000000 1.000000 >
Translate < 0.000000 0.000000 0.000000 >
Material Name < None >
Texture Map < D:\Videos\babylow.avi >
CTextureAviMovie {
}
CAnimAVI {
Name < AVI Movie Animation >
}
CAnimation Procedures {
}
}