www.pudn.com > modelmagic3d.zip > Dancing Baby.wld, change:1998-12-12,size:2213b


// Version: 1.03
// ModelMagic3D World Definition File
// 'glOOP' and ModelMagic3D version 1.03, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics

#include   <  >	//Our Worlds Materials

C3dCamera {
	Origin    < 0.000000 0.000000 7.500000 >
	Rotation  < -75.000000 0.000000 -15.000000 >
	Perspective View  < 1 >
	Field of View 'Y' < 45.000000 >
	Near clip Plane   < 1.000000 >
	Far clip Plane    < 500.000000 >
	CAnimation Procedures {
	}
}

C3dWorld {
	Name         < glDocument1 >
	DisplayAxis  < 0 >
	DisplayGrid  < 0 >
	DisplayMode  < 2 >
	AnimateWorld < 1 >
	Background Color:
	C3dColor {
		Name    < Black >
		Color   < 0.000000 0.000000 0.000000 1.000000 > // RGBA
	}
	Texture Map   < None >
	CAnimation Procedures {
	}
}


C3dLightDirectional {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 0.000000 >
	AmbientColor  < 0.200000 0.200000 0.200000 1.000000 > //RGBA
	DiffuseColor  < 0.700000 0.700000 0.700000 1.000000 > //RGBA
	SpecularColor < 0.900000 0.900000 0.900000 1.000000 > //RGBA
	Spot Exponent < 0.000000 >
	Cutoff Angle  < 180.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Directional 0 >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < 5.000000 -5.000000 5.000000 1.000000 >
	Rotation      < -145.000000 -35.000000 0.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
	}
}

C3dObjectDisk {
	InnerRadius   < 0.000000 >
	OuterRadius   < 3.000000 >
	Segments      < 20 >
	Rings         < 1 >
	Name          < Disk 0 >
	Color         < 1.000000 1.000000 1.000000 1.000000 > // RGBA
	Origin        < -0.155493 -0.018877 0.082146 0.000000 >
	Rotation      < 254.000000 160.000000 186.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < D:\Videos\babylow.avi >
		CTextureAviMovie {
		}
		CAnimAVI {
			Name          < AVI Movie Animation >
		}
	CAnimation Procedures {
	}
}