www.pudn.com > modelmagic3d.zip > Cube.wld, change:1999-02-06,size:6238b


// Version: 1.10
// ModelMagic3D World Definition File
// 'glOOP' and ModelMagic3D version 1.10, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics

#include   < D:\MSDEV\projects\ModelMagic3D\Default.mtl >	//Our Worlds Materials

C3dCamera {
	Origin    < 0.000000 2.000000 7.500000 >
	Rotation  < -75.000000 0.000000 -15.000000 >
	Perspective View  < 1 >
	Field of View 'Y' < 45.000000 >
	Near clip Plane   < 1.000000 >
	Far clip Plane    < 500.000000 >
	CAnimation Procedures {
	}
}

C3dWorld {
	Name         < Cube.wld >
	DisplayAxis  < 0 >
	DisplayGrid  < 0 >
	DisplayMode  < 2 >
	AnimateWorld < 0 >
	Background Color:
	C3dColor {
		Name    < Black >
		Color   < 0.000000 0.000000 0.000000 1.000000 > // RGBA
	}
	Texture Map   < None >
	CAnimation Procedures {
	}
}


C3dObjectLight {
	Radius        < 0.500000 >
	Direction     < 0.000000 0.000000 0.000000 >
	Light Type    < 1 >
	Display As    < 1 >
	AmbientColor  < 0.200000 0.200000 0.200000 1.000000 > //RGBA
	DiffuseColor  < 0.700000 0.700000 0.700000 1.000000 > //RGBA
	SpecularColor < 0.900000 0.900000 0.900000 1.000000 > //RGBA
	Spot Exponent < 0.000000 >
	Cutoff Angle  < 180.000000 >
	Constant Attenuation  < 1.000000 >
	Linear Attenuation    < 0.000000 >
	Quadratic Atenuation  < 0.000000 >
	Name          < Directional 0 >
	Color         < 0.700000 0.700000 0.700000 1.000000 > // RGBA
	Origin        < 5.000000 -5.000000 5.000000 1.000000 >
	Rotation      < 125.264389 54.735611 125.264389 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
	}
}

C3dObjectCSG {
	CSG Type      < 0 >
	Name          < Six Sided Box >
	Color         < 0.150000 1.000000 0.000000 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 2.000000 0.000000 >
	Rotation      < 14.500000 0.000000 -20.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < None >
	Texture Map   < None >
	CAnimation Procedures {
		CAnimSpin {
			SpinX         < 2.000000 >
			SpinY         < 2.000000 >
			SpinZ         < 2.000000 >
			SpinSpeedX    < 0.000000 >
			SpinSpeedY    < 0.000000 >
			SpinSpeedZ    < 0.000000 >
			Name          < Spin >
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Num Points    < 4 >
			        < 1.000000, 1.000000, 0.000000 >
			        < 1.000000, -1.000000, 0.000000 >
			        < -1.000000, -1.000000, 0.000000 >
			        < -1.000000, 1.000000, 0.000000 >
		Name          < Top >
		Color         < 0.941176 0.062745 0.000000 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 1.000000 0.000000 >
		Rotation      < 0.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Num Points    < 4 >
			        < 1.000000, 1.000000, 0.000000 >
			        < 1.000000, -1.000000, 0.000000 >
			        < -1.000000, -1.000000, 0.000000 >
			        < -1.000000, 1.000000, 0.000000 >
		Name          < Bottom >
		Color         < 0.878431 0.156863 0.000000 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 -1.000000 0.000000 >
		Rotation      < 180.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Num Points    < 4 >
			        < 1.000000, 1.000000, 0.000000 >
			        < 1.000000, -1.000000, 0.000000 >
			        < -1.000000, -1.000000, 0.000000 >
			        < -1.000000, 1.000000, 0.000000 >
		Name          < Back >
		Color         < 1.000000 0.784314 0.094118 1.000000 > // RGBA
		Origin        < 0.000000 1.000000 0.000000 0.000000 >
		Rotation      < -90.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Num Points    < 4 >
			        < 1.000000, 1.000000, 0.000000 >
			        < 1.000000, -1.000000, 0.000000 >
			        < -1.000000, -1.000000, 0.000000 >
			        < -1.000000, 1.000000, 0.000000 >
		Name          < Front >
		Color         < 1.000000 0.752941 0.094118 1.000000 > // RGBA
		Origin        < 0.000000 -1.000000 0.000000 0.000000 >
		Rotation      < 90.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Num Points    < 4 >
			        < 1.000000, 1.000000, 0.000000 >
			        < 1.000000, -1.000000, 0.000000 >
			        < -1.000000, -1.000000, 0.000000 >
			        < -1.000000, 1.000000, 0.000000 >
		Name          < Left >
		Color         < 0.470588 0.000000 0.533333 1.000000 > // RGBA
		Origin        < -1.000000 0.000000 0.000000 0.000000 >
		Rotation      < 0.000000 -90.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}

	C3dObjectPlane {
		Depth         < 2.000000 >
		Width         < 2.000000 >
		Num Points    < 4 >
			        < 1.000000, 1.000000, 0.000000 >
			        < 1.000000, -1.000000, 0.000000 >
			        < -1.000000, -1.000000, 0.000000 >
			        < -1.000000, 1.000000, 0.000000 >
		Name          < Right >
		Color         < 0.596078 0.000000 0.564706 1.000000 > // RGBA
		Origin        < 1.000000 0.000000 0.000000 0.000000 >
		Rotation      < 0.000000 90.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}
}