www.pudn.com > modelmagic3d.zip > Clock center.obj, change:1999-02-06,size:16133b


// Version: 1.10
// ModelMagic3D Object Definition File
// 'glOOP' and ModelMagic3D version 1.10, Copyright (c) 1997, 1998 ImageWare Development
// All rights reserved
// OpenGL is a registered trademark of Silicon Graphics


C3dObjectSphere {
	Radius        < 0.250000 >
	MajorSlices   < 20 >
	MinorSlices   < 20 >
	Name          < Clock center >
	Color         < 1.000000 1.000000 0.125490 1.000000 > // RGBA
	Origin        < 0.000000 0.000000 0.700000 0.000000 >
	Rotation      < -90.000000 0.000000 0.000000 >
	Scale         < 1.000000 1.000000 1.000000 >
	Translate     < 0.000000 0.000000 0.000000 >
	Material Name < Shiny >
	Texture Map   < None >
	CAnimation Procedures {
	}

	C3dObjectCylinder {
		Solid         < 1 >
		Height        < 4.000000 >
		TopRadius     < 0.100000 >
		BaseRadius    < 0.100000 >
		Smooth        < 1 >
		Segments      < 20 >
		Num Points    < 42 >
			        < 0.000000, 0.000000, -2.000000 >
			        < 0.000000, 0.000000, 2.000000 >
			        < 0.100000, 0.000000, -2.000000 >
			        < 0.100000, 0.000000, 2.000000 >
			        < 0.095106, 0.030902, -2.000000 >
			        < 0.095106, 0.030902, 2.000000 >
			        < 0.080902, 0.058779, -2.000000 >
			        < 0.080902, 0.058779, 2.000000 >
			        < 0.058779, 0.080902, -2.000000 >
			        < 0.058779, 0.080902, 2.000000 >
			        < 0.030902, 0.095106, -2.000000 >
			        < 0.030902, 0.095106, 2.000000 >
			        < -0.000000, 0.100000, -2.000000 >
			        < -0.000000, 0.100000, 2.000000 >
			        < -0.030902, 0.095106, -2.000000 >
			        < -0.030902, 0.095106, 2.000000 >
			        < -0.058779, 0.080902, -2.000000 >
			        < -0.058779, 0.080902, 2.000000 >
			        < -0.080902, 0.058779, -2.000000 >
			        < -0.080902, 0.058779, 2.000000 >
			        < -0.095106, 0.030902, -2.000000 >
			        < -0.095106, 0.030902, 2.000000 >
			        < -0.100000, -0.000000, -2.000000 >
			        < -0.100000, -0.000000, 2.000000 >
			        < -0.095106, -0.030902, -2.000000 >
			        < -0.095106, -0.030902, 2.000000 >
			        < -0.080902, -0.058779, -2.000000 >
			        < -0.080902, -0.058779, 2.000000 >
			        < -0.058779, -0.080902, -2.000000 >
			        < -0.058779, -0.080902, 2.000000 >
			        < -0.030902, -0.095106, -2.000000 >
			        < -0.030902, -0.095106, 2.000000 >
			        < 0.000000, -0.100000, -2.000000 >
			        < 0.000000, -0.100000, 2.000000 >
			        < 0.030902, -0.095106, -2.000000 >
			        < 0.030902, -0.095106, 2.000000 >
			        < 0.058779, -0.080902, -2.000000 >
			        < 0.058779, -0.080902, 2.000000 >
			        < 0.080902, -0.058779, -2.000000 >
			        < 0.080902, -0.058779, 2.000000 >
			        < 0.095106, -0.030902, -2.000000 >
			        < 0.095106, -0.030902, 2.000000 >
		Name          < Second Hand >
		Color         < 1.000000 0.000000 0.125490 1.000000 > // RGBA
		Origin        < 0.000000 0.000000 0.000000 0.000000 >
		Rotation      < 0.000000 236.976151 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 2.000000 >
		Material Name < Shiny >
		Texture Map   < None >
		CAnimation Procedures {
			CAnimSpin {
				SpinX         < 0.000000 >
				SpinY         < 360.000000 >
				SpinZ         < 0.000000 >
				SpinSpeedX    < 0.000000 >
				SpinSpeedY    < 60.000000 >
				SpinSpeedZ    < 0.000000 >
				Name          < Spin >
			}
		}

		C3dObjectCone {
			Solid         < 1 >
			Height        < 0.500000 >
			BaseRadius    < 0.250000 >
			Smooth        < 1 >
			Segments      < 20 >
			Num Points    < 22 >
				        < 0.000000, 0.000000, -0.250000 >
				        < 0.000000, 0.000000, 0.250000 >
				        < 0.250000, 0.000000, -0.250000 >
				        < 0.237764, 0.077254, -0.250000 >
				        < 0.202254, 0.146946, -0.250000 >
				        < 0.146946, 0.202254, -0.250000 >
				        < 0.077254, 0.237764, -0.250000 >
				        < -0.000000, 0.250000, -0.250000 >
				        < -0.077254, 0.237764, -0.250000 >
				        < -0.146946, 0.202254, -0.250000 >
				        < -0.202254, 0.146946, -0.250000 >
				        < -0.237764, 0.077254, -0.250000 >
				        < -0.250000, -0.000000, -0.250000 >
				        < -0.237764, -0.077254, -0.250000 >
				        < -0.202254, -0.146946, -0.250000 >
				        < -0.146946, -0.202254, -0.250000 >
				        < -0.077254, -0.237764, -0.250000 >
				        < 0.000000, -0.250000, -0.250000 >
				        < 0.077254, -0.237764, -0.250000 >
				        < 0.146946, -0.202254, -0.250000 >
				        < 0.202254, -0.146946, -0.250000 >
				        < 0.237764, -0.077254, -0.250000 >
			Name          < Second Hand Pointer >
			Color         < 1.000000 0.000000 0.125490 1.000000 > // RGBA
			Origin        < 0.000000 0.000000 0.000000 0.000000 >
			Rotation      < 0.000000 0.000000 0.000000 >
			Scale         < 1.000000 1.000000 1.000000 >
			Translate     < 0.000000 0.000000 2.250000 >
			Material Name < Shiny >
			Texture Map   < None >
			CAnimation Procedures {
			}
		}
	}

	C3dObjectCylinder {
		Solid         < 1 >
		Height        < 4.000000 >
		TopRadius     < 0.100000 >
		BaseRadius    < 0.150000 >
		Smooth        < 1 >
		Segments      < 20 >
		Num Points    < 42 >
			        < 0.000000, 0.000000, -2.000000 >
			        < 0.000000, 0.000000, 2.000000 >
			        < 0.150000, 0.000000, -2.000000 >
			        < 0.100000, 0.000000, 2.000000 >
			        < 0.142658, 0.046353, -2.000000 >
			        < 0.095106, 0.030902, 2.000000 >
			        < 0.121353, 0.088168, -2.000000 >
			        < 0.080902, 0.058779, 2.000000 >
			        < 0.088168, 0.121353, -2.000000 >
			        < 0.058779, 0.080902, 2.000000 >
			        < 0.046353, 0.142658, -2.000000 >
			        < 0.030902, 0.095106, 2.000000 >
			        < -0.000000, 0.150000, -2.000000 >
			        < -0.000000, 0.100000, 2.000000 >
			        < -0.046353, 0.142658, -2.000000 >
			        < -0.030902, 0.095106, 2.000000 >
			        < -0.088168, 0.121353, -2.000000 >
			        < -0.058779, 0.080902, 2.000000 >
			        < -0.121353, 0.088168, -2.000000 >
			        < -0.080902, 0.058779, 2.000000 >
			        < -0.142658, 0.046353, -2.000000 >
			        < -0.095106, 0.030902, 2.000000 >
			        < -0.150000, -0.000000, -2.000000 >
			        < -0.100000, -0.000000, 2.000000 >
			        < -0.142658, -0.046353, -2.000000 >
			        < -0.095106, -0.030902, 2.000000 >
			        < -0.121353, -0.088168, -2.000000 >
			        < -0.080902, -0.058779, 2.000000 >
			        < -0.088168, -0.121353, -2.000000 >
			        < -0.058779, -0.080902, 2.000000 >
			        < -0.046353, -0.142658, -2.000000 >
			        < -0.030902, -0.095106, 2.000000 >
			        < 0.000000, -0.150000, -2.000000 >
			        < 0.000000, -0.100000, 2.000000 >
			        < 0.046353, -0.142658, -2.000000 >
			        < 0.030902, -0.095106, 2.000000 >
			        < 0.088168, -0.121353, -2.000000 >
			        < 0.058779, -0.080902, 2.000000 >
			        < 0.121353, -0.088168, -2.000000 >
			        < 0.080902, -0.058779, 2.000000 >
			        < 0.142658, -0.046353, -2.000000 >
			        < 0.095106, -0.030902, 2.000000 >
		Name          < Minute Hand >
		Color         < 0.470588 0.062745 0.000000 1.000000 > // RGBA
		Origin        < 0.000000 0.200000 0.000000 0.000000 >
		Rotation      < 0.000000 268.347687 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 2.000000 >
		Material Name < Shiny >
		Texture Map   < None >
		CAnimation Procedures {
			CAnimSpin {
				SpinX         < 0.000000 >
				SpinY         < 360.000000 >
				SpinZ         < 0.000000 >
				SpinSpeedX    < 0.000000 >
				SpinSpeedY    < 3600.000000 >
				SpinSpeedZ    < 0.000000 >
				Name          < Spin >
			}
		}

		C3dObjectCone {
			Solid         < 1 >
			Height        < 0.500000 >
			BaseRadius    < 0.250000 >
			Smooth        < 1 >
			Segments      < 20 >
			Num Points    < 22 >
				        < 0.000000, 0.000000, -0.250000 >
				        < 0.000000, 0.000000, 0.250000 >
				        < 0.250000, 0.000000, -0.250000 >
				        < 0.237764, 0.077254, -0.250000 >
				        < 0.202254, 0.146946, -0.250000 >
				        < 0.146946, 0.202254, -0.250000 >
				        < 0.077254, 0.237764, -0.250000 >
				        < -0.000000, 0.250000, -0.250000 >
				        < -0.077254, 0.237764, -0.250000 >
				        < -0.146946, 0.202254, -0.250000 >
				        < -0.202254, 0.146946, -0.250000 >
				        < -0.237764, 0.077254, -0.250000 >
				        < -0.250000, -0.000000, -0.250000 >
				        < -0.237764, -0.077254, -0.250000 >
				        < -0.202254, -0.146946, -0.250000 >
				        < -0.146946, -0.202254, -0.250000 >
				        < -0.077254, -0.237764, -0.250000 >
				        < 0.000000, -0.250000, -0.250000 >
				        < 0.077254, -0.237764, -0.250000 >
				        < 0.146946, -0.202254, -0.250000 >
				        < 0.202254, -0.146946, -0.250000 >
				        < 0.237764, -0.077254, -0.250000 >
			Name          < Minute Hand Pointer >
			Color         < 0.470588 0.062745 0.000000 1.000000 > // RGBA
			Origin        < 0.000000 0.000000 0.000000 0.000000 >
			Rotation      < 0.000000 0.000000 0.000000 >
			Scale         < 1.000000 1.000000 1.000000 >
			Translate     < 0.000000 0.000000 2.250000 >
			Material Name < Shiny >
			Texture Map   < None >
			CAnimation Procedures {
			}
		}
	}

	C3dObjectCylinder {
		Solid         < 1 >
		Height        < 3.500000 >
		TopRadius     < 0.100000 >
		BaseRadius    < 0.150000 >
		Smooth        < 1 >
		Segments      < 20 >
		Num Points    < 42 >
			        < 0.000000, 0.000000, -1.750000 >
			        < 0.000000, 0.000000, 1.750000 >
			        < 0.150000, 0.000000, -1.750000 >
			        < 0.100000, 0.000000, 1.750000 >
			        < 0.142658, 0.046353, -1.750000 >
			        < 0.095106, 0.030902, 1.750000 >
			        < 0.121353, 0.088168, -1.750000 >
			        < 0.080902, 0.058779, 1.750000 >
			        < 0.088168, 0.121353, -1.750000 >
			        < 0.058779, 0.080902, 1.750000 >
			        < 0.046353, 0.142658, -1.750000 >
			        < 0.030902, 0.095106, 1.750000 >
			        < -0.000000, 0.150000, -1.750000 >
			        < -0.000000, 0.100000, 1.750000 >
			        < -0.046353, 0.142658, -1.750000 >
			        < -0.030902, 0.095106, 1.750000 >
			        < -0.088168, 0.121353, -1.750000 >
			        < -0.058779, 0.080902, 1.750000 >
			        < -0.121353, 0.088168, -1.750000 >
			        < -0.080902, 0.058779, 1.750000 >
			        < -0.142658, 0.046353, -1.750000 >
			        < -0.095106, 0.030902, 1.750000 >
			        < -0.150000, -0.000000, -1.750000 >
			        < -0.100000, -0.000000, 1.750000 >
			        < -0.142658, -0.046353, -1.750000 >
			        < -0.095106, -0.030902, 1.750000 >
			        < -0.121353, -0.088168, -1.750000 >
			        < -0.080902, -0.058779, 1.750000 >
			        < -0.088168, -0.121353, -1.750000 >
			        < -0.058779, -0.080902, 1.750000 >
			        < -0.046353, -0.142658, -1.750000 >
			        < -0.030902, -0.095106, 1.750000 >
			        < 0.000000, -0.150000, -1.750000 >
			        < 0.000000, -0.100000, 1.750000 >
			        < 0.046353, -0.142658, -1.750000 >
			        < 0.030902, -0.095106, 1.750000 >
			        < 0.088168, -0.121353, -1.750000 >
			        < 0.058779, -0.080902, 1.750000 >
			        < 0.121353, -0.088168, -1.750000 >
			        < 0.080902, -0.058779, 1.750000 >
			        < 0.142658, -0.046353, -1.750000 >
			        < 0.095106, -0.030902, 1.750000 >
		Name          < Hour Hand >
		Color         < 0.470588 0.062745 0.000000 1.000000 > // RGBA
		Origin        < 0.000000 0.400000 0.000000 0.000000 >
		Rotation      < 0.000000 22.320950 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 1.750000 >
		Material Name < Shiny >
		Texture Map   < None >
		CAnimation Procedures {
			CAnimSpin {
				SpinX         < 0.000000 >
				SpinY         < 360.000000 >
				SpinZ         < 0.000000 >
				SpinSpeedX    < 0.000000 >
				SpinSpeedY    < 43200.000000 >
				SpinSpeedZ    < 0.000000 >
				Name          < Spin >
			}
		}

		C3dObjectCone {
			Solid         < 1 >
			Height        < 0.500000 >
			BaseRadius    < 0.250000 >
			Smooth        < 1 >
			Segments      < 20 >
			Num Points    < 22 >
				        < 0.000000, 0.000000, -0.250000 >
				        < 0.000000, 0.000000, 0.250000 >
				        < 0.250000, 0.000000, -0.250000 >
				        < 0.237764, 0.077254, -0.250000 >
				        < 0.202254, 0.146946, -0.250000 >
				        < 0.146946, 0.202254, -0.250000 >
				        < 0.077254, 0.237764, -0.250000 >
				        < -0.000000, 0.250000, -0.250000 >
				        < -0.077254, 0.237764, -0.250000 >
				        < -0.146946, 0.202254, -0.250000 >
				        < -0.202254, 0.146946, -0.250000 >
				        < -0.237764, 0.077254, -0.250000 >
				        < -0.250000, -0.000000, -0.250000 >
				        < -0.237764, -0.077254, -0.250000 >
				        < -0.202254, -0.146946, -0.250000 >
				        < -0.146946, -0.202254, -0.250000 >
				        < -0.077254, -0.237764, -0.250000 >
				        < 0.000000, -0.250000, -0.250000 >
				        < 0.077254, -0.237764, -0.250000 >
				        < 0.146946, -0.202254, -0.250000 >
				        < 0.202254, -0.146946, -0.250000 >
				        < 0.237764, -0.077254, -0.250000 >
			Name          < Hour Hand Pointer >
			Color         < 0.470588 0.062745 0.000000 1.000000 > // RGBA
			Origin        < 0.000000 0.000000 0.000000 0.000000 >
			Rotation      < 0.000000 0.000000 0.000000 >
			Scale         < 1.000000 1.000000 1.000000 >
			Translate     < 0.000000 0.000000 2.000000 >
			Material Name < Shiny >
			Texture Map   < None >
			CAnimation Procedures {
			}
		}
	}

	C3dObjectCylinder {
		Solid         < 1 >
		Height        < 0.600000 >
		TopRadius     < 0.150000 >
		BaseRadius    < 0.150000 >
		Smooth        < 1 >
		Segments      < 20 >
		Num Points    < 42 >
			        < 0.000000, 0.000000, -0.300000 >
			        < 0.000000, 0.000000, 0.300000 >
			        < 0.150000, 0.000000, -0.300000 >
			        < 0.150000, 0.000000, 0.300000 >
			        < 0.142658, 0.046353, -0.300000 >
			        < 0.142658, 0.046353, 0.300000 >
			        < 0.121353, 0.088168, -0.300000 >
			        < 0.121353, 0.088168, 0.300000 >
			        < 0.088168, 0.121353, -0.300000 >
			        < 0.088168, 0.121353, 0.300000 >
			        < 0.046353, 0.142658, -0.300000 >
			        < 0.046353, 0.142658, 0.300000 >
			        < -0.000000, 0.150000, -0.300000 >
			        < -0.000000, 0.150000, 0.300000 >
			        < -0.046353, 0.142658, -0.300000 >
			        < -0.046353, 0.142658, 0.300000 >
			        < -0.088168, 0.121353, -0.300000 >
			        < -0.088168, 0.121353, 0.300000 >
			        < -0.121353, 0.088168, -0.300000 >
			        < -0.121353, 0.088168, 0.300000 >
			        < -0.142658, 0.046353, -0.300000 >
			        < -0.142658, 0.046353, 0.300000 >
			        < -0.150000, -0.000000, -0.300000 >
			        < -0.150000, -0.000000, 0.300000 >
			        < -0.142658, -0.046353, -0.300000 >
			        < -0.142658, -0.046353, 0.300000 >
			        < -0.121353, -0.088168, -0.300000 >
			        < -0.121353, -0.088168, 0.300000 >
			        < -0.088168, -0.121353, -0.300000 >
			        < -0.088168, -0.121353, 0.300000 >
			        < -0.046353, -0.142658, -0.300000 >
			        < -0.046353, -0.142658, 0.300000 >
			        < 0.000000, -0.150000, -0.300000 >
			        < 0.000000, -0.150000, 0.300000 >
			        < 0.046353, -0.142658, -0.300000 >
			        < 0.046353, -0.142658, 0.300000 >
			        < 0.088168, -0.121353, -0.300000 >
			        < 0.088168, -0.121353, 0.300000 >
			        < 0.121353, -0.088168, -0.300000 >
			        < 0.121353, -0.088168, 0.300000 >
			        < 0.142658, -0.046353, -0.300000 >
			        < 0.142658, -0.046353, 0.300000 >
		Name          < Shaft >
		Color         < 0.941176 0.972549 1.000000 1.000000 > // RGBA
		Origin        < 0.000000 0.500000 0.000000 0.000000 >
		Rotation      < 90.000000 0.000000 0.000000 >
		Scale         < 1.000000 1.000000 1.000000 >
		Translate     < 0.000000 0.000000 0.000000 >
		Material Name < None >
		Texture Map   < None >
		CAnimation Procedures {
		}
	}
}