www.pudn.com > ListViewStradley_demo.zip > ListViewDlg.cpp
// ListViewDlg.cpp : implementation file
// the dialog implementation
#include "stdafx.h"
#include "ListView.h"
#include "ListViewDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CListViewDlg dialog
CListViewDlg::CListViewDlg(CWnd* pParent /*=NULL*/)
: CDialog(CListViewDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CListViewDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
} // CListViewDlg
void
CListViewDlg::DoDataExchange (CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CListViewDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
} // DoDataExchange
BEGIN_MESSAGE_MAP(CListViewDlg, CDialog)
//{{AFX_MSG_MAP(CListViewDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CListViewDlg message handlers
BOOL
CListViewDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// we need to get a pointer to the list control and subclass it, so that
// we may catch its messages. This may not be necessary--you may be able
// to have its messages passed up to the dialog. I prefer this way.
CListCtrl* pList = (CListCtrl*)GetDlgItem (IDC_LIST_FIELDS);
if (!m_List.SubclassWindow (pList->m_hWnd))
return FALSE;
initList ();
// add some dummy fields
int cFields = 10;
int iField;
CString FieldName;
CString FieldValue;
for (iField = 0; iField < cFields; iField ++)
{
FieldName.Format ("Field%d", iField);
FieldValue.Format ("Value%d", iField);
addField (iField, FieldName, FieldValue);
}
m_List.SetFocus ();
m_List.EditLabel (0);
return TRUE; // return TRUE unless you set the focus to a control
} // OnInitDialog
void
CListViewDlg::OnSysCommand (UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
} // OnSysCommand
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void
CListViewDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
} // OnPaint
HCURSOR
CListViewDlg::OnQueryDragIcon ()
{
return (HCURSOR) m_hIcon;
} // OnQueryDragIcon
void
CListViewDlg::initList ()
{
// add two columns
LV_COLUMN Column;
Column.mask = LVCF_SUBITEM | LVCF_TEXT | LVCF_WIDTH;
Column.cx = 260;
Column.pszText = "Value";
Column.cchTextMax = 10;
Column.iSubItem = 1;
m_List.InsertColumn (0, &Column);
Column.mask = LVCF_SUBITEM | LVCF_TEXT | LVCF_WIDTH;
Column.cx = 185;
Column.pszText = "Field";
Column.cchTextMax = 9;
Column.iSubItem = 0;
m_List.InsertColumn (1, &Column);
long ExStyle = LVS_EX_GRIDLINES;
m_List.SetExtendedStyle (ExStyle);
// here we are going to swap the column order so that the user can edit
// the right hand side data. Like a label / edit box combonation.
int aiCol[2] = { 1, 0 };
m_List.SetColumnOrderArray (2, aiCol);
} // initList
// add an item at row number iItem, with FieldName & FieldValue as the row data
BOOL
CListViewDlg::addField (int iItem, CString FieldName, CString FieldValue)
{
FieldName.TrimRight ();
FieldName.TrimLeft ();
FieldValue.TrimRight ();
FieldValue.TrimLeft ();
LV_ITEM FieldData;
FieldData.iItem = iItem;
FieldData.mask = LVIF_TEXT;
FieldData.iSubItem = 0;
FieldData.pszText = (char*)(LPCSTR)FieldValue;
FieldData.cchTextMax = FieldValue.GetLength ();
if (m_List.InsertItem (&FieldData) != iItem)
return FALSE;
FieldData.iItem = iItem;
FieldData.mask = LVIF_TEXT;
FieldData.iSubItem = 1;
FieldData.pszText = (char*)(LPCSTR)FieldName;
FieldData.cchTextMax = FieldName.GetLength () + 1;
if (m_List.SetItem (&FieldData) == FALSE)
return FALSE;
return TRUE;
} // addField
// unsubclass the list control
void
CListViewDlg::OnDestroy ()
{
m_List.UnsubclassWindow ();
CDialog::OnDestroy();
} // OnDestroy