www.pudn.com > ANButton.zip > ANButton.java


/* 
ANButton.java 
Version 1.0.0 
"Written" by Florian Hars, 14-FEB-1996. 
 
ANButton.class loads up to 10 images. Images 3 to 9 are dispayed in a 
sequence when the pointer in located over the button, image0 (if 
present) is the normal apperance, image1 is the Background and image2 
is the depressed button. The parameters image1, image2 and image3 are 
required. 
  
"Writing" it means adding a thread taken from the Animator.java-example to: 
BFButton.java 
Version 1.0.0 
Written by Elijah Dean Meeker 1/4/96 
BFButton.class(stands for Background/Foreground)is an preloading interactive 
button that loads two or three images (based on whether or not image0 is a 
parameter) and a background image. Clicking it navigates to the given URL. It 
uses off-screen buffering to avoid flicker. Here are two valid applet tags: 
 
Two states: 
		    SIZE of button images 
		    BACKGROUND image 
		    DOWN image 
		    UP image(s) 
... 
 
                            Pause between images in ms (optinal, defaults to 200) 
				    LEFT pos. to draw sub-images 
				    TOP pos. to draw sub-images 
URL to navigate to  
 
 
Three states: 
		    SIZE of button images 
		    NORMAL image 
		    BACKGROUND image 
		    DOWN image 
		    UP image(s) 
... 
 
                            Pause between images in ms (optinal, defaults to 200) 
				    LEFT pos. to draw sub-images 
				    TOP pos. to draw sub-images 
URL to navigate to  
 
 
 
Please feel free to use and improve this code. It would not be here but for the 
freely given help of others. I would love to see your improvements. 
Elijah. 
 
elijah@bga.com 
http://www.realtime.net/~elijah/  
 
The same things are valid for me. 
Florian. 
 
hars@math.uni-hamburg.de 
http://www.math.uni-hamburg.de/~fm5a014 */ 
 
import java.awt.* ; 
//import java.awt.Graphics; 
//import java.awt.Event; 
//import java.awt.Image; 
import java.awt.MediaTracker; 
import java.net.URL; 
import java.net.MalformedURLException; 
import java.lang.InterruptedException; 
import java.applet.Applet; 
 
 
 
public class ANButton extends java.applet.Applet implements Runnable{ 
     
    private	MediaTracker tracker; 
    private	Image buf; 
    private	Image bg; 
    private	Image img[] = new Image[10]; 
    private	int X,Y; 
    private	Graphics offscreen; 
    private	Dimension d; 
    private	boolean onButt = false; 
    private	boolean pressedButt = false; 
    private	boolean three_state = true; 
    private     boolean userPause = true; 
    private	int onIs = 0; 
    private int animImg = 3; 
    private int maxImg = 3; 
    private int pause = 200; 
    private	URL clickDest; 
    private	String dest; 
    private String destDefault = "http://www.math.uni-hamburg.de/math/ign/"; 
 
    /** 
     * The thread animating the images. 
     */ 
    private Thread engine = null; 
 
 
 
/****************************STATE CHANGES*************************************/ 
    public void init() { 
	String istr; 
	d = size(); 
	buf= createImage(d.width,d.height); 
	offscreen = buf.getGraphics(); 
	int i = 0; 
	boolean finished = false; 
	 
	tracker = new MediaTracker(this); 
	 
	while (!finished && i<10) { 
	    istr = getParameter("image"+i); 
	    if (istr == null){ 
		if(i>0){ 
		    finished = true; 
		}else{ 
		    three_state = false; 
		    onIs = 3; 
		} 
	    }else{ 
		if (i==0) { 
		    three_state = true; 
		} 
		showStatus("Loading image "+istr+"."); 
		img[i] =  getImage(getCodeBase(),istr); 
		tracker.addImage(img[i], 0); 
		try { 
		    tracker.waitForAll(); 
		} catch (InterruptedException e) { 
		    System.out.println("Error waiting for image"+i+" to load"); 
		}//end catch 
	    }//end if 
	    i++; 
	}//end while 
	maxImg = i-2; 
	if (maxImg < 3) { 
	    System.out.println("Need at least images 1 to 3: Check Applet Tag."); 
	    for (i = maxImg + 1; i < 4 ; i++) { 
		img[i]=img[1]; 
	    } 
	    maxImg = 3; 
	} 
	istr = getParameter("x"); 
	X = (istr != null) ? Integer.parseInt(istr) : 0; 
	istr = getParameter("y"); 
	Y = (istr != null) ? Integer.parseInt(istr) : 0; 
	istr = getParameter("pause"); 
	pause = (istr != null) ? Integer.parseInt(istr) : 200; 
	istr = getParameter("dest"); 
	dest = (istr != null) ? istr : destDefault; 
	try{ 
	    clickDest = new URL(dest); 
	}catch(MalformedURLException mal){ 
	    System.out.println("Malformed URL: Check Applet Tag."); 
	} 
	 
    }//end init 
 
 
    public void start(){ 
	if (engine == null && !userPause) { 
	    engine = new Thread(this); 
	    engine.start(); 
	} 
    }//end start 
     
  public void stop(){ 
      if (engine != null && engine.isAlive()) { 
	  engine.stop(); 
     } 
      engine = null; 
  }//end stop 
     
    public void destroy(){ 
    }//end destroy 
/****************************END STATE CHANGES********************************/ 
/*******************************EVENTS****************************************/ 
     
    public boolean mouseDown(Event e, int x, int y){ 
	if (engine != null && engine.isAlive()) { 
	    userPause = true; 
	    engine.suspend(); 
	    stopPlaying(); 
	} 
	pressedButt = true; 
	repaint(); 
	 
	return(true); 
    }//end mouseDown 
     
    public boolean mouseUp(Event e, int x, int y){ 
	 
	if(pressedButt && onButt){ 
	    pressedButt = false; 
	    repaint(); 
	    getAppletContext().showDocument(clickDest); 
	}else{ 
	    pressedButt = false; 
	    repaint(); 
	} 
	return(true); 
    }//end mouseUp 
     
    public boolean mouseEnter(Event e, int x, int y){ 
	onButt = true; 
	userPause = false; 
	if (engine != null && engine.isAlive()) { 
	    engine.resume(); 
	    startPlaying(); 
	} else { 
	    engine = new Thread(this); 
	    engine.start(); 
	    startPlaying(); 
	} 
 
	repaint(); 
	showStatus(dest); 
	return(true); 
    }//end mouseEnter 
     
    public boolean mouseExit(Event e, int x, int y){ 
	onButt = false; 
	userPause= true; 
	if (engine != null && engine.isAlive()) { 
	    engine.suspend(); 
	    stopPlaying(); 
	} 
 
    	repaint(); 
	showStatus(""); 
	 
	return(true); 
    }//end mouseExit 
     
/*******************************END EVENTS*************************************/ 
/*******************************METHODS****************************************/ 
    void startPlaying() { 
    } 
     
    void stopPlaying() { 
    } 
     
    public void run() { 
	Thread me = Thread.currentThread(); 
	 
	me.setPriority(Thread.MIN_PRIORITY); 
	 
	while (engine == me) { 
	    try {	  
		Thread.sleep(pause); 
	    } catch (InterruptedException e) { 
		// Should we do anything? 
	    } 
	    animImg += 1; 
	    if (animImg > maxImg) { 
		animImg=3; 
	    } 
	    repaint(); 
	} 
    } 
     
    public  void update(Graphics g){ 
	if(!onButt) { 
	    if(three_state) { 
		onIs = 0; 
	    } else { 
		onIs = 3; 
	    } 
	} 
	else if (onButt && !pressedButt) { 
			onIs = 3; 
	} 
	else { 
	    onIs = 2; 
	} 
 
	paint(g); 
 
    }//end update 
 
    public void paint(Graphics g){ 
	if (offscreen != null) { 
	    paintApplet(offscreen); 
	    g.drawImage(buf, 0, 0, this); 
	} else { 
	    paintApplet(g); 
	} 
	 
    }//end paint 
     
    public void paintApplet(Graphics g) { 
	int pic; 
	 
	pic = onIs; 
	if (onIs == 3) { 
	    pic = animImg; 
	} 
	g.drawImage(img[1],0,0,null); 
	g.drawImage(img[pic],X,Y,null); 
    } 
 
/*****************************END METHODS**************************************/ 
 
}//end class ANButton