www.pudn.com > src.zip > ClientSocket.h


#if !defined(AFX_CLIENTSOCKET_H__C23B8BB3_5051_11D5_B131_C6D7FE5A2900__INCLUDED_) 
#define AFX_CLIENTSOCKET_H__C23B8BB3_5051_11D5_B131_C6D7FE5A2900__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// ClientSocket.h : header file 
// 
 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CClientSocket command target 
 
class CClientSocket : public CAsyncSocket 
{ 
// Attributes 
public: 
 
 
// Operations 
public: 
	CClientSocket(); 
	virtual ~CClientSocket(); 
 
// Overrides 
public: 
	void SendDataDirect(CData* pData);	 
	BOOL Create(int TimeOut=TimeWaitForRes); 
	BOOL SendData(CData* pData,BOOL &bCancel,CWnd* pRecvWnd=NULL,int FailReDoTimes=3); 
	CWnd* GetOwner(){return m_apRecvWnd[0];}; 
	void SetOwner(CWnd* pWnd){m_apRecvWnd[0]=pWnd;}; 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CClientSocket) 
	public: 
	virtual void OnReceive(int nErrorCode); 
	//}}AFX_VIRTUAL 
 
	// Generated message map functions 
	//{{AFX_MSG(CClientSocket) 
		// NOTE - the ClassWizard will add and remove member functions here. 
	//}}AFX_MSG 
 
// Implementation 
private:	 
	char m_szResponseMsg[MaxResponseMsgLength]; 
	int m_szrLength; 
	BOOL m_bBusy; 
	BYTE m_arBuf[CheckBufLength]; 
	DWORD m_nTotalSend;	 
	DWORD m_nTimeOut; 
	CWnd * m_apRecvWnd[RecvWndNumber]; 
	int m_nCurRecvWnd; 
}; 
 
///////////////////////////////////////////////////////////////////////////// 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_CLIENTSOCKET_H__C23B8BB3_5051_11D5_B131_C6D7FE5A2900__INCLUDED_)