www.pudn.com > drawpad.zip > TextDlg2.cpp
// TextDlg2.cpp : implementation file
//
#include "stdafx.h"
#include "drawpad.h"
#include "TextDlg2.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTextDlg2 dialog
CTextDlg2::CTextDlg2(CWnd* pParent /*=NULL*/)
: CDialog(CTextDlg2::IDD, pParent)
{
//{{AFX_DATA_INIT(CTextDlg2)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CTextDlg2::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTextDlg2)
DDX_Control(pDX, IDC_EDIT1, m_wndText);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTextDlg2, CDialog)
//{{AFX_MSG_MAP(CTextDlg2)
ON_BN_CLICKED(IDC_H_RADIO, OnHRadio)
ON_BN_CLICKED(IDC_V_RADIO, OnVRadio)
ON_BN_CLICKED(IDC_FONT_BUTTON, OnFontButton)
ON_BN_CLICKED(IDC_CAN_BUTTON, OnCanButton)
ON_BN_CLICKED(IDC_OK_BUTTON, OnOkButton)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTextDlg2 message handlers
void CTextDlg2::OnHRadio()
{
// TODO: Add your control notification handler code here
}
void CTextDlg2::OnVRadio()
{
// TODO: Add your control notification handler code here
}
void CTextDlg2::OnFontButton()
{
// TODO: Add your control notification handler code here
CFontDialog dlg;
if(dlg.DoModal()==IDOK)
{
dlg.GetCurrentFont(&m_dlgFont);
}
}
void CTextDlg2::OnCanButton()
{
// TODO: Add your control notification handler code here
OnCancel();
}
void CTextDlg2::OnOkButton()
{
// TODO: Add your control notification handler code here
m_wndText.GetWindowText(m_edit1);
OnOK();
}