www.pudn.com > giflib12.zip > QUANTIZE.C


/***************************************************************************** 
*   "Gif-Lib" - Yet another gif library.				     * 
*									     * 
* Written by:  Gershon Elber			IBM PC Ver 0.1,	Jun. 1989    * 
****************************************************************************** 
* Module to quatize high resolution image into lower one. You may want to    * 
* peek into the following article this code is based on:		     * 
* "Color Image Quantization for frame buffer Display", by Paul Heckbert      * 
* SIGGRAPH 1982 page 297-307.						     * 
****************************************************************************** 
* History:								     * 
* 5 Jan 90 - Version 1.0 by Gershon Elber.				     * 
*****************************************************************************/ 
 
#ifdef __MSDOS__ 
#include  
#include  
#include  
#include  
#endif /* __MSDOS__ */ 
 
#include  
#include "gif_lib.h" 
 
#define PROGRAM_NAME	"GIF_LIBRARY" 
 
#define ABS(x)	((x) > 0 ? (x) : (-(x))) 
 
/* The colors are stripped to 5 bits per primary color if non MSDOS system  */ 
/* or to 4 (not enough memory...) if MSDOS as first step.		    */ 
#ifdef __MSDOS__ 
#define COLOR_ARRAY_SIZE 4096 
#define BITS_PER_PRIM_COLOR 4 
#define MAX_PRIM_COLOR      0x0f 
#else 
#define COLOR_ARRAY_SIZE 32768 
#define BITS_PER_PRIM_COLOR 5 
#define MAX_PRIM_COLOR      0x1f 
#endif /* __MSDOS__ */ 
 
extern int _GifError; 
 
#ifdef SYSV 
static char *VersionStr = 
        "Gif library module,\t\tGershon Elber\n\ 
	(C) Copyright 1989 Gershon Elber, Non commercial use only.\n"; 
#else 
static char *VersionStr = 
	PROGRAM_NAME 
	"	IBMPC " 
	GIF_LIB_VERSION 
	"	Gershon Elber,	" 
	__DATE__ ",   " __TIME__ "\n" 
	"(C) Copyright 1989 Gershon Elber, Non commercial use only.\n"; 
#endif /* SYSV */ 
 
static int SortRGBAxis; 
 
typedef struct QuantizedColorType { 
    GifByteType RGB[3]; 
    GifByteType NewColorIndex; 
    long Count; 
    struct QuantizedColorType *Pnext; 
} QuantizedColorType; 
 
typedef struct NewColorMapType { 
    GifByteType RGBMin[3], RGBWidth[3]; 
    unsigned int NumEntries;/* # of QuantizedColorType in linked list below. */ 
    long Count;		       /* Total number of pixels in all the entries. */ 
    QuantizedColorType *QuantizedColors; 
} NewColorMapType; 
 
static int SubdivColorMap(NewColorMapType *NewColorSubdiv, 
			  unsigned int ColorMapSize, 
			  unsigned int *NewColorMapSize); 
#ifdef __MSDOS__ 
static int SortCmpRtn(const VoidPtr Entry1, const VoidPtr Entry2); 
#else 
static int SortCmpRtn(VoidPtr Entry1, VoidPtr Entry2); 
#endif /* __MSDOS__ */ 
 
/****************************************************************************** 
* Quantize high resolution image into lower one. Input image consists of a    * 
* 2D array for each of the RGB colors with size Width by Height. There is no  * 
* Color map for the input. Output is a quantized image with 2D array of       * 
* indexes into the output color map.					      * 
*   Note input image can be 24 bits at the most (8 for red/green/blue) and    * 
* the output has 256 colors at the most (256 entries in the color map.).      * 
* ColorMapSize specifies size of color map up to 256 and will be updated to   * 
* real size before returning.						      * 
*   Also non of the parameter are allocated by this routine.		      * 
*   This function returns GIF_OK if succesfull, GIF_ERROR otherwise.	      * 
******************************************************************************/ 
int QuantizeBuffer(unsigned int Width, unsigned int Height, int *ColorMapSize, 
	GifByteType *RedInput, GifByteType *GreenInput, GifByteType *BlueInput, 
	GifByteType *OutputBuffer, GifColorType *OutputColorMap) 
{ 
    unsigned int i, j, Index, NewColorMapSize, NumOfEntries, MaxRGBError[3]; 
    long Red, Green, Blue; 
    NewColorMapType NewColorSubdiv[256]; 
    QuantizedColorType *ColorArrayEntries, *QuantizedColor; 
 
    if ((ColorArrayEntries = (QuantizedColorType *) 
	    malloc(sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE)) == NULL) { 
	_GifError = E_GIF_ERR_NOT_ENOUGH_MEM; 
	return GIF_ERROR; 
    } 
 
    for (i = 0; i < COLOR_ARRAY_SIZE; i++) { 
	ColorArrayEntries[i].RGB[0]= i >> (2 * BITS_PER_PRIM_COLOR); 
	ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) & 
	    						MAX_PRIM_COLOR; 
	ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR; 
	ColorArrayEntries[i].Count = 0; 
    } 
 
    /* Sample the colors and their distribution: */ 
    for (i = 0; i < Width * Height; i++) { 
	Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) 
		    << (2 * BITS_PER_PRIM_COLOR)) + 
		((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) 
		    << BITS_PER_PRIM_COLOR) + 
		(BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); 
	ColorArrayEntries[Index].Count++; 
    } 
 
    /* Put all the colors in the first entry of the color map, and call the  */ 
    /* recursive subdivision process.					     */ 
    for (i = 0; i < 256; i++) { 
	NewColorSubdiv[i].QuantizedColors = NULL; 
	NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0; 
	for (j = 0; j < 3; j++) { 
	    NewColorSubdiv[i].RGBMin[j] = 0; 
	    NewColorSubdiv[i].RGBWidth[j] = 255; 
	} 
    } 
 
    /* Find the non empty entries in the color table and chain them: */ 
    for (i = 0; i < COLOR_ARRAY_SIZE; i++) 
	if (ColorArrayEntries[i].Count > 0) break; 
    QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i]; 
    NumOfEntries = 1; 
    while (++i < COLOR_ARRAY_SIZE) 
	if (ColorArrayEntries[i].Count > 0) { 
	    QuantizedColor -> Pnext = &ColorArrayEntries[i]; 
	    QuantizedColor = &ColorArrayEntries[i]; 
	    NumOfEntries++; 
	} 
    QuantizedColor -> Pnext = NULL; 
 
    NewColorSubdiv[0].NumEntries = NumOfEntries;/* Different sampled colors. */ 
    NewColorSubdiv[0].Count = ((long) Width) * Height;            /* Pixels. */ 
    NewColorMapSize = 1; 
    if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) != 
								     GIF_OK) { 
	free((char *) ColorArrayEntries); 
	return GIF_ERROR; 
    } 
    if (NewColorMapSize < *ColorMapSize) { 
	/* And clear rest of color map: */ 
	for (i = NewColorMapSize; i < *ColorMapSize; i++) 
	    OutputColorMap[i].Red = 
	    OutputColorMap[i].Green = 
	    OutputColorMap[i].Blue = 0; 
    } 
 
    /* Average the colors in each entry to be the color to be used in the    */ 
    /* output color map, and plug it into the output color map itself.       */ 
    for (i = 0; i < NewColorMapSize; i++) { 
	if ((j = NewColorSubdiv[i].NumEntries) > 0) { 
	    QuantizedColor = NewColorSubdiv[i].QuantizedColors; 
	    Red = Green = Blue = 0; 
	    while (QuantizedColor) { 
		QuantizedColor -> NewColorIndex = i; 
		Red += QuantizedColor -> RGB[0]; 
		Green += QuantizedColor -> RGB[1]; 
		Blue += QuantizedColor -> RGB[2]; 
		QuantizedColor = QuantizedColor -> Pnext; 
	    } 
	    OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j; 
	    OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j; 
	    OutputColorMap[i].Blue= (Blue << (8 - BITS_PER_PRIM_COLOR)) / j; 
	} 
	else 
	    GIF_MESSAGE("Null entry in quantized color map - thats weird."); 
    } 
 
    /* Finally scan the input buffer again and put the mapped index in the   */ 
    /* output buffer.							     */ 
    MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0; 
    for (i = 0; i < Width * Height; i++) { 
	Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR)) 
		    << (2 * BITS_PER_PRIM_COLOR)) + 
		((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR)) 
		    << BITS_PER_PRIM_COLOR) + 
		(BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR)); 
	Index = ColorArrayEntries[Index].NewColorIndex; 
	OutputBuffer[i] = Index; 
	if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i])) 
	    MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]); 
	if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i])) 
	    MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]); 
	if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i])) 
	    MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]); 
    } 
 
#ifdef DEBUG 
    fprintf(stderr, 
	    "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n", 
			    MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]); 
#endif /* DEBUG */ 
 
    free((char *) ColorArrayEntries); 
 
    *ColorMapSize = NewColorMapSize; 
 
    return GIF_OK; 
} 
 
/****************************************************************************** 
* Routine to subdivide the RGB space recursively using median cut in each     * 
* axes alternatingly until ColorMapSize different cubes exists.		      * 
* The biggest cube in one dimension is subdivide unless it has only one entry.* 
* Returns GIF_ERROR if failed, otherwise GIF_OK.			      * 
******************************************************************************/ 
static int SubdivColorMap(NewColorMapType *NewColorSubdiv, 
			  unsigned int ColorMapSize, 
			  unsigned int *NewColorMapSize) 
{ 
    int MaxSize; 
    unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor; 
    long Sum, Count; 
    QuantizedColorType *QuantizedColor, **SortArray; 
 
    while (ColorMapSize > *NewColorMapSize) { 
	/* Find candidate for subdivision: */ 
	MaxSize = -1; 
	for (i = 0; i < *NewColorMapSize; i++) { 
	    for (j = 0; j < 3; j++) { 
		if (((int) NewColorSubdiv[i].RGBWidth[j]) > MaxSize && 
		    NewColorSubdiv[i].NumEntries > 1) { 
		    MaxSize = NewColorSubdiv[i].RGBWidth[j]; 
		    Index = i; 
		    SortRGBAxis = j; 
		} 
	    } 
	} 
 
	if (MaxSize == -1) 
	    return GIF_OK; 
 
	/* Split the entry Index into two along the axis SortRGBAxis: */ 
 
	/* Sort all elements in that entry along the given axis and split at */ 
	/* the median.							     */ 
	if ((SortArray = (QuantizedColorType **) 
	    malloc(sizeof(QuantizedColorType *) * 
		   NewColorSubdiv[Index].NumEntries)) == NULL) 
    	    return GIF_ERROR; 
	for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors; 
	     j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL; 
	     j++, QuantizedColor = QuantizedColor -> Pnext) 
	    SortArray[j] = QuantizedColor; 
	qsort(SortArray, NewColorSubdiv[Index].NumEntries, 
	      sizeof(QuantizedColorType *), SortCmpRtn); 
 
	/* Relink the sorted list into one: */ 
	for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++) 
	    SortArray[j] -> Pnext = SortArray[j + 1]; 
	SortArray[NewColorSubdiv[Index].NumEntries - 1] -> Pnext = NULL; 
	NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0]; 
	free((char *) SortArray); 
 
	/* Now simply add the Counts until we have half of the Count: */ 
	Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor -> Count; 
	NumEntries = 1; 
	Count = QuantizedColor -> Count; 
	while ((Sum -= QuantizedColor -> Pnext -> Count) >= 0 && 
	       QuantizedColor -> Pnext != NULL && 
	       QuantizedColor -> Pnext -> Pnext != NULL) { 
	    QuantizedColor = QuantizedColor -> Pnext; 
	    NumEntries++; 
	    Count += QuantizedColor -> Count; 
	} 
	/* Save the values of the last color of the first half, and first    */ 
	/* of the second half so we can update the Bounding Boxes later.     */ 
	/* Also as the colors are quantized and the BBoxes are full 0..255,  */ 
	/* they need to be rescaled.					     */ 
	MaxColor = QuantizedColor -> RGB[SortRGBAxis];/* Max. of first half. */ 
	MinColor = QuantizedColor -> Pnext -> RGB[SortRGBAxis];/* of second. */ 
	MaxColor <<= (8 - BITS_PER_PRIM_COLOR); 
	MinColor <<= (8 - BITS_PER_PRIM_COLOR); 
 
	/* Partition right here: */ 
	NewColorSubdiv[*NewColorMapSize].QuantizedColors = 
	    QuantizedColor -> Pnext; 
	QuantizedColor -> Pnext = NULL; 
	NewColorSubdiv[*NewColorMapSize].Count = Count; 
	NewColorSubdiv[Index].Count -= Count; 
	NewColorSubdiv[*NewColorMapSize].NumEntries = 
	    NewColorSubdiv[Index].NumEntries - NumEntries; 
	NewColorSubdiv[Index].NumEntries = NumEntries; 
	for (j = 0; j < 3; j++) { 
	    NewColorSubdiv[*NewColorMapSize].RGBMin[j] = 
		NewColorSubdiv[Index].RGBMin[j]; 
	    NewColorSubdiv[*NewColorMapSize].RGBWidth[j] = 
		NewColorSubdiv[Index].RGBWidth[j]; 
	} 
	NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] = 
	    NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] + 
	    NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] - 
	    MinColor; 
	NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor; 
 
	NewColorSubdiv[Index].RGBWidth[SortRGBAxis] = 
	    MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis]; 
 
	(*NewColorMapSize)++; 
    } 
 
    return GIF_OK; 
} 
 
/****************************************************************************** 
* Routine called by qsort to compare to entries.			      * 
******************************************************************************/ 
#ifdef __MSDOS__ 
static int SortCmpRtn(const VoidPtr Entry1, const VoidPtr Entry2) 
#else 
static int SortCmpRtn(VoidPtr Entry1, VoidPtr Entry2) 
#endif /* __MSDOS__ */ 
{ 
    return (* ((QuantizedColorType **) Entry1)) -> RGB[SortRGBAxis] - 
	   (* ((QuantizedColorType **) Entry2)) -> RGB[SortRGBAxis]; 
}