www.pudn.com > tc3d.zip > DETAIL.CPP


// detail.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "dudes.h" 
#include "detail.h" 
#include "3dwrap.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// ChangeDetail dialog 
 
 
ChangeDetail::ChangeDetail(CWnd* pParent /*=NULL*/) 
	: CDialog(ChangeDetail::IDD, pParent) 
{ 
    m_init = TRUE; 
} 
 
 
void ChangeDetail::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(ChangeDetail) 
	DDX_Control(pDX, IDC_SLIDER1, m_slider); 
	//}}AFX_DATA_MAP 
    if (m_init) 
    { 
        m_slider.SetRange(0,100); 
        m_slider.SetPos(Game->Detail()); 
        m_init = FALSE; 
    } 
} 
 
 
BEGIN_MESSAGE_MAP(ChangeDetail, CDialog) 
	//{{AFX_MSG_MAP(ChangeDetail) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// ChangeDetail message handlers 
 
void ChangeDetail::OnOK()  
{ 
	CDialog::OnOK(); 
	Game->SetDetail((short)m_slider.GetPos()); 
} 
 
 
///////////////////////////////////////////////////////////////////////////// 
// SpeedDiag dialog 
 
 
SpeedDiag::SpeedDiag(CWnd* pParent /*=NULL*/) 
	: CDialog(SpeedDiag::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(SpeedDiag) 
		// NOTE: the ClassWizard will add member initialization here 
	//}}AFX_DATA_INIT 
} 
 
 
void SpeedDiag::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(SpeedDiag) 
	DDX_Control(pDX, IDC_SLIDER1, m_slider); 
	//}}AFX_DATA_MAP 
    if (m_init) 
    { 
        m_slider.SetRange(0,100); 
        m_slider.SetPos(50); 
        m_init = FALSE; 
    } 
} 
 
 
BEGIN_MESSAGE_MAP(SpeedDiag, CDialog) 
	//{{AFX_MSG_MAP(SpeedDiag) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
void SpeedDiag::OnOK()  
{ 
	CDialog::OnOK(); 
	m_pos = (short)m_slider.GetPos(); 
} 
///////////////////////////////////////////////////////////////////////////// 
// CTeleportDiag dialog 
 
 
CTeleportDiag::CTeleportDiag(CWnd* pParent /*=NULL*/) 
	: CDialog(CTeleportDiag::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CTeleportDiag) 
	m_LevelNum = 0; 
	//}}AFX_DATA_INIT 
    m_LevelNum = Game->LevelNum()+1; 
} 
 
 
void CTeleportDiag::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CTeleportDiag) 
	DDX_Text(pDX, IDC_EDIT1, m_LevelNum); 
	//}}AFX_DATA_MAP 
} 
 
 
BEGIN_MESSAGE_MAP(CTeleportDiag, CDialog) 
	//{{AFX_MSG_MAP(CTeleportDiag) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP()