www.pudn.com > SuperMario.zip > PCX.H
typedef struct{
char signature;
char version;
char encoding;
char bits_per_pixel;
int x_min;
int y_min;
int x_max;
int y_max;
int h_res;
int v_res;
char palette[48];
char reserved;
char color_plane_num;
int paletle_type;
char zero_pad[58];
}PCX_Head;
#define PCX_ID 0x0a
extern void setallpalette(char far *pal);
extern BITMAP *LoadPcxFile(char fn[]);