www.pudn.com > SuperMario.zip > PCX.H


typedef struct{ 
	       char signature; 
	       char version; 
	       char encoding; 
	       char bits_per_pixel; 
	       int x_min; 
	       int y_min; 
	       int x_max; 
	       int y_max; 
	       int h_res; 
	       int v_res; 
	       char palette[48]; 
	       char reserved; 
	       char color_plane_num; 
	       int paletle_type; 
	       char zero_pad[58]; 
	       }PCX_Head; 
#define PCX_ID 0x0a 
extern void setallpalette(char far *pal); 
extern BITMAP *LoadPcxFile(char fn[]);