www.pudn.com > Winmine.zip > WinMine.cpp


// WinMine.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "WinMine.h" 
 
#include "MainFrm.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CWinMineApp 
 
BEGIN_MESSAGE_MAP(CWinMineApp, CWinApp) 
	//{{AFX_MSG_MAP(CWinMineApp) 
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CWinMineApp construction 
 
CWinMineApp::CWinMineApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CWinMineApp object 
 
CWinMineApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CWinMineApp initialization 
 
BOOL CWinMineApp::InitInstance() 
{ 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
	Enable3dControls();			// Call this when using MFC in a shared DLL 
#else 
	Enable3dControlsStatic();	// Call this when linking to MFC statically 
#endif 
 
	// To create the main window, this code creates a new frame window 
	// object and then sets it as the application's main window object. 
 
	CMainFrame* pFrame = new CMainFrame; 
	m_pMainWnd = pFrame; 
 
	// create and load the frame with its resources 
 
	pFrame->LoadFrame(IDR_MAINFRAME, 
		WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL, 
		NULL); 
 
	// The one and only window has been initialized, so show and update it. 
	pFrame->ShowWindow(SW_SHOW); 
	pFrame->UpdateWindow(); 
 
	return TRUE; 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CWinMineApp message handlers 
 
 
 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CAboutDlg) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	//{{AFX_MSG(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
		// No message handlers 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
// App command to run the dialog 
void CWinMineApp::OnAppAbout() 
{ 
	CAboutDlg aboutDlg; 
	aboutDlg.DoModal(); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CWinMineApp message handlers