www.pudn.com > Winmine.zip > MainFrm.cpp


// MainFrm.cpp : implementation of the CMainFrame class 
// 
 
#include "stdafx.h" 
#include "WinMine.h" 
 
#include "MainFrm.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CMainFrame 
 
IMPLEMENT_DYNAMIC(CMainFrame, CFrameWnd) 
 
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) 
	//{{AFX_MSG_MAP(CMainFrame) 
	ON_WM_CREATE() 
	ON_WM_SETFOCUS() 
	ON_COMMAND(ID_MINIMIZE, OnMinimize) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
 
///////////////////////////////////////////////////////////////////////////// 
// CMainFrame construction/destruction 
 
CMainFrame::CMainFrame() 
{ 
	// TODO: add member initialization code here 
	 
} 
 
CMainFrame::~CMainFrame() 
{ 
} 
 
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{ 
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1) 
		return -1; 
	// create a view to occupy the client area of the frame 
	if (!m_wndView.Create(NULL, NULL, AFX_WS_DEFAULT_VIEW, 
		CRect(0, 0, 0, 0), this, AFX_IDW_PANE_FIRST, NULL)) 
	{ 
		TRACE0("Failed to create view window\n"); 
		return -1; 
	} 
 
	return 0; 
} 
 
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) 
{ 
	if( !CFrameWnd::PreCreateWindow(cs) ) 
		return FALSE; 
	// TODO: Modify the Window class or styles here by modifying 
	//  the CREATESTRUCT cs 
 
	cs.style = WS_OVERLAPPED | WS_CAPTION 
		| WS_SYSMENU | WS_MINIMIZEBOX; 
 
	cs.dwExStyle &= ~WS_EX_CLIENTEDGE; 
	cs.lpszClass = AfxRegisterWndClass(0, NULL, NULL,  
		AfxGetApp()->LoadIcon(IDR_MAINFRAME)); 
	return TRUE; 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CMainFrame diagnostics 
 
#ifdef _DEBUG 
void CMainFrame::AssertValid() const 
{ 
	CFrameWnd::AssertValid(); 
} 
 
void CMainFrame::Dump(CDumpContext& dc) const 
{ 
	CFrameWnd::Dump(dc); 
} 
 
#endif //_DEBUG 
 
///////////////////////////////////////////////////////////////////////////// 
// CMainFrame message handlers 
void CMainFrame::OnSetFocus(CWnd* pOldWnd) 
{ 
	// forward focus to the view window 
	m_wndView.SetFocus(); 
} 
 
BOOL CMainFrame::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo) 
{ 
	// let the view have first crack at the command 
	if (m_wndView.OnCmdMsg(nID, nCode, pExtra, pHandlerInfo)) 
		return TRUE; 
 
	// otherwise, do default handling 
	return CFrameWnd::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo); 
} 
 
 
void CMainFrame::OnMinimize()  
{ 
	ShowWindow( SW_MINIMIZE ); 
}