www.pudn.com > tiaoqi.zip > ttqDlg.h


// ttqDlg.h : header file 
// 
 
#if !defined(AFX_TTQDLG_H__4D163767_1E0C_443B_8086_E141126A6318__INCLUDED_) 
#define AFX_TTQDLG_H__4D163767_1E0C_443B_8086_E141126A6318__INCLUDED_ 
#include "MySocket.h" 
#include "Tzq.h"	// Added by ClassView 
#include "newgame.h" 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
 
///////////////////////////////////////////////////////////////////////////// 
// CTtqDlg dialog 
 
class CTtqDlg : public CWnd 
{ 
// Construction 
public: 
	NewGame();//新游戏的对话框 
 
	CTzq Tzq;//所有棋子数据 
	int itn,itnu,itnd; 
	CTtqDlg(CWnd* pParent = NULL);	// standard constructor 
	BOOL TM; 
	int nqztempud; 
	CPlace tempplace;//临时棋子 
 
	CMySocket m_sListenSocket;//暂未用 
	CMySocket m_sConnectSocket;//暂未用 
	CMySocket m_aConnectSocket[6];//暂未用 
	CStringArray m_straEndName;//暂未用 
 
 
 
 
// Dialog Data 
	//{{AFX_DATA(CTtqDlg) 
 
		// NOTE: the ClassWizard will add data members here 
	//}}AFX_DATA 
 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CTtqDlg) 
	protected: 
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
	HICON m_hIcon; 
 
	// Generated message map functions 
	//{{AFX_MSG(CTtqDlg) 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnPaint(); 
	afx_msg HCURSOR OnQueryDragIcon(); 
	afx_msg void OnMouseMove(UINT nFlags, CPoint point); 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	afx_msg void OnLButtonUp(UINT nFlags, CPoint point); 
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_TTQDLG_H__4D163767_1E0C_443B_8086_E141126A6318__INCLUDED_)