www.pudn.com > tiaoqi.zip > Tzq.cpp
// Tzq.cpp: implementation of the CTzq class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ttq.h"
#include "Tzq.h"
#include "stdio.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CTzq::CTzq()
{
nPlaySyst=0;
pPlace=NULL;
BeginGame=FALSE;
// memset(aPlace,0,sizeof(aPlace));
for(int i=0;i<6;i++){
for(int j=0;j<10;j++)
{
aPlace[i][j].pTzq=NULL;
aPlace[i][j].nTestUD=0;
}
nPlayType[i]=0;
// nPlayYN[6]=FALSE;
}
memset(aTzqFull,0,sizeof(aTzqFull));
srand( (unsigned)time( NULL ) );
SetTF_nQz(); //初始化aTzqFull数组 nQz;
SetTF_nxy(); //初始化aTzqFull数组 n_x,n_y;
SetTF_pTzq(); //初始化aTzqFull数组 pTzq
SetTF_nPRI(); //初始化aTzqFull数组 nPRI;
SetPlace(); //初始化aPlace数组;
SetTF_nArea(); //初始化aTzqFull数组 nArea;
SetTF_nColor(); //初始化aTzqFull数组 nColor;
for(qzc=0;qzc<6;qzc++)
ChessFull();
}
CTzq::SetTF_nxy()
{
int temp1[18]={1,2,4,7,11,24,36,47,57,66,76,87,99,112,116,119,121,122};
int temp2[18]={0,220,204,188,172,28,44,60,76,92,76,
60,44,28,172,188,204,220};
int tab,tae=1;
int tyt=30,txt;
// int ttt1;
for(int tj=1;tj<18;tj++){
tab=tae;
tae=temp1[tj];
txt=temp2[tj];
// ttt1=0;
for(int tj1=tab;tj1aTzqFull[tj1].n_x=txt;
this->aTzqFull[tj1].n_y=tyt;
txt=txt+32;
}
tyt=(int)(tj*27.5)+30;
}
}
CTzq::SetTF_nArea()
{
for(int i=0;i<6;i++)
{
for(int i1=0;i1<10;i1++)
this->aPlace[i][i1].pTzq->nArea=i+1;
}
}
CTzq::SetTF_nColor()
{
for(int i=0;i<6;i++)
{
if(nPlayType[i]!=0)
for(int i1=0;i1<10;i1++)
this->aPlace[i][i1].pTzq->nColor=i+1;
}
}
CTzq::SetTF_nPRI()
{
TzqDate *pTzqDate;
TzqDate *pTzqTemp;
int ntemp[6]={1,11,99,121,111,23};
for(int i=0;i<3;i++){
pTzqDate=&aTzqFull[ntemp[i]];
for(int ni=1;ni<14;ni++)
{
pTzqTemp=pTzqDate;
pTzqTemp->nPRI[i]=ni;
pTzqTemp->nPRI[i+3]=18-ni;
while(pTzqTemp->pTzq[i+2])
{
pTzqTemp=pTzqTemp->pTzq[i+2];
pTzqTemp->nPRI[i]=ni;
pTzqTemp->nPRI[i+3]=18-ni;
}
pTzqTemp=pTzqDate;
pTzqTemp->nPRI[i]=ni;
pTzqTemp->nPRI[i+3]=18-ni;
while(pTzqTemp->pTzq[(i+5)%6])
{
pTzqTemp=pTzqTemp->pTzq[(i+5)%6];
pTzqTemp->nPRI[i]=ni;
pTzqTemp->nPRI[i+3]=18-ni;
}
pTzqDate=pTzqDate->pTzq[i+3];
}
pTzqDate=&aTzqFull[ntemp[i+3]];
for(ni=1;ni<14;ni++)
{
pTzqTemp=pTzqDate;
pTzqTemp->nPRI[i+3]=ni;
pTzqTemp->nPRI[i]=18-ni;
while(pTzqTemp->pTzq[i+2])
{
pTzqTemp=pTzqTemp->pTzq[i+2];
pTzqTemp->nPRI[i+3]=ni;
pTzqTemp->nPRI[i]=18-ni;
}
pTzqTemp=pTzqDate;
pTzqTemp->nPRI[i+3]=ni;
pTzqTemp->nPRI[i]=18-ni;
while(pTzqTemp->pTzq[(i+5)%6])
{
pTzqTemp=pTzqTemp->pTzq[(i+5)%6];
pTzqTemp->nPRI[i+3]=ni;
pTzqTemp->nPRI[i]=18-ni;
}
pTzqDate=pTzqDate->pTzq[i];
}
}
}
CTzq::SetTF_nQz()
{
for(int i=0;i<122;i++)
aTzqFull[i].nQz=i;
}
CTzq::SetTF_pTzq()
{
int temp[6][121]={
0,
1, 0,
2, 3, 0,
4, 5, 6, 0,
0, 0, 0, 0, 7, 8, 9, 10, 0, 0, 0, 0, 0,
12,13,14,15,16,17,18,19,20,21,22,23,
25,26,27,28,29,30,31,32,33,34,35,
37,38,39,40,41,42,43,44,45,46,
48,49,50,51,52,53,54,55,56,
57,58,59,60,61,62,63,64,65,0,
66,67,68,69,70,71,72,73,74,75,0,
76,77,78,79,80,81,82,83,84,85,86,0,
87,88,89,90,91,92,93,94,95,96,97,98,0,
104,105,106,107,
113,114,115,
117,118,
120
,0,
0,1,
0,2,3,
0,4,5,6,
0,0,0,0,0,7,8,9,10,0,0,0,0,
11,12,13,14,15,16,17,18,19,20,21,22,
24,25,26,27,28,29,30,31,32,33,34,
36,37,38,39,40,41,42,43,44,45,
47,48,49,50,51,52,53,54,55,
0,57,58,59,60,61,62,63,64,65,
0,66,67,68,69,70,71,72,73,74,75,
0,76,77,78,79,80,81,82,83,84,85,86,
0,87,88,89,90,91,92,93,94,95,96,97,98,
103,104,105,106,
112,113,114,
116,117,
119
,
0,
0,2,
0,4,5,
0,7,8,9,
0,11,12,13,14,15,16,17,18,19,20,21,22,
0,24,25,26,27,28,29,30,31,32,33,34,
0,36,37,38,39,40,41,42,43,44,45,
0,47,48,49,50,51,52,53,54,55,
0,57,58,59,60,61,62,63,64,
0,66,67,68,69,70,71,72,73,74,
0,76,77,78,79,80,81,82,83,84,85,
0,87,88,89,90,91,92,93,94,95,96,97,
0,99,100,101,102,103,104,105,106,107,108,109,110,
0,112,113,114,
0,116,117,
0,119,
0
,
2,
4,5,
7,8,9,
15,16,17,18,
0,24,25,26,27,28,29,30,31,32,33,34,35,
0,36,37,38,39,40,41,42,43,44,45,46,
0,47,48,49,50,51,52,53,54,55,56,
0,57,58,59,60,61,62,63,64,65,
66,67,68,69,70,71,72,73,74,
76,77,78,79,80,81,82,83,84,85,
87,88,89,90,91,92,93,94,95,96,97,
99,100,101,102,103,104,105,106,107,108,109,110,
0,0,0,0,0,112,113,114,115,0,0,0,0,
0,116,117,118,
0,119,120,
0,121,
0
,
3,
5,6,
8,9,10,
16,17,18,19,
24,25,26,27,28,29,30,31,32,33,34,35,0,
36,37,38,39,40,41,42,43,44,45,46,0,
47,48,49,50,51,52,53,54,55,56,0,
57,58,59,60,61,62,63,64,65,0,
67,68,69,70,71,72,73,74,75,
77,78,79,80,81,82,83,84,85,86,
88,89,90,91,92,93,94,95,96,97,98,
100,101,102,103,104,105,106,107,108,109,110,111,
0,0,0,0,112,113,114,115,0,0,0,0,0,
116,117,118,0,
119,120,0,
121,0,
0
,
0,
3,0,
5,6,0,
8,9,10,0,
12,13,14,15,16,17,18,19,20,21,22,23,0,
25,26,27,28,29,30,31,32,33,34,35,0,
37,38,39,40,41,42,43,44,45,46,0,
48,49,50,51,52,53,54,55,56,0,
58,59,60,61,62,63,64,65,0,
67,68,69,70,71,72,73,74,75,0,
77,78,79,80,81,82,83,84,85,86,0,
88,89,90,91,92,93,94,95,96,97,98,0,
100,101,102,103,104,105,106,107,108,109,110,111,0,
113,114,115,0,
117,118,0,
120,0,
0};
for(int tttr=1;tttr<122;tttr++){
for(int zz3=0;zz3<6;zz3++)
{ if(temp[zz3][tttr-1])
this->aTzqFull[tttr].pTzq[zz3]=&aTzqFull[temp[zz3][tttr-1]];
}
}
}
CTzq::SetPlace()
{
int aset[6][10]={
1,2,3,4,5,6,7,8,9,10,
11,12,13,14,24,25,26,36,37,47,
66,76,77,87,88,89,99,100,101,102,
112,113,114,115,116,117,118,119,120,121,
75,85,86,96,97,98,108,109,110,111,
20,21,22,23,33,34,35,45,46,56
};
for(int aseti=0;aseti<10;aseti++)
{
for(int aseti1=0;aseti1<6;aseti1++)
aPlace[aseti1][aseti].pTzq=&aTzqFull[aset[aseti1][aseti]];
}
}
CTzq::~CTzq()
{
}
HBITMAP hBmp,hbmmp;
HRGN BitmapToRegion (HBITMAP hBmp, COLORREF cTransparentColor = 0, COLORREF cTolerance = 0x101010)
{
HRGN hRgn = NULL;
if (hBmp)
{
// Create a memory DC inside which we will scan the bitmap content
HDC hMemDC = CreateCompatibleDC(NULL);
if (hMemDC)
{
// Get bitmap size
BITMAP bm;
GetObject(hBmp, sizeof(bm), &bm);
// Create a 32 bits depth bitmap and select it into the memory DC
BITMAPINFOHEADER RGB32BITSBITMAPINFO = {
sizeof(BITMAPINFOHEADER), // biSize
bm.bmWidth, // biWidth;
bm.bmHeight, // biHeight;
1, // biPlanes;
32, // biBitCount
BI_RGB, // biCompression;
0, // biSizeImage;
0, // biXPelsPerMeter;
0, // biYPelsPerMeter;
0, // biClrUsed;
0 // biClrImportant;
};
VOID * pbits32;
HBITMAP hbm32 = CreateDIBSection(hMemDC, (BITMAPINFO *)&RGB32BITSBITMAPINFO, DIB_RGB_COLORS, &pbits32, NULL, 0);
if (hbm32)
{
HBITMAP holdBmp = (HBITMAP)SelectObject(hMemDC, hbm32);
// Create a DC just to copy the bitmap into the memory DC
HDC hDC = CreateCompatibleDC(hMemDC);
if (hDC)
{
// Get how many bytes per row we have for the bitmap bits (rounded up to 32 bits)
BITMAP bm32;
GetObject(hbm32, sizeof(bm32), &bm32);
while (bm32.bmWidthBytes % 4)
bm32.bmWidthBytes++;
// Copy the bitmap into the memory DC
HBITMAP holdBmp = (HBITMAP)SelectObject(hDC, hBmp);
BitBlt(hMemDC, 0, 0, bm.bmWidth, bm.bmHeight, hDC, 0, 0, SRCCOPY);
// For better performances, we will use the ExtCreateRegion() function to create the
// region. This function take a RGNDATA structure on entry. We will add rectangles by
// amount of ALLOC_UNIT number in this structure.
#define ALLOC_UNIT 100
DWORD maxRects = ALLOC_UNIT;
HANDLE hData = GlobalAlloc(GMEM_MOVEABLE, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects));
RGNDATA *pData = (RGNDATA *)GlobalLock(hData);
pData->rdh.dwSize = sizeof(RGNDATAHEADER);
pData->rdh.iType = RDH_RECTANGLES;
pData->rdh.nCount = pData->rdh.nRgnSize = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
// Keep on hand highest and lowest values for the "transparent" pixels
BYTE lr = GetRValue(cTransparentColor);
BYTE lg = GetGValue(cTransparentColor);
BYTE lb = GetBValue(cTransparentColor);
BYTE hr = min(0xff, lr + GetRValue(cTolerance));
BYTE hg = min(0xff, lg + GetGValue(cTolerance));
BYTE hb = min(0xff, lb + GetBValue(cTolerance));
// Scan each bitmap row from bottom to top (the bitmap is inverted vertically)
BYTE *p32 = (BYTE *)bm32.bmBits + (bm32.bmHeight - 1) * bm32.bmWidthBytes;
for (int y = 0; y < bm.bmHeight; y++)
{
// Scan each bitmap pixel from left to right
for (int x = 0; x < bm.bmWidth; x++)
{
// Search for a continuous range of "non transparent pixels"
int x0 = x;
LONG *p = (LONG *)p32 + x;
while (x < bm.bmWidth)
{
BYTE b = GetRValue(*p);
if (b >= lr && b <= hr)
{
b = GetGValue(*p);
if (b >= lg && b <= hg)
{
b = GetBValue(*p);
if (b >= lb && b <= hb)
// This pixel is "transparent"
break;
}
}
p++;
x++;
}
if (x > x0)
{
// Add the pixels (x0, y) to (x, y+1) as a new rectangle in the region
if (pData->rdh.nCount >= maxRects)
{
GlobalUnlock(hData);
maxRects += ALLOC_UNIT;
hData = GlobalReAlloc(hData, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), GMEM_MOVEABLE);
pData = (RGNDATA *)GlobalLock(hData);
}
RECT *pr = (RECT *)&pData->Buffer;
SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1);
if (x0 < pData->rdh.rcBound.left)
pData->rdh.rcBound.left = x0;
if (y < pData->rdh.rcBound.top)
pData->rdh.rcBound.top = y;
if (x > pData->rdh.rcBound.right)
pData->rdh.rcBound.right = x;
if (y+1 > pData->rdh.rcBound.bottom)
pData->rdh.rcBound.bottom = y+1;
pData->rdh.nCount++;
// On Windows98, ExtCreateRegion() may fail if the number of rectangles is too
// large (ie: > 4000). Therefore, we have to create the region by multiple steps.
if (pData->rdh.nCount == 2000)
{
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData);
if (hRgn)
{
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
}
else
hRgn = h;
pData->rdh.nCount = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
}
}
}
// Go to next row (remember, the bitmap is inverted vertically)
p32 -= bm32.bmWidthBytes;
}
// Create or extend the region with the remaining rectangles
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData);
if (hRgn)
{
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
}
else
hRgn = h;
// Clean up
SelectObject(hDC, holdBmp);
DeleteDC(hDC);
}
DeleteObject(SelectObject(hMemDC, holdBmp));
}
DeleteDC(hMemDC);
}
}
return hRgn;
}
CTzq::Chess(TzqDate *pTF)
{
for(int i1=0;i1<6;i1++)
ChessOdd(pTF,i1);
}
void CTzq::ChessOdd(TzqDate *pTF, int i1)
{
int it,ht,ii;
TzqDate *pb;
pb=pTF;
ii=0;
it=0;
ht=0;
while(pb->pTzq[i1])
{
pb=pb->pTzq[i1];
if(it==0)
{
if(pb->nColor==0)
ii++;
else
it=1;
}
else
{
if(ii==0)
{
if(pb->nColor==0)
{
Addpa(pb);
return ;
}
else
return ;
}
else
{
if(pb->nColor==0)
ii--;
else
return ;
}
}
}
}
void CTzq::Addpa(TzqDate *pTF)
{
TzqDate *pb=pTF;
int z=aPlace[qzc][qz].nPlaceArray.GetSize();
for(int i=0;inQz==aPlace[qzc][qz].nPlaceArray[i])
return ;
}
aPlace[qzc][qz].nPlaceArray.Add(pb->nQz);
Chess(pb);
}
CTzq::ChessFull()
{
int j;
for (qz=0;qz<10;qz++)
{
aPlace[qzc][qz].nPlaceArray.RemoveAll();
j=aPlace[qzc][qz].pTzq->nColor;
aPlace[qzc][qz].pTzq->nColor=0;
aPlace[qzc][qz].nPlaceArray.Add(aPlace[qzc][qz].pTzq->nQz);
this->Chess(aPlace[qzc][qz].pTzq);
this->BsetSide(aPlace[qzc][qz].pTzq);
CArray yjj;
for(int iz=1;iznColor=j;
}
}
void CTzq::BsetSide(TzqDate *dp)
{
for (int i=0;i<6;i++)
{
if(dp->pTzq[i]!=NULL)
if(dp->pTzq[i]->nColor==0)
aPlace[qzc][qz].nPlaceArray.Add(dp->pTzq[i]->nQz);
}
}
void CTzq::NewGame()
{
pPlace=NULL;
BeginGame=FALSE;
pPlace=NULL;
for(int i=0;i<6;i++){
for(int j=0;j<10;j++)
{
aPlace[i][j].pTzq=NULL;
aPlace[i][j].nTestUD=0;
}
nPlayType[i]=0;
// nPlayYN[6]=FALSE;
}
memset(aTzqFull,0,sizeof(aTzqFull));
srand( (unsigned)time( NULL ) );
SetTF_nQz(); //初始化aTzqFull数组 nQz;
SetTF_nxy(); //初始化aTzqFull数组 n_x,n_y;
SetTF_pTzq(); //初始化aTzqFull数组 pTzq
SetTF_nPRI(); //初始化aTzqFull数组 nPRI;
SetPlace(); //初始化aPlace数组;
SetTF_nArea(); //初始化aTzqFull数组 nArea;
SetTF_nColor(); //初始化aTzqFull数组 nColor;
for(qzc=0;qzc<6;qzc++)
ChessFull();
}
CTzq::GameStep()
{
m_cwnd->InvalidateRect(CRect(375,40,405,70),FALSE);
if(nPlayType[nPlaySyst]!=0)
switch(nPlayType[nPlaySyst])
{
case 1:
break;
case 2:
this->pcstep();
break;
case 3:
this->NetStep();
break;
default:
break;
}
}
CTzq::pcstep()
{
/* int nfff=0;
int ntend,ntt1,ntt2,ntt3,ntt4;
int tempqzz;
ntend=nPlaySyst+3;
if(ntend>5)
ntend=nPlaySyst-3;
for(int nabqq=0;nabqq<10;nabqq++)
{
if(aPlace[nPlaySyst][nabqq].pTzq->nArea==ntend+1)
nfff++;
else
tempqzz=nabqq;
}
if(nfff==9){
CString yj;
yj+="下完!!!";
m_cwnd->MessageBox(yj,"跳子棋");
// if(aPlace[nPlaySyst][tempqzz].pTzq->pTzq[ntend]
ntt1=nPlaySyst+2;
ntt2=nPlaySyst+3;
ntt3=nPlaySyst+4;
ntt4=nPlaySyst+5;
ntt1%=6;
ntt2%=6;
ntt3%=6;
ntt4%=6;
TzqDate * tzqdatetemp=aPlace[nPlaySyst][tempqzz].pTzq;
if(tzqdatetemp->pTzq[ntt2]!=NULL)
{
if((tzqdatetemp->pTzq[ntt2]->nArea==ntend+1)&&
(tzqdatetemp->pTzq[ntt2]->nColor==0))
{
TzqDate *temp;
temp=aPlace[nPlaySyst][tempqzz].pTzq;
aPlace[nPlaySyst][tempqzz].pTzq->nColor=0;
aPlace[nPlaySyst][tempqzz].pTzq=tzqdatetemp->pTzq[ntt2];
aPlace[nPlaySyst][tempqzz].pTzq->nColor=nPlaySyst+1;
this->renovate(temp,aPlace[nPlaySyst][tempqzz].pTzq);
return 0;
}
}
if(tzqdatetemp->pTzq[ntt3]!=NULL)
{
if((tzqdatetemp->pTzq[ntt3]->nArea==ntend+1)&&
(tzqdatetemp->pTzq[ntt3]->nColor==0))
{
TzqDate *temp;
temp=aPlace[nPlaySyst][tempqzz].pTzq;
aPlace[nPlaySyst][tempqzz].pTzq->nColor=0;
aPlace[nPlaySyst][tempqzz].pTzq=tzqdatetemp->pTzq[ntt3];
aPlace[nPlaySyst][tempqzz].pTzq->nColor=nPlaySyst+1;
this->renovate(temp,aPlace[nPlaySyst][tempqzz].pTzq);
return 0;
}
}
while(tzqdatetemp->pTzq[ntt1]!=NULL)
{
tzqdatetemp=tzqdatetemp->pTzq[ntt1];
// if(tzqdatetemp->pTzq[ntt2]
}
tzqdatetemp=aPlace[nPlaySyst][tempqzz].pTzq;
while(tzqdatetemp->pTzq[ntt1]!=NULL)
{
tzqdatetemp=tzqdatetemp->pTzq[ntt1];
// if(tzqdatetemp->pTzq[ntt2]
}
}
*/
int zzr,ttt,tt2,tt3;
zzr=-10;
ttt=0;
tt2=0;
tt3=0;
int x,asd1;
int zze;
for(zze=0;zze<10;zze++)
{
for(asd1=0;asd1aTzqFull[x].nPRI[nPlaySyst]-aPlace[nPlaySyst][zze].pTzq->nPRI[nPlaySyst] >zzr)
{
// if(ab[x].b[0]-abz[1][zze].a->b[0]==zzr
// &&ab[x].a
if((aTzqFull[x].nArea==nPlaySyst+1)
||(aTzqFull[x].nArea==0)
||(aTzqFull[x].nArea==((nPlaySyst+3>=6)?(nPlaySyst-3):(nPlaySyst+3))+1))
{
ttt=zze;
tt3=asd1;
tt2=aPlace[nPlaySyst][zze].nPlaceArray[asd1];
zzr=aTzqFull[aPlace[nPlaySyst][zze].nPlaceArray[asd1]].nPRI[nPlaySyst]-aPlace[nPlaySyst][zze].pTzq->nPRI[nPlaySyst];
}
}
else
if(aTzqFull[x].nPRI[nPlaySyst]-aPlace[nPlaySyst][zze].pTzq->nPRI[nPlaySyst]==zzr)
{
char crand=(char)rand();
// if(crand<0)
// MessageBox("fdslafk");
if(crand>0)
{
// if(abz[1][zze].a->a!=1)
{
if((aTzqFull[x].nArea==nPlaySyst+1)
||(aTzqFull[x].nArea==0)
||(aTzqFull[x].nArea==(((nPlaySyst+3>=6)?(nPlaySyst-3):(nPlaySyst+3))+1)))
{
ttt=zze;
tt3=asd1;
tt2=aPlace[nPlaySyst][zze].nPlaceArray[asd1];
zzr=aTzqFull[aPlace[nPlaySyst][zze].nPlaceArray[asd1]].nPRI[nPlaySyst]-aPlace[nPlaySyst][zze].pTzq->nPRI[nPlaySyst];
}
}
}
}
}
}
this->aTzqFull[this->aPlace[nPlaySyst][ttt].nPlaceArray[tt3]].nColor=aPlace[nPlaySyst][ttt].pTzq->nColor;
aPlace[nPlaySyst][ttt].pTzq->nColor=0;
m_cwnd->InvalidateRect(
CRect(
aTzqFull[this->aPlace[nPlaySyst][ttt].nPlaceArray[tt3]].n_x-15,
aTzqFull[this->aPlace[nPlaySyst][ttt].nPlaceArray[tt3]].n_y-15,
aTzqFull[this->aPlace[nPlaySyst][ttt].nPlaceArray[tt3]].n_x+17,
aTzqFull[this->aPlace[nPlaySyst][ttt].nPlaceArray[tt3]].n_y+17),0);
m_cwnd->InvalidateRect(
CRect(
aPlace[nPlaySyst][ttt].pTzq->n_x-15,
aPlace[nPlaySyst][ttt].pTzq->n_y-15,
aPlace[nPlaySyst][ttt].pTzq->n_x+17,
aPlace[nPlaySyst][ttt].pTzq->n_y+17),0);
aPlace[nPlaySyst][ttt].pTzq=&aTzqFull[this->aPlace[nPlaySyst][ttt].nPlaceArray[tt3]];
int ffff=1,fff1=1;
int tend;
tend=nPlaySyst+3;
if(tend>5)
tend=nPlaySyst-3;
for(int abqq=0;abqq<10;abqq++)
{
if(aPlace[nPlaySyst][abqq].pTzq->nArea!=tend+1)
ffff=0;
}
if(ffff==1){
CString yj;
yj.Format("!!!玩家%d",this->nPlaySyst+1);
yj+="下完!!!";
m_cwnd->MessageBox(yj,"跳子棋");
// newgame();
// this->Invalidate(0);
this->nPlayType[nPlaySyst]=0;
}
int nti=0;
for(int t=0;t<6;t++)
{
nti+=nPlayType[t];
}
if(nti==0)
return 0;
for(qzc=0;qzc<6;qzc++)
this->ChessFull();
nPlaySyst++;
nPlaySyst%=6;
while(nPlayType[nPlaySyst]==0)
{
nPlaySyst++;
nPlaySyst%=6;
}
GameStep();
return 0;
}
CTzq::NetStep()
{
}
int CTzq::qzsetel(CPoint point)
{
CRect rgn;
for(int i=0;i<122;i++)
{
rgn=CRect(
aTzqFull[i].n_x-9,
aTzqFull[i].n_y-9,
aTzqFull[i].n_x+9,
aTzqFull[i].n_y+9);
if(rgn.PtInRect(point))
{
return i;
}
}
return 0;
}
BOOL CTzq::StepPath(CPlace *pplace, TzqDate *ptzq,int i1)
{
int it,ht,ii;
TzqDate *pb;
pb=pplace->pTzq;
ii=0;
it=0;
ht=0;
while(pb->pTzq[i1])
{
pb=pb->pTzq[i1];
if(it==0)
{
if(pb->nColor==0)
ii++;
else
it=1;
}
else
{
if(ii==0)
{
if(pb->nColor==0)
{
// Addpa(pb);
if(pb->nQz==ptzq->nQz)
return TRUE;
else
return FALSE;
}
else
return FALSE;
}
else
{
if(pb->nColor==0)
ii--;
else
return FALSE;
}
}
}
return FALSE;
}
CTzq::renovate(TzqDate * t1, TzqDate * t2)
{
m_cwnd->InvalidateRect(
CRect(
t1->n_x-15,
t1->n_y-15,
t1->n_x+17,
t1->n_y+17),0);
m_cwnd->InvalidateRect(
CRect(
t2->n_x-15,
t2->n_y-15,
t2->n_x+17,
t2->n_y+17),0);
int ffff=1,fff1=1;
int tend;
tend=nPlaySyst+3;
if(tend>5)
tend=nPlaySyst-3;
for(int abqq=0;abqq<10;abqq++)
{
if(aPlace[nPlaySyst][abqq].pTzq->nArea!=tend+1)
ffff=0;
}
if(ffff==1){
CString yj;
yj.Format("!!!玩家%d",this->nPlaySyst+1);
yj+="下完!!!";
m_cwnd->MessageBox(yj,"跳子棋");
// newgame();
// this->Invalidate(0);
this->nPlayType[nPlaySyst]=0;
}
for(qzc=0;qzc<6;qzc++)
this->ChessFull();
nPlaySyst++;
nPlaySyst%=6;
while(nPlayType[nPlaySyst]==0)
{
nPlaySyst++;
nPlaySyst%=6;
}
GameStep();
}