www.pudn.com > tiaoqi.zip > Ttq.cpp


// ttq.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "ttq.h" 
#include "ttqDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
extern HBITMAP hBmp,hbmmp; 
 
HRGN BitmapToRegion (HBITMAP hBmp, COLORREF cTransparentColor = 0, COLORREF cTolerance = 0x101010); 
///////////////////////////////////////////////////////////////////////////// 
// CTtqApp 
 
BEGIN_MESSAGE_MAP(CTtqApp, CWinApp) 
	//{{AFX_MSG_MAP(CTtqApp) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG 
	ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CTtqApp construction 
 
CTtqApp::CTtqApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CTtqApp object 
 
CTtqApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CTtqApp initialization 
 
BOOL CTtqApp::InitInstance() 
{ 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
	if (!AfxSocketInit()) 
	{ 
		AfxMessageBox(2); 
		return FALSE; 
	} 
	CTtqDlg dlg; 
	MSG msg; 
	m_pMainWnd = &dlg; 
	int nResponse = dlg.CreateEx(0, 
		AfxRegisterWndClass(0),"Ìø×ÓÆå", 
		WS_POPUP|WS_SYSMENU, 
		CRect(0,0,453,504),NULL,NULL,NULL); 
	hBmp = (HBITMAP)LoadImage(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_BITMBK), IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION); 
	hbmmp = (HBITMAP)LoadImage(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDB_BITMBK1), IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION); 
	 
	BITMAP bm; 
	GetObject(hBmp, sizeof(bm), &bm); 
	HRGN h = BitmapToRegion(hBmp); 
	if (h) 
		SetWindowRgn(m_pMainWnd->m_hWnd, h, TRUE); 
	dlg.ShowWindow(SW_SHOW); 
	dlg.UpdateWindow(); 
	 
	while(GetMessage(&msg,(HWND)NULL,0,0)){ 
		TranslateMessage(&msg); 
		DispatchMessage(&msg); 
	} 
	 
	// Since the dialog has been closed, return FALSE so that we exit the 
	//  application, rather than start the application's message pump. 
	return FALSE; 
}