www.pudn.com > tiaoqi.zip > NewGame.h
#if !defined(AFX_NEWGAME_H__98398EA0_344E_11D5_8041_444553540000__INCLUDED_)
#define AFX_NEWGAME_H__98398EA0_344E_11D5_8041_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// NewGame.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CNewGame dialog
class CNewGame : public CDialog
{
// Construction
public:
CNewGame(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CNewGame)
enum { IDD = IDD_TTQ_DIALOG };
CString m_PlayName;
int m_Play1;
int m_Play2;
int m_Play3;
int m_Play4;
int m_Play5;
int m_Play6;
int m_PlayType;
CString m_PlayAdd;
UINT m_PlayBegin;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CNewGame)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CNewGame)
afx_msg void OnPlayType();
afx_msg void OnPlayTypec();
virtual BOOL OnInitDialog();
afx_msg void OnAbout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_NEWGAME_H__98398EA0_344E_11D5_8041_444553540000__INCLUDED_)