www.pudn.com > tiaoqi.zip > NewGame.h


#if !defined(AFX_NEWGAME_H__98398EA0_344E_11D5_8041_444553540000__INCLUDED_) 
#define AFX_NEWGAME_H__98398EA0_344E_11D5_8041_444553540000__INCLUDED_ 
 
#if _MSC_VER > 1000 
#pragma once 
#endif // _MSC_VER > 1000 
// NewGame.h : header file 
// 
 
///////////////////////////////////////////////////////////////////////////// 
// CNewGame dialog 
 
class CNewGame : public CDialog 
{ 
// Construction 
public: 
	CNewGame(CWnd* pParent = NULL);   // standard constructor 
 
// Dialog Data 
	//{{AFX_DATA(CNewGame) 
	enum { IDD = IDD_TTQ_DIALOG }; 
	CString	m_PlayName; 
	int		m_Play1; 
	int		m_Play2; 
	int		m_Play3; 
	int		m_Play4; 
	int		m_Play5; 
	int		m_Play6; 
	int		m_PlayType; 
	CString	m_PlayAdd; 
	UINT	m_PlayBegin; 
	//}}AFX_DATA 
 
 
// Overrides 
	// ClassWizard generated virtual function overrides 
	//{{AFX_VIRTUAL(CNewGame) 
	protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//}}AFX_VIRTUAL 
 
// Implementation 
protected: 
 
	// Generated message map functions 
	//{{AFX_MSG(CNewGame) 
	afx_msg void OnPlayType(); 
	afx_msg void OnPlayTypec(); 
	virtual BOOL OnInitDialog(); 
	afx_msg void OnAbout(); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Visual C++ will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_NEWGAME_H__98398EA0_344E_11D5_8041_444553540000__INCLUDED_)