www.pudn.com > tiaoqi.zip > NewGame.cpp


// NewGame.cpp : implementation file 
// 
 
#include "stdafx.h" 
#include "ttq.h" 
#include "NewGame.h" 
#include "aboutdialog.h" 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CNewGame dialog 
 
 
CNewGame::CNewGame(CWnd* pParent /*=NULL*/) 
	: CDialog(CNewGame::IDD, pParent) 
{ 
	//{{AFX_DATA_INIT(CNewGame) 
	m_PlayName = _T(""); 
	m_Play1 = -1; 
	m_Play2 = -1; 
	m_Play3 = -1; 
	m_Play4 = -1; 
	m_Play5 = -1; 
	m_Play6 = -1; 
	m_PlayType = -1; 
	m_PlayAdd = _T(""); 
	m_PlayBegin = 1; 
	//}}AFX_DATA_INIT 
} 
 
 
void CNewGame::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CNewGame) 
	DDX_Text(pDX, IDC_EDIT1, m_PlayName); 
	DDV_MaxChars(pDX, m_PlayName, 20); 
	DDX_Radio(pDX, IDC_RADIO1, m_Play1); 
	DDX_Radio(pDX, IDC_RADIO2, m_Play2); 
	DDX_Radio(pDX, IDC_RADIO9, m_Play3); 
	DDX_Radio(pDX, IDC_RADIO13, m_Play4); 
	DDX_Radio(pDX, IDC_RADIO17, m_Play5); 
	DDX_Radio(pDX, IDC_RADIO21, m_Play6); 
	DDX_Radio(pDX, IDC_RADIO26, m_PlayType); 
	DDX_Text(pDX, IDC_EDIT2, m_PlayAdd); 
	DDV_MaxChars(pDX, m_PlayAdd, 20); 
	DDX_Text(pDX, IDC_EDIT3, m_PlayBegin); 
	DDV_MinMaxUInt(pDX, m_PlayBegin, 1, 6); 
	//}}AFX_DATA_MAP 
} 
 
 
BEGIN_MESSAGE_MAP(CNewGame, CDialog) 
	//{{AFX_MSG_MAP(CNewGame) 
	ON_BN_CLICKED(IDC_RADIO26, OnPlayType) 
	ON_BN_CLICKED(IDC_RADIO27, OnPlayTypec) 
	ON_BN_CLICKED(IDC_ABOUT, OnAbout) 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CNewGame message handlers 
 
void CNewGame::OnPlayType()  
{ 
	// TODO: Add your control notification handler code here 
	GetDlgItem(IDC_EDIT2)->EnableWindow(FALSE); 
 
} 
 
void CNewGame::OnPlayTypec()  
{ 
	// TODO: Add your control notification handler code here 
	GetDlgItem(IDC_EDIT2)->EnableWindow(TRUE); 
 
} 
 
BOOL CNewGame::OnInitDialog()  
{ 
	CDialog::OnInitDialog(); 
	 
	// TODO: Add extra initialization here 
//	((CSliderCtrl *)GetDlgItem(IDC_SLIDER1))->SetRange(1,6); 
	return TRUE;  // return TRUE unless you set the focus to a control 
	              // EXCEPTION: OCX Property Pages should return FALSE 
} 
 
void CNewGame::OnAbout()  
{ 
	// TODO: Add your control notification handler code here 
	CAboutDialog about; 
	about.DoModal(); 
}