www.pudn.com > fchess_src.zip > fchess.cpp


// fchess.cpp : Defines the class behaviors for the application. 
// 
 
#include "stdafx.h" 
#include "winsock.h" 
#include "fchess.h" 
#include ".\tcpsock\ts.h" 
#include "messageb.h" 
#include "mainfrm.h" 
#include "fchesdoc.h" 
#include "fchesvw.h" 
 
#ifdef _DEBUG 
#undef THIS_FILE 
static char BASED_CODE THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CFchessApp 
 
BEGIN_MESSAGE_MAP(CFchessApp, CWinApp) 
	//{{AFX_MSG_MAP(CFchessApp) 
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout) 
		// NOTE - the ClassWizard will add and remove mapping macros here. 
		//    DO NOT EDIT what you see in these blocks of generated code! 
	//}}AFX_MSG_MAP 
	// Standard file based document commands 
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) 
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CFchessApp construction 
 
CFchessApp::CFchessApp() 
{ 
	// TODO: add construction code here, 
	// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CFchessApp object 
 
CFchessApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CFchessApp initialization 
 
BOOL CFchessApp::InitInstance() 
{ 
	// CG: The following block was added by the Windows Sockets component.
	{
		if (!AfxSocketInit())
		{
			AfxMessageBox("socket failed");
			return FALSE;
		}

	} 
	// Standard initialization 
	// If you are not using these features and wish to reduce the size 
	//  of your final executable, you should remove from the following 
	//  the specific initialization routines you do not need. 
/*	WSADATA WSAdata; 
    if(0!=WSAStartup(MAKEWORD(1,1),&WSAdata)) 
      return FALSE;*/ 
	Enable3dControls(); 
 
 
	// Register the application's document templates.  Document templates 
	//  serve as the connection between documents, frame windows and views. 
 
	CSingleDocTemplate* pDocTemplate; 
	pDocTemplate = new CSingleDocTemplate( 
		IDR_MAINFRAME, 
		RUNTIME_CLASS(CFchessDoc), 
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window 
		RUNTIME_CLASS(CFchessView)); 
	AddDocTemplate(pDocTemplate); 
 
	// Enable DDE Execute open 
	//EnableShellOpen(); 
	//RegisterShellFileTypes(); 
	SetRegistryKey(_T("HGTools")); 
 
	// simple command line parsing 
	if (m_lpCmdLine[0] == '\0') 
	{ 
		// create a new (empty) document 
		OnFileNew(); 
	} 
	else 
	{ 
		// open an existing document 
		OpenDocumentFile(m_lpCmdLine); 
	} 
 
	// Enable drag/drop open 
	//m_pMainWnd->DragAcceptFiles(); 
	return TRUE; 
} 
  
///////////////////////////////////////////////////////////////////////////// 
// CAboutDlg dialog used for App About 
 
class CAboutDlg : public CDialog 
{ 
public: 
	CAboutDlg(); 
 
// Dialog Data 
	//{{AFX_DATA(CAboutDlg) 
	enum { IDD = IDD_ABOUTBOX }; 
	CString	m_szDis; 
	//}}AFX_DATA 
 
// Implementation 
protected: 
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support 
	//{{AFX_MSG(CAboutDlg) 
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point); 
	//}}AFX_MSG 
	DECLARE_MESSAGE_MAP() 
}; 
 
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) 
{ 
	//{{AFX_DATA_INIT(CAboutDlg) 
	m_szDis = _T(""); 
	//}}AFX_DATA_INIT 
} 
 
void CAboutDlg::DoDataExchange(CDataExchange* pDX) 
{ 
	CDialog::DoDataExchange(pDX); 
	//{{AFX_DATA_MAP(CAboutDlg) 
	DDX_Text(pDX, IDC_WIN_AND_LOST, m_szDis); 
	//}}AFX_DATA_MAP 
} 
 
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) 
	//{{AFX_MSG_MAP(CAboutDlg) 
	ON_WM_LBUTTONDOWN() 
	//}}AFX_MSG_MAP 
END_MESSAGE_MAP() 
 
// App command to run the dialog 
void CFchessApp::OnAppAbout() 
{ 
	CAboutDlg aboutDlg; 
	aboutDlg.DoModal(); 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// CFchessApp commands 
 
int CFchessApp::ExitInstance()  
{ 
	WSACleanup();	 
	return CWinApp::ExitInstance(); 
} 
 
void CAboutDlg::OnLButtonDown(UINT nFlags, CPoint point)  
{ 
	OnOK(); 
	 
	CDialog::OnLButtonDown(nFlags, point); 
}